Difference between revisions of "Operation/Ground Tutorial"

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== Force Description ==
+
The ground tutorial attack serves as the mainstay method for new players within the Solaris Training Company to gain experience through battle to eventually declare for a faction. There are few rewards for tutorial matches and no risk as units that are lost in battle are not actually destroyed. The range on tutorials allows for any player to play another provided that the Solaris player initiates.
 +
 
 
== Force Description ==
 
== Force Description ==
 
==== Army Composition ====
 
==== Army Composition ====
{| width="80%"
+
 
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | BV Range
 +
| style="text-align: center; font-size:12pt;" | Any
 +
| style="text-align: center; font-size:12pt;" | Any
 
|-
 
|-
| BV Range:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]]
| 1000-7000
+
| style="text-align: center; font-size:12pt;" | Meks Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Maximum BV Spread:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Vehicles Allowed
 
+
| style="text-align: center; font-size:12pt;" | 0
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Infantry Allowed
 
+
| style="text-align: center; font-size:12pt;" | 0
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-4
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Aeros Allowed
 +
| style="text-align: center; font-size:12pt;" | 0
 +
| style="text-align: center; font-size:12pt;" | 0
 +
|}
  
| Infantry Range:
+
==== Unit Restrictions ====
| 0-1
 
  
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| true
+
| style="text-align: center; font-size:12pt;" | Max Unit BV
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-0
 
 
 
|-
 
 
 
|-
 
! colspan="4"| Defender
 
|-
 
| BV Range:
 
| 0-10000000
 
 
 
| Maximum BV Spread:
 
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit
 
+
| style="text-align: center; font-size:12pt;" | 100
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | 100
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Minimum Walking MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Mimumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Infantry Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-2
 
 
 
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-0
 
 
 
 
|-
 
|-
 
 
|}
 
|}
==== Unit Restrictions ====
 
{| width="80%"
 
|-
 
! colspan="8"| Attacker
 
|-
 
| Max Tonnage Per Unit:
 
| 100
 
 
| Minimum Walking MP:
 
| 0
 
 
| Minimum Jumping MP:
 
| 0
 
 
| Maximum Jumping MP:
 
| 99
 
 
|-
 
 
|-
 
! colspan="8"| Defender
 
|-
 
| Max Tonnage Per Unit:
 
| 100
 
 
| Minimum Walking MP:
 
| 0
 
 
| Minimum Jumping MP:
 
| 0
 
 
| Maximum Jumping MP:
 
| 99
 
 
|-
 
  
|}
 
 
== Operation Description ==
 
== Operation Description ==
 
==== Valid Targets ====
 
==== Valid Targets ====
{| width="80%"
+
*Solaris VII
| Only Non-Capital Worlds:
 
| false
 
  
| Only Non-Factory Worlds:
 
| false
 
 
|-
 
| Only Factory Worlds:
 
| false
 
 
| Only Capital Worlds:
 
| false
 
 
|}
 
 
==== Deployment ====
 
==== Deployment ====
{| width="80%"
+
*Random Deployment
| Random:
+
*Chance for Deep
| true
+
*Chance for one army center and one army edge
  
| Chance for Edge for both armies:
+
==== Combatant Requirements ====
| false
+
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Chance for Deep:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| true
+
| style="text-align: center; font-size:12pt;" | Experience Range
| Chance for one army Center and one army Edge:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| true
+
| style="text-align: center; font-size:12pt;" | 0-250
|}
 
==== Participants ====
 
{| width="80%"
 
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Rating Range
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
| Experience Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Attack Range (LY)
 
+
| style="text-align: center; font-size:12pt;" | 700
| Rating Range:
+
| style="text-align: center; font-size:12pt;" |
| 0-10000000
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
|-
+
| style="text-align: center; font-size:12pt;" | Target Planet Hold %
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;" | 0
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Experience Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Influence Cost
 
+
| style="text-align: center; font-size:12pt;" | 0
| Rating Range:
+
| style="text-align: center; font-size:12pt;" |
| 0-10000000
 
 
 
 
|-
 
|-
 
 
|}
 
|}
  
==== Unit Restrictions ====
+
== Payout ==
{| width="80%"
+
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="8"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Land Exchange
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 100
+
| style="text-align: center; font-size:12pt;" | Base C-Bill Payout
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |
| 0
+
| style="text-align: center; font-size:12pt;" |
| Minimum Jumping MP:
+
| style="text-align: center; font-size:12pt;" | 200
| 0
+
| style="text-align: center; font-size:12pt;" | 200
| Maximum Jumping MP:
 
| 99
 
 
|-
 
|-
 +
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Influence Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 
|-
 
|-
! colspan="8"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Experience Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 25
 +
| style="text-align: center; font-size:12pt;" | 25
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Reward Points Payout
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |  
| 0
+
| style="text-align: center; font-size:12pt;" |  
| Minimum Jumping MP:
+
| style="text-align: center; font-size:12pt;" | 1
| 0
+
| style="text-align: center; font-size:12pt;" |  
| Maximum Jumping MP:
 
| 99
 
|-
 
|}
 
== Operation Description ==
 
==== Valid Targets ====
 
{| width="80%"
 
| Only Non-Capital Worlds:
 
| false
 
| Only Non-Factory Worlds:
 
| false
 
|-
 
| Only Factory Worlds:
 
| false
 
| Only Capital Worlds:
 
| false
 
|}
 
==== Deployment ====
 
{| width="80%"
 
| Random:
 
| true
 
| Chance for Edge for both armies:
 
| false
 
|-
 
| Chance for Deep:
 
| true
 
| Chance for one army Center and one army Edge:
 
| true
 
|}
 
==== Participants ====
 
{| width="80%"
 
|-
 
! colspan="4"| Attacker
 
|-
 
| Experience Range:
 
| 0-10000000
 
| Rating Range:
 
| 0-10000000
 
|-
 
|-
 
! colspan="4"| Defender
 
|-
 
| Experience Range:
 
| 0-10000000
 
| Rating Range:
 
| 0-10000000
 
 
|-
 
|-
 
|}
 
|}
 +
 +
Base values are further modified by win or loss, unit losses and other various modifiers.
 +
 +
== Operations ==
 +
 +
{{OperationsNav}}

Latest revision as of 12:05, 6 May 2018

The ground tutorial attack serves as the mainstay method for new players within the Solaris Training Company to gain experience through battle to eventually declare for a faction. There are few rewards for tutorial matches and no risk as units that are lost in battle are not actually destroyed. The range on tutorials allows for any player to play another provided that the Solaris player initiates.

Force Description

Army Composition

Attacker Defender
BV Range Any Any
1Mek icon.png Meks Allowed Unlimited Unlimited
2Tank icon.png Vehicles Allowed 0 0
3Infantry icon.png Infantry Allowed 0 0
4Aero icon.png Aeros Allowed 0 0

Unit Restrictions

Attacker Defender
Max Unit BV Unlimited Unlimited
Max Tonnage Per Unit 100 100
Minimum Walking MP 0 0
Mimumum Jumping MP 0 0
Maxiumum Jumping MP Unlimited Unlimited

Operation Description

Valid Targets

  • Solaris VII

Deployment

  • Random Deployment
  • Chance for Deep
  • Chance for one army center and one army edge

Combatant Requirements

Attacker Defender
Experience Range Unlimited 0-250
Rating Range Unlimited Unlimited
Attack Range (LY) 700
Target Planet Hold % 0
Influence Cost 0

Payout

Winner Loser Attacker Defender
Base Land Exchange
Base C-Bill Payout 200 200
Base Influence Payout
Base Experience Payout 25 25
Reward Points Payout 1

Base values are further modified by win or loss, unit losses and other various modifiers.

Operations

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle