Difference between revisions of "MWClient execution logic"

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2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? )
 
2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? )
  
3)Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read.  
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3) Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read.  
  
4)New CConfig is created by reading  
+
4) New CConfig is created by reading  
    data/mwconfig.txt or data/mwconfig.txt.bak
+
  data/mwconfig.txt or data/mwconfig.txt.bak
    serverdata.dat if present
+
  serverdata.dat if present
    images including camo '''if''' not a dedicated server
+
  images including camo '''if''' not a dedicated server
  
5)Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists
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5 )Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists
  
6)The created CConfig is passed as the argument for a new MWClient
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6) The created CConfig is passed as the argument for a new MWClient
  
7)The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not.
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7) The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not.
 +
 
 +
8) MWClient stores a reference to the java runtime bean at rt
 +
 
 +
9) MWClient creates a new CConnector, passing itself as the argument (since it implements IClient ) and sets the splash window.
 +
 
 +
10) If not a ded the client creates the gui etc. as follows -

Revision as of 03:39, 7 May 2016

1) Main method sets up logs using static methods of CampaignData which points to MWLogger ( Should we switch to a logger like log4j? )

2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? )

3) Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read.

4) New CConfig is created by reading

 data/mwconfig.txt or data/mwconfig.txt.bak
 serverdata.dat if present
 images including camo if not a dedicated server

5 )Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists

6) The created CConfig is passed as the argument for a new MWClient

7) The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not.

8) MWClient stores a reference to the java runtime bean at rt

9) MWClient creates a new CConnector, passing itself as the argument (since it implements IClient ) and sets the splash window.

10) If not a ded the client creates the gui etc. as follows -