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	<id>http://www.mekwars.org/mediawiki-1.34.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nastyogre</id>
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	<updated>2026-04-12T09:46:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1771</id>
		<title>Council of Six</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1771"/>
		<updated>2017-07-16T16:54:13Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Council of Six is a group of players tasked with control of the campaign environment.  They act as a liason team between the general player base and the server [[staff]].&lt;br /&gt;
&lt;br /&gt;
The Council is made up of faction leaders from each of the Great Houses and the Periphery Kingdoms.  XOs will maintain non-voting status on the Council.&lt;br /&gt;
&lt;br /&gt;
'''Election to the Council'''&lt;br /&gt;
&lt;br /&gt;
Faction leaders will be elected twice yearly, and serve six month terms.  Each Faction leader will appoint an Executive Officer with access to the Council forum, and as many additional assistants as he deems necessary, who will not have access to the Council forum.&lt;br /&gt;
&lt;br /&gt;
'''Removal from the Council'''&lt;br /&gt;
&lt;br /&gt;
Server Staff can remove Council members for reasons of server health.  In addition, after a Council member has served at least 2 months of his term, the faction members can bring up a recall vote in the faction forum.  The councilman must forgo his moderation powers and allow the vote to occur.  The voting period will be 1 week.  If the recall is successful, the Council member will be removed from faction leadership and a new vote for Council representative will take place.  If the recall effort is unsuccessful, the Council member will serve out the remainder of his term with no additional recall votes allowed.&lt;br /&gt;
&lt;br /&gt;
'''Effecting Rule Changes'''&lt;br /&gt;
&lt;br /&gt;
It is expected that each Faction will discuss the state of the Campaign within their faction forum as well as in the General Discussions and Suggestions forums.  No changes to Campaign settings will be made from these discussions, however.  In order that changes be made, the Council member must bring it to the Council for discussion and vote.  Discussion will be allowed between all Council members and staff.  Staff participation will be generally confined to whether a change is technically feasible, although we reserve the right to stray away from that if we've got particularly strong (usually historical) feelings about a subject.  Once a decision is reached by the Council, an Admin will implement it at his convenience.&lt;br /&gt;
&lt;br /&gt;
It is suggested that Council members accurately represent the desires of their faction.  It is not, however, mandatory to do so.  The house leader is the leader, after all, and should be given some discretionary powers.  Also, health of the server as a whole is far more important than the desires of a single faction.&lt;br /&gt;
&lt;br /&gt;
'''Voting Rules.''' &lt;br /&gt;
*1. All votes are up for 1 week.&lt;br /&gt;
*2. All votes must be in by the end of the week to be counted.&lt;br /&gt;
*3. Majority of votes tallied wins.&lt;br /&gt;
*4. All votes must allow for changing of vote.&lt;br /&gt;
*5. All votes must be posted (Leader must post his vote reasons are not required).&lt;br /&gt;
*6. Votes can be closed early if a majority yay is achieved.&lt;br /&gt;
*7. All items up for vote must be presented in a yay or nay manner only two options. (If you want to discuss a modification vote ney and put it back up with the modifications).&lt;br /&gt;
*8. The items sponsor can pull the item at any time up to the end of the voting period.&lt;br /&gt;
*9. Poll cannot be edited except for spelling mistakes after votes have been cast. &lt;br /&gt;
&lt;br /&gt;
Votes not conforming to the rules will not be counted. &lt;br /&gt;
&lt;br /&gt;
The expectation is that all Co6 members check the forum often enough to vote on any proposal. If additional time for debate is requested and seconded, it can be granted but we cannot be derelict in our duties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Council Positions'''&lt;br /&gt;
* Chairman - responsible for communicating changes the Council decides on to the staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current Council Membership'''&lt;br /&gt;
* First Prince Nastyogre of House Davion, Marshall of the Armies to be named&lt;br /&gt;
* Coordinator Shark of House Kurita, Gunji-no-Kanrei Chaser&lt;br /&gt;
* Archon Obese Pigeon of House Steiner, General of the Armies Alsadius (probably)&lt;br /&gt;
* King Ceorl of the Periphery Worlds, Pink Prince to be named&lt;br /&gt;
&lt;br /&gt;
Chaser and Alsadius are at large members of the Council and do not represent their factions directly. &lt;br /&gt;
&lt;br /&gt;
'''Current Chairman:''' &lt;br /&gt;
* Nastyogre&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1766</id>
		<title>Council of Six</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1766"/>
		<updated>2017-05-24T11:55:04Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Council of Six is a group of players tasked with control of the campaign environment.  They act as a liason team between the general player base and the server [[staff]].&lt;br /&gt;
&lt;br /&gt;
The Council is made up of faction leaders from each of the Great Houses and the Periphery Kingdoms.  XOs will maintain non-voting status on the Council.&lt;br /&gt;
&lt;br /&gt;
'''Election to the Council'''&lt;br /&gt;
&lt;br /&gt;
Faction leaders will be elected twice yearly, and serve six month terms.  Each Faction leader will appoint an Executive Officer with access to the Council forum, and as many additional assistants as he deems necessary, who will not have access to the Council forum.&lt;br /&gt;
&lt;br /&gt;
'''Removal from the Council'''&lt;br /&gt;
&lt;br /&gt;
Server Staff can remove Council members for reasons of server health.  In addition, after a Council member has served at least 2 months of his term, the faction members can bring up a recall vote in the faction forum.  The councilman must forgo his moderation powers and allow the vote to occur.  The voting period will be 1 week.  If the recall is successful, the Council member will be removed from faction leadership and a new vote for Council representative will take place.  If the recall effort is unsuccessful, the Council member will serve out the remainder of his term with no additional recall votes allowed.&lt;br /&gt;
&lt;br /&gt;
'''Effecting Rule Changes'''&lt;br /&gt;
&lt;br /&gt;
It is expected that each Faction will discuss the state of the Campaign within their faction forum as well as in the General Discussions and Suggestions forums.  No changes to Campaign settings will be made from these discussions, however.  In order that changes be made, the Council member must bring it to the Council for discussion and vote.  Discussion will be allowed between all Council members and staff.  Staff participation will be generally confined to whether a change is technically feasible, although we reserve the right to stray away from that if we've got particularly strong (usually historical) feelings about a subject.  Once a decision is reached by the Council, an Admin will implement it at his convenience.&lt;br /&gt;
&lt;br /&gt;
It is suggested that Council members accurately represent the desires of their faction.  It is not, however, mandatory to do so.  The house leader is the leader, after all, and should be given some discretionary powers.  Also, health of the server as a whole is far more important than the desires of a single faction.&lt;br /&gt;
&lt;br /&gt;
'''Voting Rules.''' &lt;br /&gt;
*1. All votes are up for 1 week.&lt;br /&gt;
*2. All votes must be in by the end of the week to be counted.&lt;br /&gt;
*3. Majority of votes tallied wins.&lt;br /&gt;
*4. All votes must allow for changing of vote.&lt;br /&gt;
*5. All votes must be posted (Leader must post his vote reasons are not required).&lt;br /&gt;
*6. Votes can be closed early if a majority yay is achieved.&lt;br /&gt;
*7. All items up for vote must be presented in a yay or nay manner only two options. (If you want to discuss a modification vote ney and put it back up with the modifications).&lt;br /&gt;
*8. The items sponsor can pull the item at any time up to the end of the voting period.&lt;br /&gt;
*9. Poll cannot be edited except for spelling mistakes after votes have been cast. &lt;br /&gt;
&lt;br /&gt;
Votes not conforming to the rules will not be counted. &lt;br /&gt;
&lt;br /&gt;
The expectation is that all Co6 members check the forum often enough to vote on any proposal. If additional time for debate is requested and seconded, it can be granted but we cannot be derelict in our duties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Council Positions'''&lt;br /&gt;
* Chairman - responsible for communicating changes the Council decides on to the staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current Council Membership'''&lt;br /&gt;
* First Princess QueenScary of House Davion, Marshall of the Armies to be named&lt;br /&gt;
* Coordinator Nastyogre of House Kurita, Gunji-no-Kanrei to be named&lt;br /&gt;
* Chancellor Jackal of House Liao, Sang-jiang-jun to be named&lt;br /&gt;
* Captain-General Chaser of House Marik, Marshal to be named&lt;br /&gt;
* Archon sunstar of House Steiner, General of the Armies to be named&lt;br /&gt;
* King Ceorl of the Periphery Worlds, Pink Prince to be named&lt;br /&gt;
&lt;br /&gt;
'''Current Chairman:''' &lt;br /&gt;
* Nastyogre&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1765</id>
		<title>Council of Six</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Council_of_Six&amp;diff=1765"/>
		<updated>2017-05-24T11:53:02Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Council of Six is a group of players tasked with control of the campaign environment.  They act as a liason team between the general player base and the server [[staff]].&lt;br /&gt;
&lt;br /&gt;
The Council is made up of faction leaders from each of the Great Houses and the Periphery Kingdoms.  XOs will maintain non-voting status on the Council.&lt;br /&gt;
&lt;br /&gt;
'''Election to the Council'''&lt;br /&gt;
&lt;br /&gt;
Faction leaders will be elected twice yearly, and serve six month terms.  Each Faction leader will appoint an Executive Officer with access to the Council forum, and as many additional assistants as he deems necessary, who will not have access to the Council forum.&lt;br /&gt;
&lt;br /&gt;
'''Removal from the Council'''&lt;br /&gt;
&lt;br /&gt;
Server Staff can remove Council members for reasons of server health.  In addition, after a Council member has served at least 2 months of his term, the faction members can bring up a recall vote in the faction forum.  The councilman must forgo his moderation powers and allow the vote to occur.  The voting period will be 1 week.  If the recall is successful, the Council member will be removed from faction leadership and a new vote for Council representative will take place.  If the recall effort is unsuccessful, the Council member will serve out the remainder of his term with no additional recall votes allowed.&lt;br /&gt;
&lt;br /&gt;
'''Effecting Rule Changes'''&lt;br /&gt;
&lt;br /&gt;
It is expected that each Faction will discuss the state of the Campaign within their faction forum as well as in the General Discussions and Suggestions forums.  No changes to Campaign settings will be made from these discussions, however.  In order that changes be made, the Council member must bring it to the Council for discussion and vote.  Discussion will be allowed between all Council members and staff.  Staff participation will be generally confined to whether a change is technically feasible, although we reserve the right to stray away from that if we've got particularly strong (usually historical) feelings about a subject.  Once a decision is reached by the Council, an Admin will implement it at his convenience.&lt;br /&gt;
&lt;br /&gt;
It is suggested that Council members accurately represent the desires of their faction.  It is not, however, mandatory to do so.  The house leader is the leader, after all, and should be given some discretionary powers.  Also, health of the server as a whole is far more important than the desires of a single faction.&lt;br /&gt;
&lt;br /&gt;
'''Voting Rules.''' &lt;br /&gt;
1. All votes are up for 1 week.&lt;br /&gt;
2. All votes must be in by the end of the week to be counted.&lt;br /&gt;
3. Majority of votes tallied wins.&lt;br /&gt;
4. All votes must allow for changing of vote.&lt;br /&gt;
5. All votes must be posted (Leader must post his vote reasons are not required).&lt;br /&gt;
6. Votes can be closed early if a majority yay is achieved.&lt;br /&gt;
7. All items up for vote must be presented in a yay or nay manner only two options. (If you want to discuss a modification vote ney and put it back up with the modifications).&lt;br /&gt;
8. The items sponsor can pull the item at any time up to the end of the voting period.&lt;br /&gt;
9. Poll cannot be edited except for spelling mistakes after votes have been cast. &lt;br /&gt;
&lt;br /&gt;
Votes not conforming to the rules will not be counted. &lt;br /&gt;
&lt;br /&gt;
The expectation is that all Co6 members check the forum often enough to vote on any proposal. If additional time for debate is requested and seconded, it can be granted but we cannot be derelict in our duties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Council Positions'''&lt;br /&gt;
* Chairman - responsible for communicating changes the Council decides on to the staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current Council Membership'''&lt;br /&gt;
* First Princess QueenScary of House Davion, Marshall of the Armies to be named&lt;br /&gt;
* Coordinator Nastyogre of House Kurita, Gunji-no-Kanrei to be named&lt;br /&gt;
* Chancellor Jackal of House Liao, Sang-jiang-jun to be named&lt;br /&gt;
* Captain-General Chaser of House Marik, Marshal to be named&lt;br /&gt;
* Archon sunstar of House Steiner, General of the Armies to be named&lt;br /&gt;
* King Ceorl of the Periphery Worlds, Pink Prince to be named&lt;br /&gt;
&lt;br /&gt;
'''Current Chairman:''' &lt;br /&gt;
* Nastyogre&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Current_Cycle&amp;diff=1735</id>
		<title>Current Cycle</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Current_Cycle&amp;diff=1735"/>
		<updated>2017-05-12T16:57:09Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current cycle, started February 11th, 2017, takes place during the Andurien Crisis. It differs from past MegaMekNET cycles which usually take place in 3025 across the entirety of the Inner Sphere. Normally all major successor states are playable states during the 3025 campaign, however for the Andurien Crisis features only 4 factions: Free Worlds League, Capellan Confederation, Andurien-Canopus Alliance, and the Periphery.&lt;br /&gt;
&lt;br /&gt;
Align with the fragmented Free Worlds League and attempt to piece together their lost duchy of Andurien, declare for the Capellan Confederation to conquer and defend against the invading Magistracy of Canopus, join the newly-formed Andurien-Canopus Alliance and carve out a brand new state and break ties with your former leaders, or raid and create a small kingdom of your own as a Periphery Raider. The choice is yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[http://www.sarna.net/wiki/Andurien_Secession Andurien Crisis]&lt;br /&gt;
&lt;br /&gt;
== Announcement &amp;amp; Further Details ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mekwars.org/forum/viewtopic.php?f=8&amp;amp;t=9214 Announcement Post]&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1622</id>
		<title>Operation/Capital Ground Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1622"/>
		<updated>2017-04-02T20:53:23Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Ground Assault|Ground Assault]] is a larger-scale attack mission that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.Note to launch this operation a faction must have at least 20% of the planet, like all ground operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2640&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1621</id>
		<title>Operation/Capital Ground Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1621"/>
		<updated>2017-04-02T20:43:34Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Payout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Ground Assault|Ground Assault]] is a larger-scale attack mission that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2640&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1620</id>
		<title>Operation/Capital Ground Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1620"/>
		<updated>2017-04-02T20:41:57Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Combatant Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Ground Assault|Ground Assault]] is a larger-scale attack mission that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2640&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1619</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1619"/>
		<updated>2017-04-02T20:41:03Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Capital Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/ Capital Drop Assault| Capital Drop Assault]] is meant as an initial attack designed to secure a foothold on a capital planet in order to gain access to the ground attack mission ([[Operation/Capital Ground Assault|Capital Ground Assault]]. The two capital assault operations are the only operations able to attack capital planets. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
Note: This is the only operation that must only be launched &amp;quot;offworld&amp;quot; as such if a team has no path to their own homeworld, they can only defend these missions. &lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Winner Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1618</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1618"/>
		<updated>2017-04-02T20:35:45Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Payout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Winner Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1617</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1617"/>
		<updated>2017-04-02T20:34:47Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Payout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Winner Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1616</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1616"/>
		<updated>2017-04-02T20:33:56Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Payout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1615</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1615"/>
		<updated>2017-04-02T20:33:18Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Combatant Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1500+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1614</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1614"/>
		<updated>2017-04-02T20:32:14Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Valid Targets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Capital Worlds only&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1613</id>
		<title>Operation/Capital Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Drop_Assault&amp;diff=1613"/>
		<updated>2017-04-02T20:14:17Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Created page with &amp;quot;Assault Operations are high risk / high reward attacks that are only accessible to experienced players. A Drop Assault is meant as an initial at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1612</id>
		<title>Operation/Capital Ground Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Capital_Ground_Assault&amp;diff=1612"/>
		<updated>2017-04-02T18:13:59Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Created page with &amp;quot;Assault Operations are high risk / high reward attacks that are only accessible to experienced players. A Ground Assault is a larger-scale att...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Ground Assault|Ground Assault]] is a larger-scale attack mission that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2640&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_interface&amp;diff=1223</id>
		<title>MegaMek interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_interface&amp;diff=1223"/>
		<updated>2016-10-16T19:18:33Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Created page with &amp;quot;A quality walkthrough of the Megamek interface was created by the esteemed Jackal.  ([https://www.youtube.com/watch?v=2hCvGIrWKCk&amp;amp;feature=youtu.be/ Megamek Interface])  A grea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quality walkthrough of the Megamek interface was created by the esteemed Jackal.  ([https://www.youtube.com/watch?v=2hCvGIrWKCk&amp;amp;feature=youtu.be/ Megamek Interface])&lt;br /&gt;
&lt;br /&gt;
A great deal of helpful information can be found in the Mekwars new player forum. It will all be copied here at some point. Until then, find it here. ([http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084/ Mekwars New Player Forum])&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1222</id>
		<title>MekWars interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1222"/>
		<updated>2016-10-16T19:15:33Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good new user's guide is found on Youtube, with undying gratitude to Jackal for creating these. A link is here ([https://www.youtube.com/watch?v=UJZCRuCrT8s&amp;amp;feature=youtu.be/ Mekwars Interface]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The New Player's forum contains a wealth of information. Someday it may exist here. ([http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084/ Mekwars New Player forum])&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1221</id>
		<title>MekWars interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1221"/>
		<updated>2016-10-16T19:03:54Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good new user's guide exists on the Megamek.net Mekwars 3025 forum. A link is here ([http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084/ Megamek.net New Players Forum]). This will eventually be copied over to this wiki.&lt;br /&gt;
&lt;br /&gt;
Note the youtube vieos are among the most useful for new players.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1220</id>
		<title>MekWars interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1220"/>
		<updated>2016-10-16T19:03:42Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good new user's guide exists on the Megamek.net Mekwars 3025 forum. A link is here ([http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084/ Megamek.net New Players Forum]). This will eventually be copied over to this wiki.&lt;br /&gt;
&lt;br /&gt;
Note the youtube vieos are among the most useful for new players.&lt;br /&gt;
&lt;br /&gt;
([http://bg.battletech.com/ Classic Battletech])&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1219</id>
		<title>Old Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1219"/>
		<updated>2016-10-16T19:02:08Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* New to Classic BattleTech? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:mekwarssplash.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the MegaMekNET wiki system'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New to MegaMekNET? ==&lt;br /&gt;
Welcome to the [http://www.mekwars.org/ MegaMekNET] wiki. MegaMekNET is a [http://sourceforge.net/projects/mekwars/ Mekwars] [[campaign|campaign]] server that allows people to arrange and play [http://megamek.info/ MegaMek] ([http://bg.battletech.com/ Classic Battletech]) games in a campaign context. Every player action has a strategic impact on the ongoing campaign.&lt;br /&gt;
&lt;br /&gt;
Take a look at the game [[Features]] and [[Rules]] before joining the campaign! An [[Installation procedure]] and [[Getting started]] guide are available in order to help you.&lt;br /&gt;
&lt;br /&gt;
For more advanced or detailed help you can check the [[MekWars interface]] and [[MegaMek interface]] guides.&lt;br /&gt;
&lt;br /&gt;
== New to Classic BattleTech? ==&lt;br /&gt;
Some people may discover ([http://bg.battletech.com/ Classic Battletech]) as they discover [[campaign|MegaMekNET]]. Don't panic, there is a lot of source available from the world wide web. You'd maybe have a look at our [[Classic BattleTech]] page, and try to explore some of those external sources: [http://www.classicbattletech.com/ ClassicBattleTech.com] or [http://sarna.net/ Battletech Wiki]. Basic rules require only a few training games and a comprehensive tutor to be understood. '''Have a try!'''&lt;br /&gt;
&lt;br /&gt;
Once you've got the basics down, you can check out some important [[basic strategies]].&lt;br /&gt;
&lt;br /&gt;
== Featured content ==&lt;br /&gt;
[[MMNet_Campaign| The MegaMekNET campaign - factions, operations, staff, etc]]&lt;br /&gt;
&lt;br /&gt;
[[Operations| A description of current operations in new cycle]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: MekWars mechanisms| Description of MekWars working scheme]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars interface| Detailed MekWars' user guide with screenshots]]&lt;br /&gt;
&lt;br /&gt;
[[Planets|Planetary data]]&lt;br /&gt;
&lt;br /&gt;
[[Terrains| Campaign's terrain definitions]]&lt;br /&gt;
&lt;br /&gt;
[[Terrain| Terrain Map Types]]&lt;br /&gt;
&lt;br /&gt;
[[Hangars &amp;amp; Rules| Hangars &amp;amp; Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Units]]&lt;br /&gt;
&lt;br /&gt;
[[Basic strategies]] for people newer to Classic BattleTech&lt;br /&gt;
&lt;br /&gt;
[[Faction MOTD template| MOTD Template for Faction Leaders and Staff ]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars Operations| Information about Operations in Mekwars]] (which is different than MMNet Operations)&lt;br /&gt;
&lt;br /&gt;
== Wiki Usage ==&lt;br /&gt;
A wiki is a medium which can be edited by anyone with access to it, and provides an easy method for linking from one page to another. You can find more informations on wikis on [http://en.wikipedia.org/wiki/Wiki the wikipedia's related page], and specific details on this wiki in the [[Wiki team]] page.&lt;br /&gt;
&lt;br /&gt;
At any moment you can get back to the website home by clicking MegaMekNET logo on the top left side on the page, on by clicking the [[Main Page]] link in the navigation menu. Also think to start searches using keywords related to your questions, you can perform this using the search box below the navigation menu. '''Searching is often a good way to browse a Wiki.'''&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This is the central information location; unfortunately as usual for community driven projects, it lacks documentation. The [[Wiki team]] is working in order to provide a complete and up-to-date game reference. As you read these pages, don't forget to warn the [[Wiki team]] about mistakes or corrections, using the [http://www.mekwars.org/forum forum] or in game chat.&lt;br /&gt;
&lt;br /&gt;
Note that you can now ask [[User:Spork|Spork]] to be allowed to the &amp;quot;wiki&amp;quot; usergroup, thus being able to edit these wiki pages.&lt;br /&gt;
&lt;br /&gt;
The information provided herein is not to be considered official, however. It means that most information can be trusted but can also be outdated or incorrect. '''Take the wiki content with caution'''.&lt;br /&gt;
&lt;br /&gt;
== Old wiki ==&lt;br /&gt;
The old wiki was hopelessly outdated and no longer exists.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
|-&lt;br /&gt;
|'''Disclaimer'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.catalystgamelabs.com/ Catalyst Game Labs] has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game [[Classic BattleTech]]. Catalyst Game Labs has granted permission to www.mekwars.org to use such names, logos, artwork, marks and/or any written materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with, www.mekwars.org in any official capacity whatsoever. &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1218</id>
		<title>MekWars interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1218"/>
		<updated>2016-10-16T18:59:45Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good new user's guide exists on the Megamek.net Mekwars 3025 forum. A link is here [http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084]. This will eventually be copied over to this wiki.&lt;br /&gt;
&lt;br /&gt;
Note the youtube vieos are among the most useful for new players.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1217</id>
		<title>MekWars interface</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MekWars_interface&amp;diff=1217"/>
		<updated>2016-10-16T18:59:12Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Created page with &amp;quot;A good new user's guide exists on the Megamek.net Mekwars 3025 forum. A link is [http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084]. This will eventually be copied over t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A good new user's guide exists on the Megamek.net Mekwars 3025 forum. A link is [http://www.mekwars.org/forum/viewtopic.php?f=13&amp;amp;t=8084]. This will eventually be copied over to this wiki.&lt;br /&gt;
&lt;br /&gt;
Note the youtube vieos are among the most useful for new players.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1216</id>
		<title>Old Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1216"/>
		<updated>2016-10-16T18:56:11Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Featured content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:mekwarssplash.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the MegaMekNET wiki system'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New to MegaMekNET? ==&lt;br /&gt;
Welcome to the [http://www.mekwars.org/ MegaMekNET] wiki. MegaMekNET is a [http://sourceforge.net/projects/mekwars/ Mekwars] [[campaign|campaign]] server that allows people to arrange and play [http://megamek.info/ MegaMek] ([http://bg.battletech.com/ Classic Battletech]) games in a campaign context. Every player action has a strategic impact on the ongoing campaign.&lt;br /&gt;
&lt;br /&gt;
Take a look at the game [[Features]] and [[Rules]] before joining the campaign! An [[Installation procedure]] and [[Getting started]] guide are available in order to help you.&lt;br /&gt;
&lt;br /&gt;
For more advanced or detailed help you can check the [[MekWars interface]] and [[MegaMek interface]] guides.&lt;br /&gt;
&lt;br /&gt;
== New to Classic BattleTech? ==&lt;br /&gt;
Some people may discover [[Classic BattleTech]] as they discover [[campaign|MegaMekNET]]. Don't panic, there is a lot of source available from the world wide web. You'd maybe have a look at our [[Classic BattleTech]] page, and try to explore some of those external sources: [http://www.classicbattletech.com/ ClassicBattleTech.com] or [http://sarna.net/ Battletech Wiki]. Basic rules require only a few training games and a comprehensive tutor to be understood. '''Have a try!'''&lt;br /&gt;
&lt;br /&gt;
Once you've got the basics down, you can check out some important [[basic strategies]].&lt;br /&gt;
&lt;br /&gt;
== Featured content ==&lt;br /&gt;
[[MMNet_Campaign| The MegaMekNET campaign - factions, operations, staff, etc]]&lt;br /&gt;
&lt;br /&gt;
[[Operations| A description of current operations in new cycle]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: MekWars mechanisms| Description of MekWars working scheme]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars interface| Detailed MekWars' user guide with screenshots]]&lt;br /&gt;
&lt;br /&gt;
[[Planets|Planetary data]]&lt;br /&gt;
&lt;br /&gt;
[[Terrains| Campaign's terrain definitions]]&lt;br /&gt;
&lt;br /&gt;
[[Terrain| Terrain Map Types]]&lt;br /&gt;
&lt;br /&gt;
[[Hangars &amp;amp; Rules| Hangars &amp;amp; Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Units]]&lt;br /&gt;
&lt;br /&gt;
[[Basic strategies]] for people newer to Classic BattleTech&lt;br /&gt;
&lt;br /&gt;
[[Faction MOTD template| MOTD Template for Faction Leaders and Staff ]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars Operations| Information about Operations in Mekwars]] (which is different than MMNet Operations)&lt;br /&gt;
&lt;br /&gt;
== Wiki Usage ==&lt;br /&gt;
A wiki is a medium which can be edited by anyone with access to it, and provides an easy method for linking from one page to another. You can find more informations on wikis on [http://en.wikipedia.org/wiki/Wiki the wikipedia's related page], and specific details on this wiki in the [[Wiki team]] page.&lt;br /&gt;
&lt;br /&gt;
At any moment you can get back to the website home by clicking MegaMekNET logo on the top left side on the page, on by clicking the [[Main Page]] link in the navigation menu. Also think to start searches using keywords related to your questions, you can perform this using the search box below the navigation menu. '''Searching is often a good way to browse a Wiki.'''&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This is the central information location; unfortunately as usual for community driven projects, it lacks documentation. The [[Wiki team]] is working in order to provide a complete and up-to-date game reference. As you read these pages, don't forget to warn the [[Wiki team]] about mistakes or corrections, using the [http://www.mekwars.org/forum forum] or in game chat.&lt;br /&gt;
&lt;br /&gt;
Note that you can now ask [[User:Spork|Spork]] to be allowed to the &amp;quot;wiki&amp;quot; usergroup, thus being able to edit these wiki pages.&lt;br /&gt;
&lt;br /&gt;
The information provided herein is not to be considered official, however. It means that most information can be trusted but can also be outdated or incorrect. '''Take the wiki content with caution'''.&lt;br /&gt;
&lt;br /&gt;
== Old wiki ==&lt;br /&gt;
The old wiki was hopelessly outdated and no longer exists.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
|-&lt;br /&gt;
|'''Disclaimer'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.catalystgamelabs.com/ Catalyst Game Labs] has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game [[Classic BattleTech]]. Catalyst Game Labs has granted permission to www.mekwars.org to use such names, logos, artwork, marks and/or any written materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with, www.mekwars.org in any official capacity whatsoever. &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1215</id>
		<title>Old Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Old_Main_Page&amp;diff=1215"/>
		<updated>2016-10-16T18:55:25Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: /* Featured content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:mekwarssplash.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;'''Welcome to the MegaMekNET wiki system'''&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New to MegaMekNET? ==&lt;br /&gt;
Welcome to the [http://www.mekwars.org/ MegaMekNET] wiki. MegaMekNET is a [http://sourceforge.net/projects/mekwars/ Mekwars] [[campaign|campaign]] server that allows people to arrange and play [http://megamek.info/ MegaMek] ([http://bg.battletech.com/ Classic Battletech]) games in a campaign context. Every player action has a strategic impact on the ongoing campaign.&lt;br /&gt;
&lt;br /&gt;
Take a look at the game [[Features]] and [[Rules]] before joining the campaign! An [[Installation procedure]] and [[Getting started]] guide are available in order to help you.&lt;br /&gt;
&lt;br /&gt;
For more advanced or detailed help you can check the [[MekWars interface]] and [[MegaMek interface]] guides.&lt;br /&gt;
&lt;br /&gt;
== New to Classic BattleTech? ==&lt;br /&gt;
Some people may discover [[Classic BattleTech]] as they discover [[campaign|MegaMekNET]]. Don't panic, there is a lot of source available from the world wide web. You'd maybe have a look at our [[Classic BattleTech]] page, and try to explore some of those external sources: [http://www.classicbattletech.com/ ClassicBattleTech.com] or [http://sarna.net/ Battletech Wiki]. Basic rules require only a few training games and a comprehensive tutor to be understood. '''Have a try!'''&lt;br /&gt;
&lt;br /&gt;
Once you've got the basics down, you can check out some important [[basic strategies]].&lt;br /&gt;
&lt;br /&gt;
== Featured content ==&lt;br /&gt;
[[MMNet_Campaign| The MegaMekNET campaign - factions, operations, staff, etc]]&lt;br /&gt;
&lt;br /&gt;
[[MMNet_Operations| A description of current operations in new cycle]]&lt;br /&gt;
&lt;br /&gt;
[[:Category: MekWars mechanisms| Description of MekWars working scheme]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars interface| Detailed MekWars' user guide with screenshots]]&lt;br /&gt;
&lt;br /&gt;
[[Planets|Planetary data]]&lt;br /&gt;
&lt;br /&gt;
[[Terrains| Campaign's terrain definitions]]&lt;br /&gt;
&lt;br /&gt;
[[Terrain| Terrain Map Types]]&lt;br /&gt;
&lt;br /&gt;
[[Hangars &amp;amp; Rules| Hangars &amp;amp; Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Units]]&lt;br /&gt;
&lt;br /&gt;
[[Basic strategies]] for people newer to Classic BattleTech&lt;br /&gt;
&lt;br /&gt;
[[Faction MOTD template| MOTD Template for Faction Leaders and Staff ]]&lt;br /&gt;
&lt;br /&gt;
[[MekWars Operations| Information about Operations in Mekwars]] (which is different than MMNet Operations)&lt;br /&gt;
&lt;br /&gt;
== Wiki Usage ==&lt;br /&gt;
A wiki is a medium which can be edited by anyone with access to it, and provides an easy method for linking from one page to another. You can find more informations on wikis on [http://en.wikipedia.org/wiki/Wiki the wikipedia's related page], and specific details on this wiki in the [[Wiki team]] page.&lt;br /&gt;
&lt;br /&gt;
At any moment you can get back to the website home by clicking MegaMekNET logo on the top left side on the page, on by clicking the [[Main Page]] link in the navigation menu. Also think to start searches using keywords related to your questions, you can perform this using the search box below the navigation menu. '''Searching is often a good way to browse a Wiki.'''&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This is the central information location; unfortunately as usual for community driven projects, it lacks documentation. The [[Wiki team]] is working in order to provide a complete and up-to-date game reference. As you read these pages, don't forget to warn the [[Wiki team]] about mistakes or corrections, using the [http://www.mekwars.org/forum forum] or in game chat.&lt;br /&gt;
&lt;br /&gt;
Note that you can now ask [[User:Spork|Spork]] to be allowed to the &amp;quot;wiki&amp;quot; usergroup, thus being able to edit these wiki pages.&lt;br /&gt;
&lt;br /&gt;
The information provided herein is not to be considered official, however. It means that most information can be trusted but can also be outdated or incorrect. '''Take the wiki content with caution'''.&lt;br /&gt;
&lt;br /&gt;
== Old wiki ==&lt;br /&gt;
The old wiki was hopelessly outdated and no longer exists.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
|-&lt;br /&gt;
|'''Disclaimer'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[http://www.catalystgamelabs.com/ Catalyst Game Labs] has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game [[Classic BattleTech]]. Catalyst Game Labs has granted permission to www.mekwars.org to use such names, logos, artwork, marks and/or any written materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with, www.mekwars.org in any official capacity whatsoever. &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1213</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1213"/>
