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	<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?action=history&amp;feed=atom&amp;title=Repair</id>
	<title>Repair - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?action=history&amp;feed=atom&amp;title=Repair"/>
	<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Repair&amp;action=history"/>
	<updated>2026-04-12T09:38:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Repair&amp;diff=1737&amp;oldid=prev</id>
		<title>Alsadius at 13:14, 13 May 2017</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Repair&amp;diff=1737&amp;oldid=prev"/>
		<updated>2017-05-13T13:14:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:14, 13 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest form of repair is reloading ammunition. This is instantaneous, and can be done without the services of a technician. It does cost a small amount of [[Resources|C-Bills]], generally about 100 per ton of ammo for specialty ammunitions, or less for regular ammunition.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The simplest form of repair is reloading ammunition. This is instantaneous, and can be done without the services of a technician. It does cost a small amount of [[Resources|C-Bills]], generally about 100 per ton of ammo for specialty ammunitions, or less for regular ammunition.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other repairs will require technicians and time. Each individual repair - a given section of armour or internal, or a given critical - will require the services of a single technician as well as some amount of C-Bills. Each repair type has a base time(listed as &amp;quot;hours&amp;quot;, which are RL seconds), a base cost in C-Bills, and a base roll. You can also increase the time spent and cost to reduce the roll - each +1 on the roll increases the cost somewhat and doubles the time taken. The other way to increase the roll is to use a better technician. Technicians come in four skill levels - Green, Regular, Veteran, and Elite. Each level of technician gets +1 higher rolls than the previous level, but their work costs slightly more. You can only hire Green or Regular techs, at 100 C-Bills per and 200 C-Bills per respectively - higher levels can only be gained by having them do repairs and improve their skills. Some technicians will also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retire or &lt;/del&gt;be lost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in accidents &lt;/del&gt;as you do repairs, so you'll need to hire replacements occasionally. As a starting player, 10 technicians&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, mostly or entirely green ones, is a perfectly reasonable place &lt;/del&gt;to start. To hire technicians, go to Campaign -&amp;gt; Personnel &amp;gt; Techs -&amp;gt; Hire Techs. You'll never want to fire them.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other repairs will require technicians and time. Each individual repair - a given section of armour or internal, or a given critical - will require the services of a single technician as well as some amount of C-Bills. Each repair type has a base time(listed as &amp;quot;hours&amp;quot;, which are RL seconds), a base cost in C-Bills, and a base roll. You can also increase the time spent and cost to reduce the roll - each +1 on the roll increases the cost somewhat and doubles the time taken. The other way to increase the roll is to use a better technician. Technicians come in four skill levels - Green, Regular, Veteran, and Elite. Each level of technician gets +1 higher rolls than the previous level, but their work costs slightly more. You can only hire Green or Regular techs, at 100 C-Bills per and 200 C-Bills per respectively - higher levels can only be gained by having them do repairs and improve their skills. Some technicians will also be lost as you do repairs, so you'll need to hire replacements occasionally. As a starting player, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the usual advice is to hire &lt;/ins&gt;10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;green &lt;/ins&gt;technicians to start. To hire technicians, go to Campaign -&amp;gt; Personnel &amp;gt; Techs -&amp;gt; Hire Techs. You'll never want to fire them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is important to note that a failed roll has no consequences other than wasted time and money. Failed repairs do not damage the unit in any way.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is important to note that a failed roll has no consequences other than wasted time and money. Failed repairs do not damage the unit in any way.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result of this mechanic is that keeping your costs low is an optimization question. It's possible to keep your rolls very low by using good techs and having them spend a while on it, but it'll cost more, and after a while diminishing returns sets in. In many cases, the lowest expected costs comes from using average-quality techs on a middling roll, instead of giving it to your elites and having them slave away for days.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The result of this mechanic is that keeping your costs low is an optimization question. It's possible to keep your rolls very low by using good techs and having them spend a while on it, but it'll cost more, and after a while diminishing returns sets in. In many cases, the lowest expected costs comes from using average-quality techs on a middling roll, instead of giving it to your elites and having them slave away for days.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use the specific repair option if you want to get a better feel for the system, but in practice the Bulk Repair option is best for regular use, since it calculates the expected costs of repairs for you. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fiddle with &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bit to keep your costs down&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then launch the repairs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use the specific repair option if you want to get a better feel for the system, but in practice the Bulk Repair option is best for regular use, since it calculates the expected costs of repairs for you. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bulk repair doesn't always default to the single lowest-average-cost option, but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes pretty close&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so you can use it as-is without fretting too much in most cases&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Repair&amp;diff=1681&amp;oldid=prev</id>
		<title>Alsadius: Created basic version.</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Repair&amp;diff=1681&amp;oldid=prev"/>
		<updated>2017-05-11T11:50:12Z</updated>

		<summary type="html">&lt;p&gt;Created basic version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;After a unit is damaged or salvaged in battle, you will generally want to repair it. &lt;br /&gt;
&lt;br /&gt;
The simplest form of repair is reloading ammunition. This is instantaneous, and can be done without the services of a technician. It does cost a small amount of [[Resources|C-Bills]], generally about 100 per ton of ammo for specialty ammunitions, or less for regular ammunition. &lt;br /&gt;
&lt;br /&gt;
All other repairs will require technicians and time. Each individual repair - a given section of armour or internal, or a given critical - will require the services of a single technician as well as some amount of C-Bills. Each repair type has a base time(listed as &amp;quot;hours&amp;quot;, which are RL seconds), a base cost in C-Bills, and a base roll. You can also increase the time spent and cost to reduce the roll - each +1 on the roll increases the cost somewhat and doubles the time taken. The other way to increase the roll is to use a better technician. Technicians come in four skill levels - Green, Regular, Veteran, and Elite. Each level of technician gets +1 higher rolls than the previous level, but their work costs slightly more. You can only hire Green or Regular techs, at 100 C-Bills per and 200 C-Bills per respectively - higher levels can only be gained by having them do repairs and improve their skills. Some technicians will also retire or be lost in accidents as you do repairs, so you'll need to hire replacements occasionally. As a starting player, 10 technicians, mostly or entirely green ones, is a perfectly reasonable place to start. To hire technicians, go to Campaign -&amp;gt; Personnel &amp;gt; Techs -&amp;gt; Hire Techs. You'll never want to fire them. &lt;br /&gt;
&lt;br /&gt;
It is important to note that a failed roll has no consequences other than wasted time and money. Failed repairs do not damage the unit in any way. &lt;br /&gt;
&lt;br /&gt;
The result of this mechanic is that keeping your costs low is an optimization question. It's possible to keep your rolls very low by using good techs and having them spend a while on it, but it'll cost more, and after a while diminishing returns sets in. In many cases, the lowest expected costs comes from using average-quality techs on a middling roll, instead of giving it to your elites and having them slave away for days. &lt;br /&gt;
&lt;br /&gt;
You can use the specific repair option if you want to get a better feel for the system, but in practice the Bulk Repair option is best for regular use, since it calculates the expected costs of repairs for you. Fiddle with it a bit to keep your costs down, and then launch the repairs.&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
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