Difference between revisions of "Constants"

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'''Unit Types (MegaMek)''' (defined in megamek.common.UnitType)
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;Unit Types (MegaMek) (defined in megamek.common.UnitType)
Mek: 0
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:Mek: 0
Vehicle: 1
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:Vehicle: 1
Battle Armor: 2
+
:Battle Armor: 2
Infantry: 3
+
:Infantry: 3
Protomek: 4
+
:Protomek: 4
VTOL: 5
+
:VTOL: 5
Naval: 6
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:Naval: 6
Gun Emplacement: 7
+
:Gun Emplacement: 7
Conventional Fighter: 8
+
:Conventional Fighter: 8
Aero: 9
+
:Aero: 9
Small Craft: 10
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:Small Craft: 10
Dropship: 11
+
:Dropship: 11
Jumpship: 12
+
:Jumpship: 12
Warship: 13
+
:Warship: 13
Space Station: 14
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:Space Station: 14
  
  

Revision as of 07:33, 16 February 2017

MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.


Unit Types (MegaMek) (defined in megamek.common.UnitType)
Mek: 0
Vehicle: 1
Battle Armor: 2
Infantry: 3
Protomek: 4
VTOL: 5
Naval: 6
Gun Emplacement: 7
Conventional Fighter: 8
Aero: 9
Small Craft: 10
Dropship: 11
Jumpship: 12
Warship: 13
Space Station: 14


Unit Types (MekWars) (defined in mekwars.common.Unit)

Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these

Mek: 0

Vehicle: 1

Infantry: 2

Protomek: 3

Battle Armor: 4

Aero: 5

Quad: 6

MekWarrior: 7


Unit Weights (defined in mekwars.common.Unit)

Light: 0

Medium: 1

Heavy: 2

Assault: 3