Difference between revisions of "Operation/Ground Tutorial"

From MMNet Wiki
Jump to navigation Jump to search
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Summary:Tutorial'''
+
The ground tutorial attack serves as the mainstay method for new players within the Solaris Training Company to gain experience through battle to eventually declare for a faction. There are few rewards for tutorial matches and no risk as units that are lost in battle are not actually destroyed. The range on tutorials allows for any player to play another provided that the Solaris player initiates.
 
 
Armies legal for attacking tutorials have 1000-7000 total BV, have at least 4 non-infantry units and no more than 4 vehicles and 1 Infantry Platoons. Tutorials can only be launched against SOL, meks aren't lost in them and they only pay a few hundred cbills to the involved players. Meks and Vees can be mixed, there is no minimum amount of meks or Vees.
 
 
 
  
 
== Force Description ==
 
== Force Description ==
 
==== Army Composition ====
 
==== Army Composition ====
{| width="80%"
+
 
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | BV Range
 +
| style="text-align: center; font-size:12pt;" | Any
 +
| style="text-align: center; font-size:12pt;" | Any
 
|-
 
|-
| BV Range:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]]
| 1000-7000
+
| style="text-align: center; font-size:12pt;" | Meks Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Maximum BV Spread:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Vehicles Allowed
 
+
| style="text-align: center; font-size:12pt;" | 0
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Infantry Allowed
 
+
| style="text-align: center; font-size:12pt;" | 0
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-4
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Aeros Allowed
 +
| style="text-align: center; font-size:12pt;" | 0
 +
| style="text-align: center; font-size:12pt;" | 0
 +
|}
  
| Infantry Range:
+
==== Unit Restrictions ====
| 0-1
 
  
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Max Unit BV
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-0
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit
 +
| style="text-align: center; font-size:12pt;" | 100
 +
| style="text-align: center; font-size:12pt;" | 100
 
|-
 
|-
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Minimum Walking MP
 +
| style="text-align: center; font-size:12pt;" | 0
 +
| style="text-align: center; font-size:12pt;" | 0
 
|-
 
|-
| BV Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Mimumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Maximum BV Spread:
+
| style="text-align: center; font-size:12pt;" | 0
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
|}
| true
 
  
| Vehicle Range:
+
== Operation Description ==
| 0-10000000
+
==== Valid Targets ====
 +
*Solaris VII
  
|-
+
==== Deployment ====
| Infantry Allowed:
+
*Random Deployment
| true
+
*Chance for Deep
 
+
*Chance for one army center and one army edge
| Infantry Range:
 
| 0-2
 
  
 +
==== Combatant Requirements ====
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Experience Range
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | 0-250
| 0-0
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
|}
+
| style="text-align: center; font-size:12pt;" | Rating Range
==== Unit Restrictions ====
+
| style="text-align: center; font-size:12pt;" | Unlimited
{| width="80%"
+
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
! colspan="8"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Attack Range (LY)
 +
| style="text-align: center; font-size:12pt;" | 700
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Target Planet Hold %
 
+
| style="text-align: center; font-size:12pt;" | 0
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |  
| 0
 
 
 
| Minimum Jumping MP:
 
| 0
 
 
 
| Maximum Jumping MP:
 
| 99
 
 
 
|-
 
 
 
|-
 
! colspan="8"| Defender
 
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Influence Cost
 
+
| style="text-align: center; font-size:12pt;" | 0
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |  
| 0
 
 
 
| Minimum Jumping MP:
 
| 0
 
 
 
| Maximum Jumping MP:
 
| 99
 
 
 
|-
 
 
 
|}
 
== Operation Description ==
 
==== Valid Targets ====
 
{| width="80%"
 
| Only Non-Capital Worlds:
 
| false
 
 
 
| Only Non-Factory Worlds:
 
| false
 
 
 
 
|-
 
|-
| Only Factory Worlds:
 
| false
 
 
| Only Capital Worlds:
 
| false
 
 
 
|}
 
|}
==== Deployment ====
 
{| width="80%"
 
| Random:
 
| true
 
  
| Chance for Edge for both armies:
+
== Payout ==
| false
+
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Chance for Deep:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Base Land Exchange
| Chance for one army Center and one army Edge:
+
| style="text-align: center; font-size:12pt;" |
| true
+
| style="text-align: center; font-size:12pt;" |
|}
+
| style="text-align: center; font-size:12pt;" |
==== Participants ====
+
| style="text-align: center; font-size:12pt;" |
{| width="80%"
 
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base C-Bill Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 200
 +
| style="text-align: center; font-size:12pt;" | 200
 
|-
 
|-
| Experience Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Base Influence Payout
 
+
| style="text-align: center; font-size:12pt;" |
| Rating Range:
+
| style="text-align: center; font-size:12pt;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" |
 
+
| style="text-align: center; font-size:12pt;" |
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Experience Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 25
 +
| style="text-align: center; font-size:12pt;" | 25
 
|-
 
|-
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Reward Points Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 1
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Experience Range:
+
|}
| 0-10000000
 
  
| Rating Range:
+
Base values are further modified by win or loss, unit losses and other various modifiers.
| 0-10000000
 
  
|-
+
== Operations ==
  
|}
+
{{OperationsNav}}

Latest revision as of 12:05, 6 May 2018

The ground tutorial attack serves as the mainstay method for new players within the Solaris Training Company to gain experience through battle to eventually declare for a faction. There are few rewards for tutorial matches and no risk as units that are lost in battle are not actually destroyed. The range on tutorials allows for any player to play another provided that the Solaris player initiates.

Force Description

Army Composition

Attacker Defender
BV Range Any Any
1Mek icon.png Meks Allowed Unlimited Unlimited
2Tank icon.png Vehicles Allowed 0 0
3Infantry icon.png Infantry Allowed 0 0
4Aero icon.png Aeros Allowed 0 0

Unit Restrictions

Attacker Defender
Max Unit BV Unlimited Unlimited
Max Tonnage Per Unit 100 100
Minimum Walking MP 0 0
Mimumum Jumping MP 0 0
Maxiumum Jumping MP Unlimited Unlimited

Operation Description

Valid Targets

  • Solaris VII

Deployment

  • Random Deployment
  • Chance for Deep
  • Chance for one army center and one army edge

Combatant Requirements

Attacker Defender
Experience Range Unlimited 0-250
Rating Range Unlimited Unlimited
Attack Range (LY) 700
Target Planet Hold % 0
Influence Cost 0

Payout

Winner Loser Attacker Defender
Base Land Exchange
Base C-Bill Payout 200 200
Base Influence Payout
Base Experience Payout 25 25
Reward Points Payout 1

Base values are further modified by win or loss, unit losses and other various modifiers.

Operations

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle