Difference between revisions of "Template:OperationTable"

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! style="text-align: center; font-weight: bold; width:80%" | Description
 
! style="text-align: center; font-weight: bold; width:80%" | Description
 
|-
 
|-
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training''
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| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training''
| style="text-align: center;" | [[Operation/Ground Tutorial|Ground Tutorial]]
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| style="text-align: center;" | [[Operation/Tutorial|Tutorial]]
 
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|-
 
|-
| style="text-align: center;" | [[Operation/Aero Tutorial|Aero Tutorial]]
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| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Skirmish''
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
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| style="text-align: center;" | [[Operation/Patrol|Patrol]]
|-
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|  | A basic combat operation with no land exchange or units taken
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion''
 
| style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]]
 
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
 
|-
 
| style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]]
 
|  | An attack by 4 or more units. Requires the attacker to have at least some foothold on the planet.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
 
| style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]]
 
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
 
|-
 
| style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]]
 
|  | An attack by 4 or more units.  Requires the attacker to have at least some foothold on the planet.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault''
 
| style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]]
 
|  | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
 
|-
 
| style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]]
 
|  | An attack by 4 or more units, for capital worlds only.  Requires the attacker to have at least some foothold on the planet.
 
|-
 
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
 
| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
 
|  | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
|-
 
| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
 
|  | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. 
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
 
|  | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
 
|  | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
 
|-
 
|-
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
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| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
| style="text-align: center;" | [[Operation/Aero Sortie|Aero Sortie]]
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| style="text-align: center;" | [[Operation/Conquer|Conquer]]
|  | An aerospace-only attack of 2 or more aero units.  
+
|  | An attack used to take land.
 
|-
 
|-
| style="text-align: center;" | [[Operation/Pirate Sortie|Pirate Sortie]]
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| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Pillage''
|  | Aerospace-only attack of pirates involving 2 or more aero units.
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| style="text-align: center;" | [[Operation/Raid|Raid]]
 +
|  | An attack used to raid a factory world to capture a unit.
 
|-
 
|-
| style="text-align: center;" | [[Operation/Black Water Navy|Black Water Navy]]
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| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
|  | Large-scale aero battle involving assault drop ships.
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| style="text-align: center;" | 
 +
|  | There are no Aero operations this cycle
 
|}
 
|}

Latest revision as of 12:04, 6 May 2018

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle