Difference between revisions of "Operations"

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(Removed unused operations)
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'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
'''Combat Simulation:''' ([[Operation/Combat Simulation|details]]) - Training missing possible for players with under 250 exp.
 
 
'''Raid:''' ([[Operation/Mek - Raid|Mek]] | [[Operation/Vehicle - Raid|Vehicle]]) - 90 lyr range. No land exchange. Attacker captures a unit that they get to keep and components for their house. Best cBill return. Available to anyone regardless of XP.
 
 
''' HPG Raid:''' ([[Operation/ HPG Raid]]) A Raid attacking a Comstar held world. Provides and opportunity to salvage Star League units. Possible only against members of the staff that are part of the Comstar faction.
 
 
'''Skirmish:''' ([[Operation/Mek - Skirmish|Mek]] | [[Operation/Vehicle - Skirmish|Vehicle]]) - the old Patrol. 30lyr range, same land exchange, moderate cBill payout, increased RP payout. Can only be launched vs worlds where each faction holds at least 25% of the world. Remember 25% is not 25 Conquer Points on Factory worlds.
 
 
'''Conquest:''' ([[Operation/Mek - Conquest|Mek]] | [[Operation/Vehicle - Conquest|Vehicle]]) - Used to conquer planets and establish beachheads on new worlds, very low cBill payout, nicest RP payout. Possible against all worlds except faction capital worlds.
 
 
'''Kingslayer:''' ([[Operation/Kingslayer|details]]) -Operation to attack Faction Capitals. Not possible against the Comstar faction.
 
 
'''Overwatch:''' ([[Operation/Mek - Overwatch|Mek]] | [[Operation/Vehicle - Overwatch|Vehicle]]) - A Skirmish but launched as an AFR (attack from reserve)
 
 
'''Data Extraction:''' ([[Operation/Data Extraction|details]]) - still needs description
 
 
'''HPG Assault:''' ([[Operation/HPG Assault|details]]) - still needs description
 
 
'''ROM Foray:''' ([[Operation/ROM Foray|details]]) - still needs description
 
 
'''Interdiction:''' ([[Operation/Interdiction|details]]) - still needs description
 
 
'''Cruiser Tourney:''' ([[Operation/Cruiser Tourney|details]]) - This is a free-for-all arena for single units up to 60 tons. Expect bad payout and no campaign effects. One player each faction.
 
 
'''Destroyer Tourney:''' ([[Operation/Destroyer Tourney|details]]) - Destroyer Tourney: This is a free-for-all arena for single units from 50 to 100tons.  Expect bad payout and no campaign effects. One player each faction.
 
  
  

Revision as of 13:36, 30 March 2016

--Nastyogre ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)




Tutorial: (details) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.


LITTLE THINGS


Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES ! 1.) The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now. 2.) Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping. 3.) To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged. 4.) Counterattacks are disabled. 5.) Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players 6.) Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory. 7.) ALL Games are Double Blind. 8.) Support Units do not count towards bv spread.