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	<id>http://www.mekwars.org/mediawiki-1.34.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jackal</id>
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	<updated>2026-04-12T12:49:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Factions&amp;diff=382</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Factions&amp;diff=382"/>
		<updated>2013-03-25T00:33:22Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_cc.png|180px|thumb|left]]||&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese, Russian&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_dc.png|180px|thumb|left]]||&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese, Scandinavian, Arab&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fs.png|180px|thumb|left]]||&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fwl.png|180px|thumb|left]]||&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state to be founded, and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_lc.png|180px|thumb|left]]||&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Factions&amp;diff=381</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Factions&amp;diff=381"/>
		<updated>2013-03-25T00:23:26Z</updated>

		<summary type="html">&lt;p&gt;Jackal: Created page with &amp;quot;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_cc.png|180px|thumb|left]]||&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese, Russian&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_dc.png|180px|thumb|left]]||&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese, Scandinavian, Arab&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fs.png|180px|thumb|left]]||&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fwl.png|180px|thumb|left]]||&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_lc.png|180px|thumb|left]]||&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=380</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=380"/>
		<updated>2013-03-24T23:13:09Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_cc.png|180px|thumb|left]]||&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese, Russian&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_dc.png|180px|thumb|left]]||&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese, Scandinavian, Arab&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fs.png|180px|thumb|left]]||&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_fwl.png|180px|thumb|left]]||&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crest_major_lc.png|180px|thumb|left]]||&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=379</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=379"/>
		<updated>2013-03-24T19:38:26Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_cc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese, Russian&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_dc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese, Scandinavian, Arab&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_fs.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_fwl.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_lc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_lc.png&amp;diff=378</id>
		<title>File:Crest major lc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_lc.png&amp;diff=378"/>
		<updated>2013-03-24T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_fwl.png&amp;diff=377</id>
		<title>File:Crest major fwl.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_fwl.png&amp;diff=377"/>
		<updated>2013-03-24T19:36:27Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_fs.png&amp;diff=376</id>
		<title>File:Crest major fs.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_fs.png&amp;diff=376"/>
		<updated>2013-03-24T19:36:04Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=375</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=375"/>
		<updated>2013-03-24T19:35:10Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_cc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese, Russian&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_dc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese, Scandinavian, Arab&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=374</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=374"/>
		<updated>2013-03-24T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_cc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Crest_major_dc.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=373</id>
		<title>File:Crest major cc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=373"/>
		<updated>2013-03-24T19:32:58Z</updated>

		<summary type="html">&lt;p&gt;Jackal: Jackal uploaded a new version of &amp;amp;quot;File:Crest major cc.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_dc.png&amp;diff=372</id>
		<title>File:Crest major dc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_dc.png&amp;diff=372"/>
		<updated>2013-03-24T19:32:31Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=371</id>
		<title>File:Crest major cc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=371"/>
		<updated>2013-03-24T19:29:17Z</updated>

		<summary type="html">&lt;p&gt;Jackal: Jackal uploaded a new version of &amp;amp;quot;File:Crest major cc.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=370</id>
		<title>File:Crest major cc.png</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=File:Crest_major_cc.png&amp;diff=370"/>
		<updated>2013-03-24T19:26:17Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=368</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=368"/>
		<updated>2013-03-24T18:40:03Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
* Ruling Family: Liao&lt;br /&gt;
* Head of State Title: Chancellor&lt;br /&gt;
* Government:  Military Dictatorship&lt;br /&gt;
* Primary Ethnic Group(s):  Chinese&lt;br /&gt;
* Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
* Ruling Family: Kurita&lt;br /&gt;
* Head of State Title: Coordinator&lt;br /&gt;
* Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
* Primary Ethnic Group(s):  Japanese&lt;br /&gt;
* Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
* Ruling Family: Davion&lt;br /&gt;
* Head of State Title: First Prince&lt;br /&gt;
* Government:  Constitutional Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
* Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
* Ruling Family: Marik&lt;br /&gt;
* Head of State Title: Captain-General&lt;br /&gt;
* Government:  Representative Republic (currently under martial law)&lt;br /&gt;
* Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
* Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
* Ruling Family: Steiner&lt;br /&gt;
* Head of State Title: Archon&lt;br /&gt;
* Government:  Feudal Monarchy&lt;br /&gt;
* Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
* Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=340</id>
		<title>MegaMek Terrain</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=340"/>
		<updated>2013-02-28T14:08:42Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrain Definitions for MegeMek Net.&lt;br /&gt;
&lt;br /&gt;
'''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.&lt;br /&gt;
&lt;br /&gt;
'''Hill''': Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.&lt;br /&gt;
&lt;br /&gt;
'''Depression''': Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.&lt;br /&gt;
&lt;br /&gt;
'''Ice''': Ice covered land or ice that does not have liquid water beneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lava''': Molten rock. Can damage or destroy units that come into contact with it. Adds heat to meks that walk or run across it.&lt;br /&gt;
&lt;br /&gt;
'''Trees or Woods''': Hexes containing trees or dense plants of some sort. Two kinds. Light and Heavy. Impedes movement,  can block line of sight. Units in woods are harder to hit.&lt;br /&gt;
&lt;br /&gt;
'''Swamp''': Marshy wetlands. Meks and non-hover vehicles may become stuck if moving across swamps.&lt;br /&gt;
&lt;br /&gt;
'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement.&lt;br /&gt;
&lt;br /&gt;
'''Water''': Liquid water that is at least one level deep.  Hover vehicles can enter a water hex (traveling on the surface) same as a clear hex.  Meks entering water will be partially or completely submerged (depending on water depth) and must make a successful piloting roll or fall.  Any open hit locations submerged will be flooded and any systems in that hit location are considered destroyed until the end of the game.&lt;br /&gt;
&lt;br /&gt;
'''Water (Frozen)''': Water terrain with a covering of ice.  Frozen water has CF like buildings and units that exceed the CF of the ice will fall through.  Additionally, units crossing frozen water have a 1-in-6 (16.65%) chance of breaking through regardless of tonnage.  Units that jump onto ice have a 3 in 6 (50%) chance of breaking through.&lt;br /&gt;
 &lt;br /&gt;
The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain Terrain Map Types]]&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=339</id>
		<title>MegaMek Terrain</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=339"/>
		<updated>2013-02-25T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrain Definitions for MegeMek Net.&lt;br /&gt;
&lt;br /&gt;
'''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.&lt;br /&gt;
&lt;br /&gt;
'''Hill''': Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.&lt;br /&gt;
&lt;br /&gt;
'''Depression''': Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.&lt;br /&gt;
&lt;br /&gt;
'''Ice''': Ice covered land or ice that does not have liquid water beneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lava''': Molten rock. Can damage or destroy units that come into contact with it. Adds heat to meks that walk or run across it.&lt;br /&gt;
&lt;br /&gt;
'''Trees or Woods''': Hexes containing trees or dense plants of some sort. Two kinds. Light and Heavy. Impedes movement,  can block line of sight. Units in woods are harder to hit.&lt;br /&gt;
&lt;br /&gt;
'''Swamp''': Marshy wetlands. Meks and non-hover vehicles may become stuck if moving across swamps.&lt;br /&gt;
&lt;br /&gt;
'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement.&lt;br /&gt;
&lt;br /&gt;
'''Water''': Liquid water that is at least one level deep.  Hover vehicles can enter a water hex (traveling on the surface) same as a clear hex.  Meks entering water will be partially or completely submerged (depending on water depth) and must make a successful piloting roll or fall.  Any open hit locations submerged will be flooded and any systems in that hit location are considered destroyed until the end of the game.&lt;br /&gt;
&lt;br /&gt;
'''Water (Frozen)''': Water terrain with a covering of ice.  Frozen water has CF like buildings and units that exceed the CF of the ice will fall through.  Additionally, units crossing frozen water have a 1 in 6 chance of breaking through regardless of tonnage.  Units that jump onto ice have a 2 in 6 chance of breaking through.&lt;br /&gt;
 &lt;br /&gt;
The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain Terrain Map Types]]&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=338</id>
		<title>MegaMek Terrain</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=MegaMek_Terrain&amp;diff=338"/>
		<updated>2013-02-25T20:35:21Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terrain Definitions for MegeMek Net.&lt;br /&gt;
&lt;br /&gt;
'''Building''': Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.&lt;br /&gt;
&lt;br /&gt;
'''Hill''': Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.&lt;br /&gt;
&lt;br /&gt;
'''Depression''': Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.&lt;br /&gt;
&lt;br /&gt;
