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	<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?action=history&amp;feed=atom&amp;title=Subfactions</id>
	<title>Subfactions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?action=history&amp;feed=atom&amp;title=Subfactions"/>
	<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;action=history"/>
	<updated>2026-04-12T09:38:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1705&amp;oldid=prev</id>
		<title>Alsadius at 16:30, 11 May 2017</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1705&amp;oldid=prev"/>
		<updated>2017-05-11T16:30:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:30, 11 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Solaris Training Company]] is the very place to learn Battletech as well as the basics of MekWars. Every player starts in this faction and is required to play 2-4 games in order to be able to graduate from Solaris and join one of the playing factions. A Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Solaris Training Company]] is the very place to learn Battletech as well as the basics of MekWars. Every player starts in this faction and is required to play 2-4 games in order to be able to graduate from Solaris and join one of the playing factions. A Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have access to all types of vehicles, infantry, and aero units, and light-medium-heavy meks. They don't have access to dropships and assault meks. Solaris players can't gain or lose any units, but they have the ability to reset their unit rooster at will.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have access to all types of vehicles, infantry, and aero units, and light-medium-heavy meks. They don't have access to dropships and assault meks. Solaris players can't gain or lose any units, but they have the ability to reset their unit rooster at will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have an access to a limited number of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tier_0_ops|&lt;/del&gt;operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have an access to a limited number of [[operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players can't attack anyone but other Solaris players, meaning in general the only way to get a game is to [[Game types|arrange one]]. The Solaris faction is designed for training, so it's advised to stay in SOL until you're familiar with interface. Once you feel comfortable with the game, [[Defection|defect]] to a main faction. For more information on playing in Solaris and getting used to MekWars, see our [[Getting Started]] guide.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players can't attack anyone but other Solaris players, meaning in general the only way to get a game is to [[Game types|arrange one]]. The Solaris faction is designed for training, so it's advised to stay in SOL until you're familiar with interface. Once you feel comfortable with the game, [[Defection|defect]] to a main faction. For more information on playing in Solaris and getting used to MekWars, see our [[Getting Started]] guide.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regular commander(Tier 1) ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regular commander(Tier 1) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regular commanders gain access to a broader [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tier_1_ops&lt;/del&gt;|operation list]]. These operations allow them to affect the campaign as well as be affected by it. Regular commanders learn how to maintain their units and buy replacements, either from their faction's [[production]], from trading units with their faction-mates, or from the [[Black Market]]. They have a personal [[hangar]] and may expand it by leasing additional &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;bays&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, but have to pay an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;upkeep&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;cost if they do. They gain access to technicians and must use them to [[repair]] damaged units. Regular commanders can play any players in any other faction, but they cannot be the target of Assault operations.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regular commanders gain access to a broader [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Operations&lt;/ins&gt;|operation list]]. These operations allow them to affect the campaign as well as be affected by it. Regular commanders learn how to maintain their units and buy replacements, either from their faction's [[production]], from trading units with their faction-mates, or from the [[Black Market]]. They have a personal [[hangar]] and may expand it by leasing additional bays, but have to pay an upkeep cost if they do. They gain access to technicians and must use them to [[repair]] damaged units. Regular commanders can play any players in any other faction, but they cannot be the target of Assault operations.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players must have at least 100xp and be a member of a playing faction in order to qualify for regular status. Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players must have at least 100xp and be a member of a playing faction in order to qualify for regular status. Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1682&amp;oldid=prev</id>
		<title>Alsadius: I think this is dated jargon, but I'll clean it up regardless.</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1682&amp;oldid=prev"/>
		<updated>2017-05-11T14:40:48Z</updated>

		<summary type="html">&lt;p&gt;I think this is dated jargon, but I&amp;#039;ll clean it up regardless.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:40, 11 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A combination of a player's faction and subfaction, sometimes referred to as ''tier'', determine units and operations one has access to. A player's overall impact on the campaign is also affected by a player's status.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The higher the tier, the more rules, both Battletech and MekWars, are involved. It's up to a player to choose status he's most comfortable with.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Player Status ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A combination of a player's faction and subfaction,sometimes reffered to as ''tier'',determine units and operations one has access to. An overall impact on the campaign is also affected by a player's status.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The higher the tier,the more rules,both Battletech and MekWars,are involved.It's up to a player to choose status he's most comfortable with.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Solaris(Tier 0) ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Solaris(Tier 0) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faction &lt;/del&gt;is the very place to learn Battletech as well as the basics of MekWars.Every player starts in this faction and is required to play 2-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;games in order to be able to graduate from Solaris and join one of the playing factions.Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The [[&lt;/ins&gt;Solaris &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Training Company]] &lt;/ins&gt;is the very place to learn Battletech as well as the basics of MekWars. Every player starts in this faction and is required to play 2-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;games in order to be able to graduate from Solaris and join one of the playing factions. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have access to all types of vehicles,infantry,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conventional &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aerospace fighters &lt;/del&gt;and light-medium-heavy meks.They don't have access to dropships and assault meks.Solaris players can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loose\acquire &lt;/del&gt;any units,but have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;ability to reset their unit rooster at will.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have access to all types of vehicles, infantry, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aero units, &lt;/ins&gt;and light-medium-heavy meks. They don't have access to dropships and assault meks. Solaris players can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain or lose &lt;/ins&gt;any units, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;ability to reset their unit rooster at will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have an access to a limited number of [[Tier_0_ops|operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris players have an access to a limited number of [[Tier_0_ops|operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;atack &lt;/del&gt;anyone but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another solaris player&lt;/del&gt;,meaning the only way to get a game is to [[Game types|arrange one]].Solaris faction is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desgined &lt;/del&gt;for training,it's advised to stay in SOL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;till &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;familiar with interface,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but to &lt;/del&gt;[[Defection|defect]] to a playing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faction&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once you've got the basics&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Solaris &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/ins&gt;can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/ins&gt;anyone but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other Solaris players&lt;/ins&gt;, meaning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in general &lt;/ins&gt;the only way to get a game is to [[Game types|arrange one]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Solaris faction is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designed &lt;/ins&gt;for training, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;it's advised to stay in SOL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'re &lt;/ins&gt;familiar with interface&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Once you feel comfortable with the game&lt;/ins&gt;, [[Defection|defect]] to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main faction. For more information on &lt;/ins&gt;playing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in Solaris and getting used to MekWars&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see our [[Getting Started]] guide&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players are allowed to have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solaris &lt;/del&gt;account in addition to their main account.'''This is for training purposes only'''.It's not allowed to be active with both accounts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simultaniously&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players are allowed to have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Solaris &lt;/ins&gt;account in addition to their main account. '''This is for training purposes only'''. It's not allowed to be active with both accounts &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simultaneously, and the Solaris account must be named the same as your regular account name with &amp;quot;[COACH]&amp;quot; in front&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regular commander(Tier 1) ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regular commander(Tier 1) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commander(Rookie in MERC faction) &lt;/del&gt;gain access to a broader [[Tier_1_ops|operation list]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,these &lt;/del&gt;operations allow them to affect the campaign as well as be affected by it.Regular commanders learn how to maintain their units and buy replacements, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having eanrned 300xp they gain access to &lt;/del&gt;[[Black Market&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|common factory&lt;/del&gt;]].They &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain an option to lease &lt;/del&gt;additional [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Category:MekWars_mechanisms|&lt;/del&gt;bays]],but have to pay an [[upkeep]] cost.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player can now buy units from factories,provided there are enough &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Category:MekWars_mechanisms|components&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and requisition &lt;/del&gt;units &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from house bays&lt;/del&gt;.Regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commander can attack whoever qualifies for defence of the operation.Regulars &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain assault meks(via salvage,house trades or common factory)and even use them.Once &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a playing &lt;/del&gt;faction,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player can coordinate\trade with his factionmates&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commanders &lt;/ins&gt;gain access to a broader [[Tier_1_ops|operation list]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. These &lt;/ins&gt;operations allow them to affect the campaign as well as be affected by it. Regular commanders learn how to maintain their units and buy replacements, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either from their faction's [[production]], from trading units with their faction-mates, or from the &lt;/ins&gt;[[Black Market]]. They &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have a personal [[hangar]] and may expand it by leasing &lt;/ins&gt;additional [[bays]], but have to pay an [[upkeep]] cost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they do&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They gain access to technicians and must use them to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repair&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaged &lt;/ins&gt;units. Regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commanders &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play any players &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any other &lt;/ins&gt;faction, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but they cannot be the target of Assault operations&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regular commanders have no access to assault mek\dropship factories.Their direct impact on a faction performance is limited.'''Regular commander can't be the target of a high stake operation.''' &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players must have at least 100xp and be a member of a playing faction in order to qualify for regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;status&lt;/ins&gt;. Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players must have at least 100xp and be a member of a playing faction in order to qualify for regular.Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every playing faction member starts as a regular commander and retains this status for as long as he wants to.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every playing faction member starts as a regular commander and retains this status for as long as he wants to.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frontline commander(Tier 2) ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Frontline commander(Tier 2) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frontline &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commander(a member of one of the famous mercenary units in MERC faction) &lt;/del&gt;can launch each and every operation his faction has access to,as well as be the target of these.Frontline &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commander has &lt;/del&gt;a large impact on his faction performance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.These are the ones who basically &lt;/del&gt;decide the outcome of the campaign&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frontline &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commanders &lt;/ins&gt;can launch each and every operation his faction has access to, as well as be the target of these. Frontline &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commanders have &lt;/ins&gt;a large impact on his faction performance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and often &lt;/ins&gt;decide the outcome of the campaign. Their [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Operations&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;operation &lt;/ins&gt;list]] includes high stake operations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, including the Capital &lt;/ins&gt;operations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are required to contest ownership of capital planets&lt;/ins&gt;. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play these advanced operations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/ins&gt;an [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elo&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 1525 or higher&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and 750+ XP &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a regular Assault, or &lt;/ins&gt;1500&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+ XP &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Capital Assault&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frontline commanders gain access to assault mek\dropship factories,and can now use them on a regualr basis&lt;/del&gt;.Their [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tier_2_ops&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;operaion &lt;/del&gt;list]] includes high stake operations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as &lt;/del&gt;operations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with artillery support&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roder &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;qualify for frontline promotion&lt;/del&gt;,player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must have at least 1000xp and &lt;/del&gt;an [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Category:MekWars_mechanisms|ELO&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greater than 1550.Frontline commander promotion may be requested any time&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as long as player qualifies &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it.Should frontline commander's ELO drop below &lt;/del&gt;1500&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,he looses access to all operations but those legal &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regular commander until his ELO exceeds 1500&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1560&amp;oldid=prev</id>
		<title>Daunt at 18:43, 16 February 2017</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=1560&amp;oldid=prev"/>
		<updated>2017-02-16T18:43:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:43, 16 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Player Status ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Player Status ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Daunt</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=341&amp;oldid=prev</id>
		<title>Mcmadmax: Created page with &quot; == Player Status ==  A combination of a player's faction and subfaction,sometimes reffered to as ''tier'',determine units and operations one has access to. An overall impact ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=341&amp;oldid=prev"/>
		<updated>2013-03-21T08:46:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Player Status ==  A combination of a player&amp;#039;s faction and subfaction,sometimes reffered to as &amp;#039;&amp;#039;tier&amp;#039;&amp;#039;,determine units and operations one has access to. An overall impact ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Player Status ==&lt;br /&gt;
&lt;br /&gt;
A combination of a player's faction and subfaction,sometimes reffered to as ''tier'',determine units and operations one has access to. An overall impact on the campaign is also affected by a player's status.&lt;br /&gt;
The higher the tier,the more rules,both Battletech and MekWars,are involved.It's up to a player to choose status he's most comfortable with.&lt;br /&gt;
&lt;br /&gt;
=== Solaris(Tier 0) ===&lt;br /&gt;
Solaris faction is the very place to learn Battletech as well as the basics of MekWars.Every player starts in this faction and is required to play 2-3 games in order to be able to graduate from Solaris and join one of the playing factions.Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;br /&gt;
Solaris players have access to all types of vehicles,infantry,conventional and aerospace fighters and light-medium-heavy meks.They don't have access to dropships and assault meks.Solaris players can't loose\acquire any units,but have an ability to reset their unit rooster at will.&lt;br /&gt;
Solaris players have an access to a limited number of [[Tier_0_ops|operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;br /&gt;
&lt;br /&gt;
Solaris player can't atack anyone but another solaris player,meaning the only way to get a game is to [[Game types|arrange one]].Solaris faction is desgined for training,it's advised to stay in SOL till you are familiar with interface,but to [[Defection|defect]] to a playing faction,once you've got the basics.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to have solaris account in addition to their main account.'''This is for training purposes only'''.It's not allowed to be active with both accounts simultaniously.&lt;br /&gt;
&lt;br /&gt;
=== Regular commander(Tier 1) ===&lt;br /&gt;
Regular commander(Rookie in MERC faction) gain access to a broader [[Tier_1_ops|operation list]],these operations allow them to affect the campaign as well as be affected by it.Regular commanders learn how to maintain their units and buy replacements, having eanrned 300xp they gain access to [[Black Market|common factory]].They gain an option to lease additional [[:Category:MekWars_mechanisms|bays]],but have to pay an [[upkeep]] cost.Player can now buy units from factories,provided there are enough [[:Category:MekWars_mechanisms|components]], and requisition units from house bays.Regular commander can attack whoever qualifies for defence of the operation.Regulars can gain assault meks(via salvage,house trades or common factory)and even use them.Once in a playing faction,player can coordinate\trade with his factionmates.&lt;br /&gt;
&lt;br /&gt;
Regular commanders have no access to assault mek\dropship factories.Their direct impact on a faction performance is limited.'''Regular commander can't be the target of a high stake operation.''' &lt;br /&gt;
Players must have at least 100xp and be a member of a playing faction in order to qualify for regular.Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;br /&gt;
&lt;br /&gt;
Every playing faction member starts as a regular commander and retains this status for as long as he wants to.&lt;br /&gt;
&lt;br /&gt;
=== Frontline commander(Tier 2) ===&lt;br /&gt;
Frontline commander(a member of one of the famous mercenary units in MERC faction) can launch each and every operation his faction has access to,as well as be the target of these.Frontline commander has a large impact on his faction performance.These are the ones who basically decide the outcome of the campaign.&lt;br /&gt;
&lt;br /&gt;
Frontline commanders gain access to assault mek\dropship factories,and can now use them on a regualr basis.Their [[Tier_2_ops|operaion list]] includes high stake operations as well as operations with artillery support.&lt;br /&gt;
&lt;br /&gt;
In roder to qualify for frontline promotion,player must have at least 1000xp and an [[:Category:MekWars_mechanisms|ELO]] greater than 1550.Frontline commander promotion may be requested any time,as long as player qualifies for it.Should frontline commander's ELO drop below 1500,he looses access to all operations but those legal for regular commander until his ELO exceeds 1500.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
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