Difference between revisions of "Operation/Ground Assault"

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(Created page with "Page Shows Tutorial Stats. This page is incomplete. Bringing in the template for the operation information before load the data. -Nastyogre == Force Description == ==== Army...")
 
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Page Shows Tutorial Stats. This page is incomplete. Bringing in the template for the operation information before load the data. -Nastyogre
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Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A ground assault is a larger-scale attack mission, that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.
  
  
 
== Force Description ==
 
== Force Description ==
 
==== Army Composition ====
 
==== Army Composition ====
{| width="80%"
+
 
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | BV Range
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
| BV Range:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]]
| 1000-7000
+
| style="text-align: center; font-size:12pt;" | Meks Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Maximum BV Spread:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Vehicles Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-10000000
 
 
 
|-
 
| Vehicles Allowed:
 
| true
 
 
 
| Vehicle Range:
 
| 0-4
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Infantry Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Infantry Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-1
 
 
 
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Aeros Allowed
 +
| style="text-align: center; font-size:12pt;" | 0
 +
| style="text-align: center; font-size:12pt;" | 0
 +
|}
  
| Aeros Range:
+
==== Unit Restrictions ====
| 0-0
 
 
 
|-
 
  
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Max Unit BV
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
| BV Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit
 
+
| style="text-align: center; font-size:12pt;" | 100
| Maximum BV Spread:
+
| style="text-align: center; font-size:12pt;" | 100
| 600
 
 
 
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Minimum Walking MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Mimumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Infantry Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-2
 
 
 
 
|-
 
|-
| Aeros Allowed:
+
|}
| true
 
  
| Aeros Range:
+
== Operation Description ==
| 0-0
+
==== Valid Targets ====
 +
*Any Non-capital World
  
|-
+
==== Deployment ====
 +
*Random Deployment
 +
*Chance for Deep
 +
*Chance for one army center and one army edge
  
|}
+
==== Combatant Requirements ====
==== Unit Restrictions ====
+
{| class="wikitable"
{| width="80%"
+
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
! colspan="8"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Experience Range
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Rating Range
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0
 
 
 
| Minimum Jumping MP:
 
| 0
 
 
 
| Maximum Jumping MP:
 
| 99
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Attack Range (LY)
 +
| style="text-align: center; font-size:12pt;" | 30
 +
| style="text-align: center; font-size:12pt;" |
 
|-
 
|-
! colspan="8"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Target Planet Hold %
 +
| style="text-align: center; font-size:12pt;" | 20
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Influence Cost
 
+
| style="text-align: center; font-size:12pt;" | 30
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |  
| 0
 
 
 
| Minimum Jumping MP:
 
| 0
 
 
 
| Maximum Jumping MP:
 
| 99
 
 
 
 
|-
 
|-
 
 
|}
 
|}
== Operation Description ==
 
==== Valid Targets ====
 
{| width="80%"
 
| Only Non-Capital Worlds:
 
| false
 
 
| Only Non-Factory Worlds:
 
| false
 
  
 +
== Payout ==
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 +
|-
 +
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Land Exchange*
 +
| style="text-align: center; font-size:12pt;" | 11
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 
|-
 
|-
| Only Factory Worlds:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| false
+
| style="text-align: center; font-size:12pt;" | Base C-Bill Payout
 
+
| style="text-align: center; font-size:12pt;" |
| Only Capital Worlds:
+
| style="text-align: center; font-size:12pt;" |
| false
+
| style="text-align: center; font-size:12pt;" | 2000
 
+
| style="text-align: center; font-size:12pt;" | 2000
|}
 
==== Deployment ====
 
{| width="80%"
 
| Random:
 
| true
 
 
 
| Chance for Edge for both armies:
 
| false
 
 
|-
 
|-
| Chance for Deep:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Base Influence Payout
| Chance for one army Center and one army Edge:
+
| style="text-align: center; font-size:12pt;" |
| true
+
| style="text-align: center; font-size:12pt;" |
|}
+
| style="text-align: center; font-size:12pt;" | 0
==== Participants ====
+
| style="text-align: center; font-size:12pt;" | 50
{| width="80%"
 
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Experience Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 30
 +
| style="text-align: center; font-size:12pt;" | 30
 
|-
 
|-
| Experience Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | Reward Points Payout
 
+
| style="text-align: center; font-size:12pt;" | 2
| Rating Range:
+
| style="text-align: center; font-size:12pt;" |
| 0-10000000
+
| style="text-align: center; font-size:12pt;" |
 
+
| style="text-align: center; font-size:12pt;" |
 
|-
 
|-
 +
|}
  
|-
+
Base values are further modified by win or loss, unit losses and other various modifiers.
! colspan="4"| Defender
 
|-
 
| Experience Range:
 
| 0-10000000
 
  
| Rating Range:
+
<nowiki>*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.</nowiki>
| 0-10000000
 
  
|-
+
== Operations ==
  
|}
+
{{OperationsNav}}

Revision as of 14:13, 15 February 2017

Assault Operations are high risk / high reward attacks that are only accessible to experienced players. A ground assault is a larger-scale attack mission, that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, Ground Incursions and Ground Assaults allow for a wider range of units, including vehicles and infantry.


Force Description

Army Composition

Attacker Defender
BV Range Unlimited Unlimited
1Mek icon.png Meks Allowed Unlimited Unlimited
2Tank icon.png Vehicles Allowed Unlimited Unlimited
3Infantry icon.png Infantry Allowed Unlimited Unlimited
4Aero icon.png Aeros Allowed 0 0

Unit Restrictions

Attacker Defender
Max Unit BV Unlimited Unlimited
Max Tonnage Per Unit 100 100
Minimum Walking MP 0 0
Mimumum Jumping MP 0 0
Maxiumum Jumping MP Unlimited Unlimited

Operation Description

Valid Targets

  • Any Non-capital World

Deployment

  • Random Deployment
  • Chance for Deep
  • Chance for one army center and one army edge

Combatant Requirements

Attacker Defender
Experience Range Unlimited Unlimited
Rating Range Unlimited Unlimited
Attack Range (LY) 30
Target Planet Hold % 20
Influence Cost 30

Payout

Winner Loser Attacker Defender
Land Exchange* 11
Base C-Bill Payout 2000 2000
Base Influence Payout 0 50
Base Experience Payout 30 30
Reward Points Payout 2

Base values are further modified by win or loss, unit losses and other various modifiers.

*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.

Operations

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle