Difference between revisions of "Constants"
Jump to navigation
Jump to search
Line 2: | Line 2: | ||
− | '''Unit Types (MegaMek)''' (defined in megamek.common.UnitType) | + | '''Unit Types (MegaMek)''' (defined in megamek.common.UnitType) |
Mek: 0 | Mek: 0 | ||
Vehicle: 1 | Vehicle: 1 |
Revision as of 06:32, 16 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
Unit Types (MegaMek) (defined in megamek.common.UnitType) Mek: 0 Vehicle: 1 Battle Armor: 2 Infantry: 3 Protomek: 4 VTOL: 5 Naval: 6 Gun Emplacement: 7 Conventional Fighter: 8 Aero: 9 Small Craft: 10 Dropship: 11 Jumpship: 12 Warship: 13 Space Station: 14
Unit Types (MekWars) (defined in mekwars.common.Unit)
Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these
Mek: 0
Vehicle: 1
Infantry: 2
Protomek: 3
Battle Armor: 4
Aero: 5
Quad: 6
MekWarrior: 7
Unit Weights (defined in mekwars.common.Unit)
Light: 0
Medium: 1
Heavy: 2
Assault: 3