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	<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?action=history&amp;feed=atom&amp;title=Default_Options</id>
	<title>Default Options - Revision history</title>
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	<updated>2026-04-12T07:56:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Default_Options&amp;diff=1769&amp;oldid=prev</id>
		<title>Alsadius: Fixed formatting</title>
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		<updated>2017-05-25T00:58:56Z</updated>

		<summary type="html">&lt;p&gt;Fixed formatting&lt;/p&gt;
&lt;a href=&quot;http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Default_Options&amp;amp;diff=1769&amp;amp;oldid=1768&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Default_Options&amp;diff=1768&amp;oldid=prev</id>
		<title>Alsadius: Might as well put it somewhere accessible. If someone wants to annotate it up, they can.</title>
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		<updated>2017-05-25T00:58:09Z</updated>

		<summary type="html">&lt;p&gt;Might as well put it somewhere accessible. If someone wants to annotate it up, they can.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a list of all options set by default when starting a game on MegaMekNET. For full rules, please consult official BattleTech rulebooks. Note that some of these options have no practical gameplay effect at present(e.g., &amp;quot;Allow aerospace units on ground maps&amp;quot; is set to true, but there is no operation which allows aero and ground units to be sued together). &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tactical Operations Expanded Heat Scale&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Infantry moves after that players other units&amp;quot; to false.&lt;br /&gt;
&amp;quot;Year the game takes place in&amp;quot; to 3071.&lt;br /&gt;
&amp;quot;(Unofficial) Extreme temperature survival&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Simultaneous movement phase&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow aerospace units on ground maps&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps AAA Capital Laser Targeting&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Sensors reveal all unit information&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Beagle Active Probes&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps HarJel&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Alternate &amp;quot;Better&amp;quot; MASC/Supercharger&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Gauss Weapons&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) No charge attacks for Hover vehicles&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps firing while prone&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Toughness Bonus&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow nuclear weapons&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps BA Critical hits&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps engine explosions&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Space Bombing&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Conditional Autoejection&amp;quot; to false.&lt;br /&gt;
&amp;quot;Real Blind Drop&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Allow artillery units on-map to pre-designate autohit hexes.&amp;quot; to false.&lt;br /&gt;
&amp;quot;Number of meks per lance&amp;quot; to 4.&lt;br /&gt;
&amp;quot;Remind on Autosave&amp;quot; to false.&lt;br /&gt;
&amp;quot;Enemy Commander Destroyed&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps variable damage thresholds&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) MechWarriors cannot spot&amp;quot; to true.&lt;br /&gt;
&amp;quot;Teams roll initiative&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps Gravitational Effects&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Individual Initiative&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Jumping into heavy woods PSR&amp;quot; to false.&lt;br /&gt;
&amp;quot;Canon Units Only&amp;quot; to false.&lt;br /&gt;
&amp;quot;Outnumber enemy&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) move multiple Protomechs for every Mek or Vehicle&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow command-line nukes.&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Advanced Heat&amp;quot; to true.&lt;br /&gt;
&amp;quot;Teams share vision&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) number of Infantry/Protomech to move per Mek&amp;quot; to 3.&lt;br /&gt;
&amp;quot;CF for bridges&amp;quot; to 200.&lt;br /&gt;
&amp;quot;(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table.&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Minefields&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Sprinting&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Energy Weapons&amp;quot; to false.&lt;br /&gt;
&amp;quot;Automatically set artillery home edge&amp;quot; to true.&lt;br /&gt;
&amp;quot;Check for victory&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Manual Shutdown/Startup&amp;quot; to false.&lt;br /&gt;
&amp;quot;Separate Artillery Skill&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Backward Movement(Expanded)&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Do not damage Mek by Vibrabomb if it has not yet moved&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Dig In (Infantry)&amp;quot; to false.&lt;br /&gt;
&amp;quot;Ghost Targets Maximum Penalty&amp;quot; to 5.&lt;br /&gt;
&amp;quot;TacOps Angel ECM&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Advanced Anti-Aircraft&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps ECCM&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Simultaneous targeting phase&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Sensor Rules&amp;quot; to true.&lt;br /&gt;
&amp;quot;Hidden Units&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Trip Attack&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Infantry don't count for deployment initiative&amp;quot; to true.&lt;br /&gt;
&amp;quot;first round for ammo dumping&amp;quot; to 3.&lt;br /&gt;