		<updated>2016-10-16T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Hangar Rules to Hangars &amp;amp; Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Yes this is verbose and the table needs to be properly formatted. I'm just getting the ideas down. Calm down.- Nastyogre&lt;br /&gt;
&lt;br /&gt;
A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
the penalty cost for buying over the limit is from two server settings... MaxHangarLightMek=6 and SlidingHangarLimitModifier=4... so after you have 6 light meks then the 7th will cost 1^4=1 extra and the 8th will cost 2^4=16 extra and the 9th will cost 3^4=81 extra and the 10th will cost 4^4=256 extra etc. The extra cost is the same for assault as it is for lights so the 10th assault costs base_price+256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar_Rules&amp;diff=1214</id>
		<title>Hangar Rules</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar_Rules&amp;diff=1214"/>
		<updated>2016-10-16T18:54:15Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Hangar Rules to Hangars &amp;amp; Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hangars &amp;amp; Rules]]&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1212</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1212"/>
		<updated>2016-10-15T20:26:33Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Yes this is verbose and the table needs to be properly formatted. I'm just getting the ideas down. Calm down.- Nastyogre&lt;br /&gt;
&lt;br /&gt;
A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
the penalty cost for buying over the limit is from two server settings... MaxHangarLightMek=6 and SlidingHangarLimitModifier=4... so after you have 6 light meks then the 7th will cost 1^4=1 extra and the 8th will cost 2^4=16 extra and the 9th will cost 3^4=81 extra and the 10th will cost 4^4=256 extra etc. The extra cost is the same for assault as it is for lights so the 10th assault costs base_price+256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1211</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1211"/>
		<updated>2016-10-15T20:05:18Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Yes this is verbose and the table needs to be properly formatted. I'm just getting the ideas down. Calm down.- Nastyogre&lt;br /&gt;
&lt;br /&gt;
A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1210</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1210"/>
		<updated>2016-10-15T20:04:56Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Yes this is verbose and the table needs to be properly formatted. I'm just getting the ideas down. Calm down.- Nastyogre&lt;br /&gt;
&lt;br /&gt;
A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1209</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1209"/>
		<updated>2016-10-15T20:03:47Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Yes this is verbose and the table needs to be properly formatted. I'm just getting the ideas down. Calm down.&lt;br /&gt;
&lt;br /&gt;
A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1208</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1208"/>
		<updated>2016-10-15T19:58:05Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
A few special rules exist: &lt;br /&gt;
&lt;br /&gt;
1: Foot infantry: Foot infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.&lt;br /&gt;
2: In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar.&lt;br /&gt;
This &amp;quot;tax&amp;quot; begins at 6 units of a specific weight class. This applies only to meks.&lt;br /&gt;
The tax is expressed as part of the player's hangar rental. It can be found in the upper right corner of the client. Example: Bays: 0/142 (256CB)  The 256 Cbills is the hangar rental cost.&lt;br /&gt;
This cost increases with every bay rented (above the free 120) and with every mek weight class at 6 or above.&lt;br /&gt;
The tax is exponential. It is very small at 6 and grows quickly. Rough guide is that it is noticeable at 8 units of a weight class. 10 units will be significant rental costs of a several hundred cbills per game played.&lt;br /&gt;
At 12 or above of a specific weight class, it is unlikely that any player could sustain such an unbalanced hangar. The cost could run thousands, even tens of thousands of cbills in rental cost per game played. &lt;br /&gt;
The solution is a more balanced hangar using meks of 3 or 4 weight classes and limiting the number of meks acquired to 10 or less of each weight class. Using some vehicles will also allow a player to diversify their hangar and not experience heavy taxation. Hangar rental cost is calculated AFTER salvage, so it is possible to salvage oneself into a major hangar tax. This could leave a player with negative bays and to be unable to support their hangar and cause the selloff of purchased bays. (see below)&lt;br /&gt;
&lt;br /&gt;
NOTE: If a player does not have sufficient cbills to pay the tax, the client will automatically sell off ALL of a player's rented bays. This will leave the player with negative bays (potentially in the dozens) and with no cbills. &lt;br /&gt;
The player will not be able to play. You are advised to watch your hangar rental costs and bays. The way to avoid this is to maintain sufficient cbills to pay for your costs, even if you salvage units. As well as to keep some bays open to absorb salvage. This requires discipline while purchasing and playing with a balanced hangar. (or limiting oneself to less than 6 full armies)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1207</id>
		<title>Hangar</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Hangar&amp;diff=1207"/>
		<updated>2016-10-15T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Created page with &amp;quot;A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented) Players start with 120 bays. Each type of unit requires a s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)&lt;br /&gt;
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Unit Weight  &amp;amp; Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required&lt;br /&gt;
Light Mek                     1200                                   50                              20000                          3&lt;br /&gt;
&lt;br /&gt;
Medium Mek                    2500                                   80                              30000                          4&lt;br /&gt;
&lt;br /&gt;
Heavy Mek                     4000                                  100                              50000                          6&lt;br /&gt;
&lt;br /&gt;
Assault Mek                   6000                                  130                              90000                          9&lt;br /&gt;
&lt;br /&gt;
Light Vehicle                  500                                   30                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Vehicle                 650                                   50                              22000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Vehicle                  800                                   70                              35000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Vehicle               1000                                   90                              48000                          4&lt;br /&gt;
&lt;br /&gt;
Light Infantry                 400                                   20                              20000                          1&lt;br /&gt;
&lt;br /&gt;
Light Aero                     600                                   40                              15000                          1&lt;br /&gt;
&lt;br /&gt;
Medium Aero                   1200                                   70                              30000                          2&lt;br /&gt;
&lt;br /&gt;
Heavy Aero                    1500                                  100                              40000                          3&lt;br /&gt;
&lt;br /&gt;
Assault Aero (dropships)     12000                                  200                             180000                         12&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=User:Nastyogre&amp;diff=1206</id>
		<title>User:Nastyogre</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=User:Nastyogre&amp;diff=1206"/>
		<updated>2016-10-15T19:12:11Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Began playing Battletech with the first Boxed set roughly 1985.&lt;br /&gt;
I've got 120 or so miniatures.&lt;br /&gt;
I am an ardent Davion, from before the first novels came out. I've been the Federated Suns First Prince three times. (Appointed once, elected twice)&lt;br /&gt;
I've lead the CC, DC and FS. &lt;br /&gt;
I am the Wiki Team coordinator.&lt;br /&gt;
I am not staff, probably never will be (don't want to be) but I know some stuff.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pirate_Onslaught&amp;diff=1205</id>
		<title>Operation/Pirate Onslaught</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pirate_Onslaught&amp;diff=1205"/>
		<updated>2016-09-15T01:53:44Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pirate_Foray&amp;diff=1204</id>
		<title>Operation/Pirate Foray</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pirate_Foray&amp;diff=1204"/>
		<updated>2016-09-15T01:52:51Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1000000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Assault&amp;diff=1203</id>
		<title>Operation/Counter-Piracy Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Assault&amp;diff=1203"/>
		<updated>2016-09-15T01:35:51Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Incursion&amp;diff=1202</id>
		<title>Operation/Counter-Piracy Incursion</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Incursion&amp;diff=1202"/>
		<updated>2016-09-15T01:25:47Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1000000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Assault&amp;diff=1201</id>
		<title>Operation/Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Assault&amp;diff=1201"/>
		<updated>2016-09-15T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Ground_Incursion&amp;diff=1200</id>
		<title>Operation/Ground Incursion</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Ground_Incursion&amp;diff=1200"/>
		<updated>2016-09-15T01:15:23Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 750-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 1525-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Incursion&amp;diff=1199</id>
		<title>Operation/Drop Incursion</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Incursion&amp;diff=1199"/>
		<updated>2016-09-15T01:13:59Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1000000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1198</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1198"/>
		<updated>2016-09-15T01:10:26Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Nasty is working on these again. Trying to use the formatting Jackal used on tutorial. It is tedious. Please do not fiddle with things unless you tell me. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassination: ([[Operation/Assassination|details]]) An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet&lt;br /&gt;
&lt;br /&gt;
Drop Incursion: ([[Operation/Drop Incursion|details]])   An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. &lt;br /&gt;
&lt;br /&gt;
Ground Incursion:([[Operation/Ground Incursion|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles&lt;br /&gt;
&lt;br /&gt;
Drop Assault: ([[Operation/Drop Assault|details]]) An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.&lt;br /&gt;
&lt;br /&gt;
Ground Assault: ([[Operation/Ground Assault|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Periphery has specific operations launched by and against them. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Incursion: ([[Operation/Counter-Piracy Incursion|details]]) The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Assault:([[Operation/Counter-Piracy Assault|details]]) The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
	 &lt;br /&gt;
Pirate Foray: ([[Operation/Pirate Foray|details]]) The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
		 &lt;br /&gt;
Pirate Onslaught: ([[Operation/Pirate Onslaught|details]]) The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use upto 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1197</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1197"/>
		<updated>2016-09-15T01:10:05Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Nasty is working on these again. Trying to use the formatting Jackal used on tutorial. It is tedious. Please do not fiddle with things unless you tell me. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassination: ([[Operation/Assassination|details]]) An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet&lt;br /&gt;
&lt;br /&gt;
Drop Incursion: ([[Operation/Drop Incursion|details]])   An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. &lt;br /&gt;
&lt;br /&gt;
Ground Incursion:([[Operation/Ground Incursion|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles&lt;br /&gt;
&lt;br /&gt;
Drop Assault: ([[Operation/Drop Assault|details]]) An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.&lt;br /&gt;
&lt;br /&gt;
Ground Assault: ([[Operation/Ground Assault|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Periphery has specific operations launched by and against them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Incursion: ([[Operation/Counter-Piracy Incursion|details]]) The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Assault:([[Operation/Counter-Piracy Assault|details]]) The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
	 &lt;br /&gt;
Pirate Foray: ([[Operation/Pirate Foray|details]]) The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
		 &lt;br /&gt;
Pirate Onslaught: ([[Operation/Pirate Onslaught|details]]) The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use upto 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assassination&amp;diff=1196</id>
		<title>Operation/Assassination</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assassination&amp;diff=1196"/>
		<updated>2016-09-13T15:48:11Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Operations | See all operations]]&lt;br /&gt;
Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for &amp;quot;ties&amp;quot; more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-100000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1000000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 4&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| false&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| false&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 25-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 25-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1195</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1195"/>
		<updated>2016-09-09T16:26:33Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Nasty is working on these again. Trying to use the formatting Jackal used on tutorial. It is tedious. Please do not fiddle with things unless you tell me. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassination: ([[Operation/Assassination|details]]) An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. &lt;br /&gt;
&lt;br /&gt;
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Incursion: ([[Operation/Drop Incursion|details]])   An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. &lt;br /&gt;
&lt;br /&gt;
Ground Incursion:([[Operation/Ground Incursion|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Assault: ([[Operation/Drop Assault|details]]) An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.&lt;br /&gt;
&lt;br /&gt;
Ground Assault: ([[Operation/Ground Assault|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Periphery has specific operations launched by and against them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Incursion: ([[Operation/Counter-Piracy Incursion|details]]) The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Assault:([[Operation/Counter-Piracy Assault|details]]) The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
	 &lt;br /&gt;
Pirate Foray: ([[Operation/Pirate Foray|details]]) The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
		 &lt;br /&gt;
Pirate Onslaught: ([[Operation/Pirate Onslaught|details]]) The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use upto 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1194</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1194"/>
		<updated>2016-09-09T16:04:08Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassination: ([[Operation/Assassination|details]]) An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. &lt;br /&gt;
&lt;br /&gt;
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Incursion: ([[Operation/Drop Incursion|details]])   An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. &lt;br /&gt;
&lt;br /&gt;
Ground Incursion:([[Operation/Ground Incursion|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Assault: ([[Operation/Drop Assault|details]]) An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.&lt;br /&gt;
&lt;br /&gt;
Ground Assault: ([[Operation/Ground Assault|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Periphery has specific operations launched by and against them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Incursion: ([[Operation/Counter-Piracy Incursion|details]]) The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Assault:([[Operation/Counter-Piracy Assault|details]]) The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
	 &lt;br /&gt;
Pirate Foray: ([[Operation/Pirate Foray|details]]) The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
		 &lt;br /&gt;
Pirate Onslaught: ([[Operation/Pirate Onslaught|details]]) The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use upto 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Incursion&amp;diff=1192</id>
		<title>Operation/Counter-Piracy Incursion</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Incursion&amp;diff=1192"/>
		<updated>2016-09-09T15:59:54Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Operation/Counter Pirate Incursion to Operation/Counter-Piracy Incursion: Name incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page Shows Tutorial Stats. This page is incomplete. Bringing in the template for the operation information before load the data. -Nastyogre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 1000-7000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 600&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 600&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter_Pirate_Incursion&amp;diff=1193</id>
		<title>Operation/Counter Pirate Incursion</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter_Pirate_Incursion&amp;diff=1193"/>
		<updated>2016-09-09T15:59:54Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Operation/Counter Pirate Incursion to Operation/Counter-Piracy Incursion: Name incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Operation/Counter-Piracy Incursion]]&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Assault&amp;diff=1190</id>
		<title>Operation/Counter-Piracy Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter-Piracy_Assault&amp;diff=1190"/>
		<updated>2016-09-09T15:59:09Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Operation/Counter Pirate Assault to Operation/Counter-Piracy Assault: Name incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page Shows Tutorial Stats. This page is incomplete. Bringing in the template for the operation information before load the data. -Nastyogre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 1000-7000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 600&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| BV Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Maximum BV Spread:&lt;br /&gt;
| 600&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Meks Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Mek Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Vehicles Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Vehicle Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Infantry Range:&lt;br /&gt;
| 0-2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aeros Allowed:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Aeros Range:&lt;br /&gt;
| 0-0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Max Tonnage Per Unit:&lt;br /&gt;
| 100&lt;br /&gt;
&lt;br /&gt;
| Minimum Walking MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Minimum Jumping MP:&lt;br /&gt;
| 0&lt;br /&gt;
&lt;br /&gt;
| Maximum Jumping MP:&lt;br /&gt;
| 99&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Only Non-Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Non-Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Only Factory Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
| Only Capital Worlds:&lt;br /&gt;
| false&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| Random:&lt;br /&gt;
| true&lt;br /&gt;
&lt;br /&gt;
| Chance for Edge for both armies:&lt;br /&gt;
| false&lt;br /&gt;
|-&lt;br /&gt;
| Chance for Deep:&lt;br /&gt;
| true&lt;br /&gt;
| Chance for one army Center and one army Edge:&lt;br /&gt;
| true&lt;br /&gt;
|}&lt;br /&gt;
==== Participants ====&lt;br /&gt;
{| width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Attacker&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Defender&lt;br /&gt;
|-&lt;br /&gt;
| Experience Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
| Rating Range:&lt;br /&gt;
| 0-10000000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter_Pirate_Assault&amp;diff=1191</id>
		<title>Operation/Counter Pirate Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Counter_Pirate_Assault&amp;diff=1191"/>
		<updated>2016-09-09T15:59:09Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: Nastyogre moved page Operation/Counter Pirate Assault to Operation/Counter-Piracy Assault: Name incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Operation/Counter-Piracy Assault]]&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1189</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1189"/>
		<updated>2016-09-09T15:56:25Z</updated>

		<summary type="html">&lt;p&gt;Nastyogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assassination: ([[Operation/Assassination|details]]) An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. &lt;br /&gt;
&lt;br /&gt;
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Incursion: ([[Operation/Drop Incursion|details]])   An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. &lt;br /&gt;
&lt;br /&gt;
Ground Incursion:([[Operation/Ground Incursion|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Drop Assault: ([[Operation/Drop Assault|details]]) An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.&lt;br /&gt;
&lt;br /&gt;
Ground Assault: ([[Operation/Ground Assault|details]]) An attack by 4 or more &amp;quot;combat units&amp;quot; (Meks or Vehicles). Operation allows for Meks, Vehicles and Infantry to be used. Requires the attacker hold at least 20 percent of the target planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Periphery has specific operations launched by and against them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Incursion: ([[Operation/Counter-Piracy Incursion|details]]) The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. &lt;br /&gt;
&lt;br /&gt;
Counter-Piracy Assault:([[Operation/Counter-Piracy Assault|details]]) The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
	 &lt;br /&gt;
Pirate Foray: ([[Operation/Drop Assault|details]]) The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. 		 &lt;br /&gt;
Pirate Onslaught: ([[Operation/Drop Assault|details]]) The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use upto 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Nastyogre</name></author>
		
	</entry>
</feed>