Difference between revisions of "Operation/Ground Incursion"
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| − | + | Incursion [[Operations]] are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry. | |
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| − | + | == Force Description == | |
| − | + | ==== Army Composition ==== | |
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| + | {| class="wikitable" | ||
| + | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | BV Range |
| − | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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|- | |- | ||
| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]] |
| − | | | + | | style="text-align: center; font-size:12pt;" | Meks Allowed |
| − | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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|- | |- | ||
| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]] |
| − | | | + | | style="text-align: center; font-size:12pt;" | Vehicles Allowed |
| − | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]] | |
| + | | style="text-align: center; font-size:12pt;" | Infantry Allowed | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
|- | |- | ||
| − | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]] | |
| − | |- | + | | style="text-align: center; font-size:12pt;" | Aeros Allowed |
| − | | | + | | style="text-align: center; font-size:12pt;" | 0 |
| − | | 0 | + | | style="text-align: center; font-size:12pt;" | 0 |
| + | |} | ||
| − | + | ==== Unit Restrictions ==== | |
| − | |||
| + | {| class="wikitable" | ||
| + | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
| + | |- | ||
| + | | style="text-align: center; font-size:12pt;height:20px;" | | ||
| + | | style="text-align: center; font-size:12pt;" | Max Unit BV | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit |
| − | + | | style="text-align: center; font-size:12pt;" | 100 | |
| − | | | + | | style="text-align: center; font-size:12pt;" | 100 |
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Minimum Walking MP |
| − | + | | style="text-align: center; font-size:12pt;" | 0 | |
| − | | | + | | style="text-align: center; font-size:12pt;" | 0 |
| − | | 0 | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Mimumum Jumping MP |
| − | + | | style="text-align: center; font-size:12pt;" | 0 | |
| − | | | + | | style="text-align: center; font-size:12pt;" | 0 |
| − | | 0 | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP |
| − | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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| − | + | == Operation Description == | |
| − | + | ==== Valid Targets ==== | |
| + | *Any Non-capital World | ||
| − | + | ==== Deployment ==== | |
| − | + | *Random Deployment | |
| − | + | *Chance for Deep | |
| − | + | *Chance for one army center and one army edge | |
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| + | ==== Combatant Requirements ==== | ||
| + | {| class="wikitable" | ||
| + | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
| + | |- | ||
| + | | style="text-align: center; font-size:12pt;height:20px;" | | ||
| + | | style="text-align: center; font-size:12pt;" | Experience Range | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| + | | style="text-align: center; font-size:12pt;" | Rating Range | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
| + | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| + | | style="text-align: center; font-size:12pt;" | Attack Range (LY) | ||
| + | | style="text-align: center; font-size:12pt;" | 30 | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Target Planet Hold % |
| − | + | | style="text-align: center; font-size:12pt;" | 20 | |
| − | | | + | | style="text-align: center; font-size:12pt;" | |
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Influence Cost |
| − | + | | style="text-align: center; font-size:12pt;" | 30 | |
| − | + | | style="text-align: center; font-size:12pt;" | | |
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| − | | | + | == Payout == |
| − | | | + | {| class="wikitable" |
| + | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
| + | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Land Exchange* |
| − | | | + | | style="text-align: center; font-size:12pt;" | 11 |
| − | | | + | | style="text-align: center; font-size:12pt;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | |
| − | + | | style="text-align: center; font-size:12pt;" | | |
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| + | | style="text-align: center; font-size:12pt;" | Base C-Bill Payout | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | 2000 | ||
| + | | style="text-align: center; font-size:12pt;" | 2000 | ||
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| − | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | Base Influence Payout |
| − | + | | style="text-align: center; font-size:12pt;" | | |
| − | | | + | | style="text-align: center; font-size:12pt;" | |
| − | | | + | | style="text-align: center; font-size:12pt;" | 0 |
| − | + | | style="text-align: center; font-size:12pt;" | 50 | |
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| + | | style="text-align: center; font-size:12pt;" | Base Experience Payout | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | 30 | ||
| + | | style="text-align: center; font-size:12pt;" | 30 | ||
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| − | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
| + | | style="text-align: center; font-size:12pt;" | Reward Points Payout | ||
| + | | style="text-align: center; font-size:12pt;" | 2 | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
| + | | style="text-align: center; font-size:12pt;" | | ||
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| − | + | Base values are further modified by win or loss, unit losses and other various modifiers. | |
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| − | + | <nowiki>*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.</nowiki> | |
| + | |||
| + | == Operations == | ||
| − | + | {{OperationsNav}} | |
Latest revision as of 13:11, 15 February 2017
Incursion Operations are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, Ground Incursions and Ground Assaults allow for a wider range of units, including vehicles and infantry.
Contents
Force Description
Army Composition
| Attacker | Defender | ||
|---|---|---|---|
| BV Range | Unlimited | Unlimited | |
| Meks Allowed | Unlimited | Unlimited | |
| Vehicles Allowed | Unlimited | Unlimited | |
| Infantry Allowed | Unlimited | Unlimited | |
| Aeros Allowed | 0 | 0 |
Unit Restrictions
| Attacker | Defender | ||
|---|---|---|---|
| Max Unit BV | Unlimited | Unlimited | |
| Max Tonnage Per Unit | 100 | 100 | |
| Minimum Walking MP | 0 | 0 | |
| Mimumum Jumping MP | 0 | 0 | |
| Maxiumum Jumping MP | Unlimited | Unlimited |
Operation Description
Valid Targets
- Any Non-capital World
Deployment
- Random Deployment
- Chance for Deep
- Chance for one army center and one army edge
Combatant Requirements
| Attacker | Defender | ||
|---|---|---|---|
| Experience Range | Unlimited | Unlimited | |
| Rating Range | Unlimited | Unlimited | |
| Attack Range (LY) | 30 | ||
| Target Planet Hold % | 20 | ||
| Influence Cost | 30 |
Payout
| Winner | Loser | Attacker | Defender | ||
|---|---|---|---|---|---|
| Land Exchange* | 11 | ||||
| Base C-Bill Payout | 2000 | 2000 | |||
| Base Influence Payout | 0 | 50 | |||
| Base Experience Payout | 30 | 30 | |||
| Reward Points Payout | 2 |
Base values are further modified by win or loss, unit losses and other various modifiers.
*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.
Operations
| Operation Type | Operation | Description |
|---|---|---|
| Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
| Skirmish | Patrol | A basic combat operation with no land exchange or units taken |
| Assault | Conquer | An attack used to take land. |
| Pillage | Raid | An attack used to raid a factory world to capture a unit. |
| Aero | There are no Aero operations this cycle |