&amp;quot;(Legacy MaxTech) MaxTech Movement Mods&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Partial Cover&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Single Fighters not Capital&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Advanced Determining Critical Hits&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Indirect LRM fire always possible&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Partial Repairs&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Begin Game Shutdown&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Aero sanity mod for damage&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Zip Lines&amp;quot; to false.&lt;br /&gt;
&amp;quot;Use Random Basements&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Burst Fire MGs&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Compute BV by Geometric Mean&amp;quot; to false.&lt;br /&gt;
&amp;quot;Disable local saves when using double blind&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Fatigue&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Jump Jet Attack&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps defensive physical PSR weight modifier&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Evading&amp;quot; to false.&lt;br /&gt;
&amp;quot;RNG Log&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Protomechs don't count for movement initiative&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Alternate Pilot Skill BV Mod&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Allow return flyovers&amp;quot; to false.&lt;br /&gt;
&amp;quot;Through-armor criticals will 'float'&amp;quot; to true.&lt;br /&gt;
&amp;quot;Indirect fire&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) No Movement penalty for night/fog&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Retractable Blades&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Double blind&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps attack physical PSR weight modifier&amp;quot; to false.&lt;br /&gt;
&amp;quot;Exclusive Double Blind deployment zones&amp;quot; to true.&lt;br /&gt;
&amp;quot;No physical attacks for the clans&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Inclusive Sensor Ranges&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Alternate &amp;quot;Better&amp;quot; MASC/Supercharger - Enhanced&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Maximum Heat from External Heat Sources&amp;quot; to 15.&lt;br /&gt;
&amp;quot;Blind Drop&amp;quot; to true.&lt;br /&gt;
&amp;quot;Hide Battle Value reports&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Front load initiative&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Simultaneous firing phase&amp;quot; to false.&lt;br /&gt;
&amp;quot;Destroy enemy BV&amp;quot; to true.&lt;br /&gt;
&amp;quot;Show detail of weapon bays.&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Increased IS ER Large Laser Range&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Falling (Expanded)&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Enhanced Missile Defense&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Auto Abandon Unit&amp;quot; to false.&lt;br /&gt;
&amp;quot;Manei Domini Options&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Leaping&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps Bracketing Fire&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Increase overheating penalty in BV calculations&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Ejected Pilots Flee&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Cluster Hit Penalties&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Diagramming Line of Sight Rules&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Quirks&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Mobile HQs&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Protomechs may not be the target of an Inferno missile attack.&amp;quot; to false.&lt;br /&gt;
&amp;quot;Ammo explosions&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Using Non-Infantry Units as Cover (Infantry) &amp;quot; to false.&lt;br /&gt;
&amp;quot;Automatically Assign AMS&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Woods Cover&amp;quot; to false.&lt;br /&gt;
&amp;quot;Skip ineligible during firing&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Vehicles not immobilized by crits&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Sensor Shadows&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Vehicle damage threshold divisor (defaults to 10)&amp;quot; to 10.&lt;br /&gt;
&amp;quot;(Unofficial) Falling ends movement&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Kinder Rapidfire Autocannons&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Attempting to Stand&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) No reduced damage for VTOL rotor hits&amp;quot; to false.&lt;br /&gt;
&amp;quot;Skip all phases when forced victory occurs&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Commander Initiative&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps PSR Fumbles&amp;quot; to false.&lt;br /&gt;
&amp;quot;How many CF a will burn down.&amp;quot; to 25.&lt;br /&gt;
&amp;quot;% ratio friendly/enemy&amp;quot; to 150.&lt;br /&gt;
&amp;quot;TacOps Direct Blow&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Fuel Consumption&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Vehicles can be abandoned&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Battle Armor Weights&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Extreme Range Rules&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Limited Mechwarrior Visibility&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Hull Down&amp;quot; to false.&lt;br /&gt;
&amp;quot;Flamers can deal heat instead of damage&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Grappling skill&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Ultra Autocannons To-Hit roll twice in Ultra Mode.&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) No igniting clear hexes&amp;quot; to false.&lt;br /&gt;
&amp;quot;Skip ineligible during movement&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Hot-Loading&amp;quot; to false.&lt;br /&gt;
&amp;quot;% of BV to destroy&amp;quot; to 60.&lt;br /&gt;
&amp;quot;RNG Type&amp;quot; to 1.&lt;br /&gt;
&amp;quot;(Unofficial) Simultaneous deployment phase&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Mek Lance Movement&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Specify the number of predesignated artillery autohit hexes per map area.&amp;quot; to 5.&lt;br /&gt;
&amp;quot;Friendly fire&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Vehicle Firing Arcs&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Meks can switch hot-loading mid-game&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Simultaneous physical phase&amp;quot; to false.&lt;br /&gt;
&amp;quot;Ignore Clan Ammo Limitations&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Metal content for MagScan sensors.&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Magscan sensors cannot bypass hills&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Called Shots&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Glancing Blows&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Conventional Fusion Fuel Bonus&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) BA Grab Bars on Standard Mechs&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps taking damage&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps Electronic Warfare&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Standing Still&amp;quot; to true.&lt;br /&gt;
&amp;quot;Paranoid Autosave&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Skin of Teeth Ejection&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Advanced 'Mech Hit Locations&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Dead Zone Rule&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Vehicle Crews&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps PPC Field Inhibitor Disengage&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Capital Fighters&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) All units have EI cockpit&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps BattleArmor vs BattleArmor Damage&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Increased AC Damage&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Specify the area in terms of number of hexes for artillery autohit predesignation hexes.&amp;quot; to 1088.&lt;br /&gt;
&amp;quot;TacOps Charge Damage&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Woods have a chance to burn down&amp;quot; to false.&lt;br /&gt;
&amp;quot;StratOps Over-Penetration Fire&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Careful Stand&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps LOS Range Rules&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Legacy) Assault Drop&amp;quot; to false.&lt;br /&gt;
&amp;quot;Kill count victory&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Heat Sink Coolant Failure&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Vehicle damage thresholds&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow Ammo Dumping in the Lobby&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Reduced to hit-mods when using StratOps AAA&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow pushing off the map&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps Advanced Movement&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Variable vehicle damage thresholds&amp;quot; to false.&lt;br /&gt;
&amp;quot;Edge&amp;quot; to false.&lt;br /&gt;
&amp;quot;Restrict sensitive commands to non-Observers&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Vehicles may not be the target of an Inferno missile attack.&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) move multiple Infantry for every Mek or Vehicle&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Skilled Evading&amp;quot; to false.&lt;br /&gt;
&amp;quot;Number of vehicles per lance&amp;quot; to 4.&lt;br /&gt;
&amp;quot;Smoke Drift&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Protomechs don't count for deployment initiative&amp;quot; to false.&lt;br /&gt;
&amp;quot;Force game end at turn limit&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Legacy) RPG Gunnery Skills&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Vehicle Effectiveness&amp;quot; to true.&lt;br /&gt;
&amp;quot;No Double Blind Messages&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Burning Woods/Jungle don't generate smoke&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Do not force primary target to be in front arc&amp;quot; to false.&lt;br /&gt;
&amp;quot;Allow invalid unit designs&amp;quot; to true.&lt;br /&gt;
&amp;quot;StratOps Advanced Atmospheric Control Rolls&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Starting Fires&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Altered Energy Weapons Damage&amp;quot; to false.&lt;br /&gt;
&amp;quot;Tech level&amp;quot; to Advanced.&lt;br /&gt;
&amp;quot;Skip ineligible during physical&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Initiative streak compensation&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Fast Infantry Movement&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Ghost Targets&amp;quot; to true.&lt;br /&gt;
&amp;quot;TacOps Self-Destruct&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Battlefield Wreckage&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Grounded dropships use individual weapons.&amp;quot; to false.&lt;br /&gt;
&amp;quot;REALLY allow command-line nukes.&amp;quot; to false.&lt;br /&gt;
&amp;quot;Deep deployment zones&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Protomechs move after that players other units&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Ammunition&amp;quot; to false.&lt;br /&gt;
&amp;quot;Pilot Special Abilities&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Armed MechWarriors&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) No through-armor criticals&amp;quot; to false.&lt;br /&gt;
&amp;quot;Number of kills to achieve victory.&amp;quot; to 0.&lt;br /&gt;
&amp;quot;min conditions to win&amp;quot; to 2.&lt;br /&gt;
&amp;quot;TacOps Leg Damage Rule&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) Infantry don't count for movement initiative&amp;quot; to true.&lt;br /&gt;
&amp;quot;Number of turns for turn limit.&amp;quot; to 0.&lt;br /&gt;
&amp;quot;(Unofficial) Allow large (up to 10) fighter squadrons&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Rapidfire Autocannons&amp;quot; to true.&lt;br /&gt;
&amp;quot;(Unofficial) Unjam Ultra Autocannons&amp;quot; to false.&lt;br /&gt;
&amp;quot;TacOps Vehicle Lance Movement&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Unofficial) CASE/CASEII reduces pilot damage on ammo explosion&amp;quot; to false.&lt;br /&gt;
&amp;quot;(Legacy) Paratroopers&amp;quot; to false.&lt;/div&gt;</summary>
		<author><name>Alsadius</name></author>
		
	</entry>
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