Difference between revisions of "Units"

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--[[User:Klingon|Klingon]] ([[User talk:Klingon|talk]]) 06:09, 19 February 2013 (PST)
 
 
 
 
== Ground Units ==
 
== Ground Units ==
* Mek - Short for [http://en.wikipedia.org/wiki/BattleMech Battlemech]
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* Mek - Short for [http://en.wikipedia.org/wiki/BattleMech Battlemech]. "Mech" is also used, but due to copyright concerns, it should not be used in any official context.
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** Biped Meks are the most common type of Mek, due to their unparalleled flexibility.
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** Quad Meks are less common, but still seen from time to time. They have somewhat less flexibility about firing arcs and have less internal space, but they are much more stable and have more movement options.
 
* [http://en.wikipedia.org/wiki/Infantry Infantry]  
 
* [http://en.wikipedia.org/wiki/Infantry Infantry]  
 
* Vehicle:
 
* Vehicle:
** Hover - [http://en.wikipedia.org/wiki/Hovercraft#Military Military hovercraft,] hovers are known for their high speed, coupled with their vulnerability to weapons fire (they are no easier to hit, but hits tend to hurt them more easily, particularly with regards to mobility). They can enter clear, water (on top of it, not in it), but are prohibited from entering any type of woods or rough hexes. Hovers can weigh from 5 to 50 tons.
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** Hover - [http://en.wikipedia.org/wiki/Hovercraft#Military Military hovercraft], hovers are known for their high speed, coupled with their vulnerability to weapons fire (they are no easier to hit, but hits tend to hurt them more easily, particularly with regards to mobility). They can enter clear terrain and water (on top of it, not in it), but are prohibited from entering any type of woods or rough hexes. Hovers can weigh from 5 to 50 tons.
** [http://en.wikipedia.org/wiki/Hovercraft#Military Tank] - Tend to be slower than the other vehicles; they are the hardiest against mobility damage (any shot that hits a vehicle, there is a chance that its mobility will be affected, either a reduction in MP or a penalty to driving rolls; different vehicles roll differently on this table. See Total Warfare for the details on this.) Tanks can weigh from 20 to 100 tons, and can enter clear and light woods hexes.
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** Tracked - [https://en.wikipedia.org/wiki/Tank Traditional tanks], these tend to be slower than the other vehicles; they are the hardiest against mobility damage, and generally carry the heaviest armour. Tanks can weigh from 20 to 100 tons, and can enter clear and light woods hexes.
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** Wheeled - [http://en.wikipedia.org/wiki/Armored_car_(military) Armoured cars], these are a compromise between the hover and the tank, as they are faster than the tank, and not as vulnerable to mobility damage as the hover. They are capable of entering clear terrain only. Wheeled vehicles can weigh from 20 to 80 tons.
 
** [http://en.wikipedia.org/wiki/VTOL VTOL] - Flying units, can land on clear terrain, prohibited from any other type of terrain. Entering prohibited terrain at the level of said terrain results in the destruction of the VTOL. VTOLs can weigh from 5 to 30 tons.
 
** [http://en.wikipedia.org/wiki/VTOL VTOL] - Flying units, can land on clear terrain, prohibited from any other type of terrain. Entering prohibited terrain at the level of said terrain results in the destruction of the VTOL. VTOLs can weigh from 5 to 30 tons.
** [http://en.wikipedia.org/wiki/Armored_car_(military) Wheeled] - A compromise between the hover and the tank (faster than the tank, not as vulnerable to mobility damage as the hover); they are capable of entering clear terrain. Wheeled vehicles can weigh from 20 to 80 tons.
 
  
 
== Aerospace Units ==
 
== Aerospace Units ==
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* Warship - An armed and armored Jumpship; most could carry at least some dropships, but a few could not carry any, being designed for the sole purpose of space combat.
 
* Warship - An armed and armored Jumpship; most could carry at least some dropships, but a few could not carry any, being designed for the sole purpose of space combat.
  
 
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Specifics on units can be found in the [http://bg.battletech.com/?page_id=485 Catalyst Games Technical Readouts]. Technical Readout 3039 contains the information on most units used on this campaign servers. Some units may be found in and other Technical Readouts. The Technical Readouts 3025, 3025 and 2750 formed the basis for the 3039 book. These are out of print and have had their content replaced by 3039 and other resources.
Specifics on units can be found in the [http://bg.battletech.com/?page_id=485 Catalyst Games Technical Readouts] Technical Readout 3039 contains the information on most units used on this campaign servers. Some units may be found in and other Technical Readouts. The Technical Readouts 3025, 3025 and 2750 formed the basis for the 3039 book. These are out of print and have had their content replaced by 3039 and other resources.
 

Revision as of 09:07, 11 May 2017

Ground Units

  • Mek - Short for Battlemech. "Mech" is also used, but due to copyright concerns, it should not be used in any official context.
    • Biped Meks are the most common type of Mek, due to their unparalleled flexibility.
    • Quad Meks are less common, but still seen from time to time. They have somewhat less flexibility about firing arcs and have less internal space, but they are much more stable and have more movement options.
  • Infantry
  • Vehicle:
    • Hover - Military hovercraft, hovers are known for their high speed, coupled with their vulnerability to weapons fire (they are no easier to hit, but hits tend to hurt them more easily, particularly with regards to mobility). They can enter clear terrain and water (on top of it, not in it), but are prohibited from entering any type of woods or rough hexes. Hovers can weigh from 5 to 50 tons.
    • Tracked - Traditional tanks, these tend to be slower than the other vehicles; they are the hardiest against mobility damage, and generally carry the heaviest armour. Tanks can weigh from 20 to 100 tons, and can enter clear and light woods hexes.
    • Wheeled - Armoured cars, these are a compromise between the hover and the tank, as they are faster than the tank, and not as vulnerable to mobility damage as the hover. They are capable of entering clear terrain only. Wheeled vehicles can weigh from 20 to 80 tons.
    • VTOL - Flying units, can land on clear terrain, prohibited from any other type of terrain. Entering prohibited terrain at the level of said terrain results in the destruction of the VTOL. VTOLs can weigh from 5 to 30 tons.

Aerospace Units

  • Conventional Fighter - Atmospheric- only craft, not capable of space flight.
  • Aerospace Fighter - Small craft capable of operating both in space and in an atmosphere.
  • Dropship - Larger craft, generally designed for the purpose of moving either units or goods of some sort from a planet to a jump-capable starship.
  • Jumpship - A craft designed for the sole purpose of jumping between star systems, and bringing dropships with it when it does so. Modeled in MekWars in a very abstract fashion, reflected in the range at which the various Operations can be launched.
  • Warship - An armed and armored Jumpship; most could carry at least some dropships, but a few could not carry any, being designed for the sole purpose of space combat.

Specifics on units can be found in the Catalyst Games Technical Readouts. Technical Readout 3039 contains the information on most units used on this campaign servers. Some units may be found in and other Technical Readouts. The Technical Readouts 3025, 3025 and 2750 formed the basis for the 3039 book. These are out of print and have had their content replaced by 3039 and other resources.