Difference between revisions of "OperationNav"

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(Created page with "{{Navbox |title = {{Translation|Machinery}} |titlestyle = background:#5C8DC4;color:white |groupstyle = background:#bbb |liststyle = background:#ddd |group1 = {{TransLink|Fu...")
 
 
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{{Navbox
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{| class="wikitable"
|title  = {{Translation|Machinery}}
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! style="text-align: center; font-weight: bold; width:10%" | Operation Type
 
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! style="text-align: center; font-weight: bold; width:10%" | Operation
|titlestyle = background:#5C8DC4;color:white
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! style="text-align: center; font-weight: bold; width:80%" | Description
|groupstyle = background:#bbb
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|-
|liststyle = background:#ddd
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| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training''
 
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| style="text-align: center;" | [[Operation/Ground Tutorial|Ground Tutorial]]
|group1 = {{TransLink|Furnace|Furnaces}}
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| | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
|list1 =
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|-
* {{NavboxIconLink|Stone furnace}}
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| style="text-align: center;" | [[Operation/Aero Tutorial|Aero Tutorial]]
* {{NavboxIconLink|Steel furnace}}
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| Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
* {{NavboxIconLink|Electric furnace}}
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|-
 
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| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion''
|group2 = {{TransLink|Mining|Mining drills}}
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| style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]]
|list2 =
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|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
* {{NavboxIconLink|Burner mining drill}}
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|-
* {{NavboxIconLink|Electric mining drill}}
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| style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]]
 
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| An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
|group3 = {{TransLink|Inserters}}
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|-
|list3 =
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| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
* {{NavboxIconLink|Burner inserter}}
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| style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]]
* {{NavboxIconLink|Inserter}}
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| | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
* {{NavboxIconLink|Long handed inserter}}
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|-
* {{NavboxIconLink|Fast inserter}}
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| style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]]
* {{NavboxIconLink|Filter inserter}}
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| An attack by 4 or more units.  Requires the attacker hold at least 20 percent of the target planet.
* {{NavboxIconLink|Stack inserter}}
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|-
* {{NavboxIconLink|Stack filter inserter}}
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| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault''
 
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| style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]]
|group4 = {{TransLink|Belt transport system}}
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| | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
|list4 =
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|-
* {{NavboxIconLink|Transport belt}}
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| style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]]
* {{NavboxIconLink|Fast transport belt}}
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| An attack by 4 or more units, for capital worlds only.  Requires the attacker hold at least 20 percent of the target planet.
* {{NavboxIconLink|Express transport belt}}
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|-
* {{NavboxIconLink|Splitter}}
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| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
* {{NavboxIconLink|Fast splitter}}
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| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
* {{NavboxIconLink|Express splitter}}
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| The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
* {{NavboxIconLink|Underground belt}}
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|-
* {{NavboxIconLink|Fast underground belt}}
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| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
* {{NavboxIconLink|Express underground belt}}
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| | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. 
 
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|-
|group5 = {{TransLink|Assembling machine|Assembling machines}}
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| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
|list5 =
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| The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
* {{NavboxIconLink|Assembling machine 1}}
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|-
* {{NavboxIconLink|Assembling machine 2}}
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| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
* {{NavboxIconLink|Assembling machine 3}}
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| | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
 
+
|-
|group6 = {{TransLink|Oil processing}}
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| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
|list6 =
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| style="text-align: center;" | [[Operation/Aero Sortie|Aero Sortie]]
* {{NavboxIconLink|Oil refinery}}
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|  | An aerospace-only attack of 2 or more aero units.
* {{NavboxIconLink|Chemical plant}}
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|-
* {{NavboxIconLink|Pumpjack}}
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| style="text-align: center;" | [[Operation/Pirate Sortie|Pirate Sortie]]
* {{NavboxIconLink|Storage tank}}
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| | Aerospace-only attack of pirates involving 2 or more aero units.
* {{NavboxIconLink|Small pump}}
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|-
 
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| style="text-align: center;" | [[Operation/Black Water Navy|Black Water Navy]]
|group7 = {{TransLink|Electric system}}
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|  | Large-scale aero battle involving assault drop ships.
|list7 =
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|}
* {{NavboxIconLink|Offshore pump}}
 
* {{NavboxIconLink|Boiler}}
 
* {{NavboxIconLink|Steam engine}}
 
* {{NavboxIconLink|Solar panel}}
 
* {{NavboxIconLink|Accumulator}}
 
* {{NavboxIconLink|Substation}}
 
 
 
|group8 = {{TransLink|Factorio:Navigation|Navigation}}
 
|list8  =
 
* [[Template:EquipNav|{{Translation|Player equipment}} ]]
 
* [[Template:ProductionNav|{{Translation|Production}} ]]
 
* [[Template:ConstructionNav|{{Translation|Construction}} ]]
 
* [[Template:TechNav|{{Translation|Technology}}]]  
 
 
 
}}<noinclude>
 
{{documentation}}
 
</noinclude>
 

Latest revision as of 11:31, 14 February 2017

Operation Type Operation Description
Training Ground Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Aero Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Incursion Drop Incursion An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
Ground Incursion An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Assault Drop Assault An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
Ground Assault An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Capital Assault Capital Drop Assault An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
Capital Ground Assault An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet.
Periphery Counter-Piracy Incursion The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Counter-Piracy Assault The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Foray The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Onslaught The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Aero Aero Sortie An aerospace-only attack of 2 or more aero units.
Pirate Sortie Aerospace-only attack of pirates involving 2 or more aero units.
Black Water Navy Large-scale aero battle involving assault drop ships.