Difference between revisions of "Operations"

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'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.
 
'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.
  
{| class="wikitable"
 
! style="text-align: center; font-weight: bold; width:10%" | Operation Type
 
! style="text-align: center; font-weight: bold; width:10%" | Operation
 
! style="text-align: center; font-weight: bold; width:80%" | Description
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training''
 
| style="text-align: center;" | [[Operation/Ground Tutorial|Ground Tutorial]]
 
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|-
 
| style="text-align: center;" | [[Operation/Aero Tutorial|Aero Tutorial]]
 
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion''
 
| style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]]
 
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
 
|-
 
| style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]]
 
|  | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
 
| style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]]
 
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
 
|-
 
| style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]]
 
|  | An attack by 4 or more units.  Requires the attacker hold at least 20 percent of the target planet.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault''
 
| style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]]
 
|  | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
 
|-
 
| style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]]
 
|  | An attack by 4 or more units, for capital worlds only.  Requires the attacker hold at least 20 percent of the target planet.
 
|-
 
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
 
| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
 
|  | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
|-
 
| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
 
|  | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. 
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
 
|  | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
 
|  | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
|-
 
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
 
| style="text-align: center;" | [[Operation/Aero Sortie|Aero Sortie]]
 
|  | An aerospace-only attack of 2 or more aero units.
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Sortie|Pirate Sortie]]
 
|  | Aerospace-only attack of pirates involving 2 or more aero units.
 
|-
 
| style="text-align: center;" | [[Operation/Black Water Navy|Black Water Navy]]
 
|  | Large-scale aero battle involving assault drop ships.
 
|}
 
  
 +
{{OperationNav}}
  
  

Revision as of 11:31, 14 February 2017

Operation Types:

Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.

Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet.

Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles.

Periphery: Specific attacks when one player is from the Periphery faction.

Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.


Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle



LITTLE THINGS


Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES !

  1. The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
  2. Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
  3. To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
  4. Counterattacks are disabled.
  5. Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
  6. Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
  7. ALL Games are Double Blind.
  8. Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.