Difference between revisions of "MegaMek Terrain"

From MMNet Wiki
Jump to navigation Jump to search
(Created page with "Terrain Definitions for MegeMek Net. '''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basem...")
 
Line 3: Line 3:
 
'''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.
 
'''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.
  
'''Hill''': Any terrain extending above level zero.
+
'''Hill''': Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.
  
'''Depression''': Any terrain extending below level zero.
+
'''Depression''': Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.
  
 
'''Ice''': Ice covered land or ice that does not have liquid water beneath it.
 
'''Ice''': Ice covered land or ice that does not have liquid water beneath it.
Line 18: Line 18:
  
 
'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement.
 
'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement.
 +
 +
The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain Configurations]]

Revision as of 20:53, 24 February 2013

Terrain Definitions for MegeMek Net.

Building: Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.

Hill: Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.

Depression: Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.

Ice: Ice covered land or ice that does not have liquid water beneath it.

Frozen water: Water terrain with a covering of ice. This ice can be destroyed and units can then fall or move into the water.

Lava: Molten rock. Can damage or destroy units that come into contact with it. Adds heat to meks that walk or run across it.

Trees or Woods: Hexes containing trees or dense plants of some sort. Two kinds. Light and Heavy. Impedes movement, can block line of sight. Units in woods are harder to hit.

Swamp: Marshy wetlands. Meks and non-hover vehicles may become stuck if moving across swamps.

Rough/Broken: Rocky or uneven ground. Provides no cover but slows movement.

The forty different ways the terrain types come together, [Configurations]