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	<id>http://www.mekwars.org/mediawiki-1.34.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mcmadmax</id>
	<title>MMNet Wiki - User contributions [en]</title>
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	<updated>2026-04-12T09:34:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=347</id>
		<title>Game types</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=347"/>
		<updated>2013-03-22T10:46:14Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: /* Blinding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Matchmaking ==&lt;br /&gt;
MekWars software keeps track of armies eligibility for various [[operations]] as well as their [[:Category:MekWars_mechanisms|BVs]].If atacker is legal to launch an operation, defender is legal to defend this atack and both armies are within a certain bv range from each other - [[Launching an operation|attack]] may occur.There are several ways to fullfill the criteria and get into a game.&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
Being [[active]] openly announces your willingness to commit to any game.There's a 30 second delay between going active and getting information about opponents,basically giving them a free strike.Atacking an opponent, that's going active and can't see you, is reffered to as blinding.&lt;br /&gt;
In general it means the following,active player is to choose the target planet,which army to use(if there's more than one match),which operation to launch(if there are more than one) and whether to do that or not.This is in addition to [[components]] and [[Flu (influence)|influence]] every active army generate.This is ofset by the fact that your opponents have the same advantage upon your activation.&lt;br /&gt;
&lt;br /&gt;
Blinding is the desired method of getting a game.It overrides any player arrangements except for the following:&lt;br /&gt;
&lt;br /&gt;
'''Tutorial'''&lt;br /&gt;
&lt;br /&gt;
For training purposes,tutorial can only be played between two active players.To avoid being blinded player going active for a tutorial should state his intention as well as BV then go active with that army only.&lt;br /&gt;
&lt;br /&gt;
'''Retask'''&lt;br /&gt;
&lt;br /&gt;
Retasking is essentially relaunching an operation that was cancelled for whatever reason.Retasking is not mandatory, unless cancelled by a stuff member, and requires a mutual agreement by the players.There are no limitations on retasking as long as all participating players agree.&lt;br /&gt;
&lt;br /&gt;
Retasking players must announce their intention as well as bv of the army, then go active with that army only.&lt;br /&gt;
&lt;br /&gt;
=== Arranging ===&lt;br /&gt;
Arranging is a way of getting a game with a specific person wihtout going active.Both players must agree on an operation and bv beforehand.Players agreement might include any other aspect they come up with.The common way to determine atacker is to use /roll command to roll 2D6,winner gets the atack.It's considered good sportsmanship to choose a target planet that both players have a share of,but it's not mandatorry unless it was specifically mentioned.&lt;br /&gt;
'''Players arranging a game are required to use atack from reserve operations'''.These operations allow for starting a game without going active.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=346</id>
		<title>Game types</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=346"/>
		<updated>2013-03-22T10:43:12Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: /* Blinding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Matchmaking ==&lt;br /&gt;
MekWars software keeps track of armies eligibility for various [[operations]] as well as their [[:Category:MekWars_mechanisms|BVs]].If atacker is legal to launch an operation, defender is legal to defend this atack and both armies are within a certain bv range from each other - [[Launching an operation|attack]] may occur.There are several ways to fullfill the criteria and get into a game.&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
Being [[active]] openly announces your willingness to commit to any game.There's a 30 second delay between going active and getting information about opponents,basically giving them a free strike.Atacking an opponent, that's going active and can't see you, is reffered to as blinding.&lt;br /&gt;
In general it means the following,active player is to choose the target planet,which army to use(if there's more than one match),which operation to launch(if there are more than one) and whether to do that or not.This is in addition to [[components]] and [[Flu (influence)|influence]] every active army generate.This is ofset by the fact that your opponents have the same advantage upon your activation.&lt;br /&gt;
&lt;br /&gt;
Blinding is the desired method of getting a game.It overrides any player arrangements except for the following:&lt;br /&gt;
&lt;br /&gt;
'''Tutorial'''&lt;br /&gt;
&lt;br /&gt;
For training purposes,tutorial can only be played between two active players.To avoid being blinded player going active for a tutorial should state his intention as well as [[:Category:MekWars_mechanisms|BV]] then go active with that army only.&lt;br /&gt;
&lt;br /&gt;
'''Retask'''&lt;br /&gt;
&lt;br /&gt;
Retasking is essentially relaunching an operation that was cancelled for whatever reason.Retasking is not mandatory, unless cancelled by a stuff member, and requires a mutual agreement by the players.There are no limitations on retasking as long as all participating players agree.&lt;br /&gt;
&lt;br /&gt;
Retasking players must announce their intention as well as bv of the army, then go active with that army only.&lt;br /&gt;
&lt;br /&gt;
=== Arranging ===&lt;br /&gt;
Arranging is a way of getting a game with a specific person wihtout going active.Both players must agree on an operation and bv beforehand.Players agreement might include any other aspect they come up with.The common way to determine atacker is to use /roll command to roll 2D6,winner gets the atack.It's considered good sportsmanship to choose a target planet that both players have a share of,but it's not mandatorry unless it was specifically mentioned.&lt;br /&gt;
'''Players arranging a game are required to use atack from reserve operations'''.These operations allow for starting a game without going active.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Talk:Game_types&amp;diff=345</id>
		<title>Talk:Game types</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Talk:Game_types&amp;diff=345"/>
		<updated>2013-03-21T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: Created page with &amp;quot;Still in development.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still in development.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=344</id>
		<title>Game types</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Game_types&amp;diff=344"/>
		<updated>2013-03-21T12:16:18Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: Created page with &amp;quot;== Matchmaking == MekWars software keeps track of armies eligibility for various operations as well as their BVs.If atacker is legal to la...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Matchmaking ==&lt;br /&gt;
MekWars software keeps track of armies eligibility for various [[operations]] as well as their [[:Category:MekWars_mechanisms|BVs]].If atacker is legal to launch an operation, defender is legal to defend this atack and both armies are within a certain bv range from each other - [[Launching an operation|attack]] may occur.There are several ways to fullfill the criteria and get into a game.&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
Being [[active]] openly announces your willingness to commit to any game.There's a 30 second delay between going active and getting information about opponents,basically giving them a free strike.Atacking an opponent, that's going active and can't see you, is reffered to as blinding.&lt;br /&gt;
In general it means the following,active player is to choose the target planet,which army to use(if there's more than one match),which operation to launch(if there are more than one) and whether to do that or not.This is in addition to [[components]] and [[Flu (influence)|influence]] every active army generate.This is ofset by the fact that your opponents have the same advantage upon your activation.&lt;br /&gt;
&lt;br /&gt;
Blinding is the desired method of getting a game.It overrides any player arrangements except for the following:&lt;br /&gt;
&lt;br /&gt;
'''Tutorial'''&lt;br /&gt;
&lt;br /&gt;
For training purposes,tutorial can only be played between two active players.To avoid being blinded player going active for a tutorial should state his intention as well as [[:Category:MekWars_mechanisms|BV]] then go active with that army only.&lt;br /&gt;
&lt;br /&gt;
'''Retask'''&lt;br /&gt;
&lt;br /&gt;
=== Arranging ===&lt;br /&gt;
Arranging is a way of getting a game with a specific person wihtout going active.Both players must agree on an operation and bv beforehand.Players agreement might include any other aspect they come up with.The common way to determine atacker is to use /roll command to roll 2D6,winner gets the atack.It's considered good sportsmanship to choose a target planet that both players have a share of,but it's not mandatorry unless it was specifically mentioned.&lt;br /&gt;
'''Players arranging a game are required to use atack from reserve operations'''.These operations allow for starting a game without going active.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Black_Market&amp;diff=343</id>
		<title>Black Market</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Black_Market&amp;diff=343"/>
		<updated>2013-03-21T10:17:22Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: Created page with &amp;quot; == Common factory == Common factory is the place where you buy units,produced by various independant manufacturers across the Inner Sphere.It's accessible via common factory ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Common factory ==&lt;br /&gt;
Common factory is the place where you buy units,produced by various independant manufacturers across the Inner Sphere.It's accessible via common factory tab.Unit model is determined randomly using appropriate '''rare''' [[Buildatble|buildtable]].&lt;br /&gt;
An auction for the upcoming unit(s) is held every [[:Category:MekWars_mechanisms|tick]].Only players with non-negative number of free bays participate (even though it's technically possible to bid in advance) and the unit goes to the highest bider.Common factory produces a single unit each tick,excessive units from house bays also end up here,that's the reason there are sometimes more than one unit per tick for sale.&lt;br /&gt;
[[File:BM.jpg|200px|thumb|left|Common Factory screen]]&lt;br /&gt;
&lt;br /&gt;
*Unit column gives a type of a unit for sale,the actual model is hidden.&lt;br /&gt;
*Minimum bid column is just what it says,you can't bid less than that.&lt;br /&gt;
*Ticks is the number of ticks till the auction for the the unit,0 ticks means the auction is to occur at the end of the current tick.&lt;br /&gt;
*Your bid is how much you've bid for a unit.&lt;br /&gt;
*Place bid pops up a window to type your bid in,it costs 20 [[Flu (influence)|flu]] to bid.&lt;br /&gt;
*Remove bid allows you to remove a bid,should you change your mind(you don't get flu back).&lt;br /&gt;
*Sell unit\Remove unit.Players can't sell their units in the current setting.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:BM.jpg&amp;diff=342</id>
		<title>File:BM.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:BM.jpg&amp;diff=342"/>
		<updated>2013-03-21T09:27:23Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: Black Market screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Market screenshot&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=341</id>
		<title>Subfactions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Subfactions&amp;diff=341"/>
		<updated>2013-03-21T08:46:36Z</updated>

		<summary type="html">&lt;p&gt;Mcmadmax: Created page with &amp;quot; == Player Status ==  A combination of a player's faction and subfaction,sometimes reffered to as ''tier'',determine units and operations one has access to. An overall impact ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Player Status ==&lt;br /&gt;
&lt;br /&gt;
A combination of a player's faction and subfaction,sometimes reffered to as ''tier'',determine units and operations one has access to. An overall impact on the campaign is also affected by a player's status.&lt;br /&gt;
The higher the tier,the more rules,both Battletech and MekWars,are involved.It's up to a player to choose status he's most comfortable with.&lt;br /&gt;
&lt;br /&gt;
=== Solaris(Tier 0) ===&lt;br /&gt;
Solaris faction is the very place to learn Battletech as well as the basics of MekWars.Every player starts in this faction and is required to play 2-3 games in order to be able to graduate from Solaris and join one of the playing factions.Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game.&lt;br /&gt;
Solaris players have access to all types of vehicles,infantry,conventional and aerospace fighters and light-medium-heavy meks.They don't have access to dropships and assault meks.Solaris players can't loose\acquire any units,but have an ability to reset their unit rooster at will.&lt;br /&gt;
Solaris players have an access to a limited number of [[Tier_0_ops|operations]] that have no impact on the campaign.Reward for these operations is also tiny.&lt;br /&gt;
&lt;br /&gt;
Solaris player can't atack anyone but another solaris player,meaning the only way to get a game is to [[Game types|arrange one]].Solaris faction is desgined for training,it's advised to stay in SOL till you are familiar with interface,but to [[Defection|defect]] to a playing faction,once you've got the basics.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to have solaris account in addition to their main account.'''This is for training purposes only'''.It's not allowed to be active with both accounts simultaniously.&lt;br /&gt;
&lt;br /&gt;
=== Regular commander(Tier 1) ===&lt;br /&gt;
Regular commander(Rookie in MERC faction) gain access to a broader [[Tier_1_ops|operation list]],these operations allow them to affect the campaign as well as be affected by it.Regular commanders learn how to maintain their units and buy replacements, having eanrned 300xp they gain access to [[Black Market|common factory]].They gain an option to lease additional [[:Category:MekWars_mechanisms|bays]],but have to pay an [[upkeep]] cost.Player can now buy units from factories,provided there are enough [[:Category:MekWars_mechanisms|components]], and requisition units from house bays.Regular commander can attack whoever qualifies for defence of the operation.Regulars can gain assault meks(via salvage,house trades or common factory)and even use them.Once in a playing faction,player can coordinate\trade with his factionmates.&lt;br /&gt;
&lt;br /&gt;
Regular commanders have no access to assault mek\dropship factories.Their direct impact on a faction performance is limited.'''Regular commander can't be the target of a high stake operation.''' &lt;br /&gt;
Players must have at least 100xp and be a member of a playing faction in order to qualify for regular.Server rollback or a [[Rules#5. Punishments|strike]] might force one back in SOL.&lt;br /&gt;
&lt;br /&gt;
Every playing faction member starts as a regular commander and retains this status for as long as he wants to.&lt;br /&gt;
&lt;br /&gt;
=== Frontline commander(Tier 2) ===&lt;br /&gt;
Frontline commander(a member of one of the famous mercenary units in MERC faction) can launch each and every operation his faction has access to,as well as be the target of these.Frontline commander has a large impact on his faction performance.These are the ones who basically decide the outcome of the campaign.&lt;br /&gt;
&lt;br /&gt;
Frontline commanders gain access to assault mek\dropship factories,and can now use them on a regualr basis.Their [[Tier_2_ops|operaion list]] includes high stake operations as well as operations with artillery support.&lt;br /&gt;
&lt;br /&gt;
In roder to qualify for frontline promotion,player must have at least 1000xp and an [[:Category:MekWars_mechanisms|ELO]] greater than 1550.Frontline commander promotion may be requested any time,as long as player qualifies for it.Should frontline commander's ELO drop below 1500,he looses access to all operations but those legal for regular commander until his ELO exceeds 1500.&lt;/div&gt;</summary>
		<author><name>Mcmadmax</name></author>
		
	</entry>
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