'''Ice''': Ice covered land or ice that does not have liquid water beneath it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lava''': Molten rock. Can damage or destroy units that come into contact with it. Adds heat to meks that walk or run across it.&lt;br /&gt;
&lt;br /&gt;
'''Trees or Woods''': Hexes containing trees or dense plants of some sort. Two kinds. Light and Heavy. Impedes movement,  can block line of sight. Units in woods are harder to hit.&lt;br /&gt;
&lt;br /&gt;
'''Swamp''': Marshy wetlands. Meks and non-hover vehicles may become stuck if moving across swamps.&lt;br /&gt;
&lt;br /&gt;
'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement.&lt;br /&gt;
&lt;br /&gt;
'''Water''': Liquid water that is at least one level deep.  Hover vehicles can enter as though water is a clear hex.  Meks entering water will be partially or completely submerged (depending on water depth) and must make a successful piloting roll or fall.  Any open hit locations submerged will be flooded and any systems in that hit location are considered destroyed until the end of the game.&lt;br /&gt;
&lt;br /&gt;
'''Water (Frozen)''': Water terrain with a covering of ice.  Frozen water has CF like buildings and units that exceed the CF of the ice will fall through.  Additionally, units crossing frozen water have a 1 in 6 chance of breaking through regardless of tonnage.  Units that jump onto ice have a 2 in 6 chance of breaking through.&lt;br /&gt;
 &lt;br /&gt;
The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain Terrain Map Types]]&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=292</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=292"/>
		<updated>2013-02-17T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are the nation-states at war in MekWars. What faction you choose will greatly influence your style of play; certain factions will have easier access to some units, that other factions won't have as easy access to; no units are prohibited per se, i.e. even though the ''Enforcer'' is a totem Federated Suns mek, and the FS players will pull them from their factories, if a player from another faction obtains one (say, from battlefield salvage) that ''Enforcer'' will not work any differently than it did before. &lt;br /&gt;
&lt;br /&gt;
++Work in progress.++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Liao&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Chancellor&lt;br /&gt;
&lt;br /&gt;
Government:  Military Dictatorship&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Chinese&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Kurita&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Coordinator&lt;br /&gt;
&lt;br /&gt;
Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Japanese&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Davion&lt;br /&gt;
&lt;br /&gt;
Head of State Title: First Prince&lt;br /&gt;
&lt;br /&gt;
Government:  Constitutional Monarchy&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those who fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Marik&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Captain-General&lt;br /&gt;
&lt;br /&gt;
Government:  Representative Republic (currently under martial law)&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Steiner&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Archon&lt;br /&gt;
&lt;br /&gt;
Government:  Feudal Monarchy&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=290</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=290"/>
		<updated>2013-02-17T22:13:39Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Liao&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Chancellor&lt;br /&gt;
&lt;br /&gt;
Government:  Military Dictatorship&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Chinese&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Kurita&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Coordinator&lt;br /&gt;
&lt;br /&gt;
Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Japanese&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Davion&lt;br /&gt;
&lt;br /&gt;
Head of State Title: First Prince&lt;br /&gt;
&lt;br /&gt;
Government:  Constitutional Monarchy&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Marik&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Captain-General&lt;br /&gt;
&lt;br /&gt;
Government:  Representative Republic (currently under martial law)&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lyran Commonwealth'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Steiner&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Archon&lt;br /&gt;
&lt;br /&gt;
Government:  Feudal Monarchy&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=289</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=289"/>
		<updated>2013-02-17T22:13:11Z</updated>

		<summary type="html">&lt;p&gt;Jackal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Capellan Confederation'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Liao&lt;br /&gt;
&lt;br /&gt;
Head of State Title: Chancellor&lt;br /&gt;
&lt;br /&gt;
Government:  Military Dictatorship&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Chinese&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Draconis Combine'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Kurita&lt;br /&gt;
Head of State Title: Coordinator&lt;br /&gt;
Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
Primary Ethnic Group(s):  Japanese&lt;br /&gt;
Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Federated Suns'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Davion&lt;br /&gt;
&lt;br /&gt;
Head of State Title: First Prince&lt;br /&gt;
&lt;br /&gt;
Government:  Constitutional Monarchy&lt;br /&gt;
&lt;br /&gt;
Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
&lt;br /&gt;
Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Free Worlds Republic'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Marik&lt;br /&gt;
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Head of State Title: Captain-General&lt;br /&gt;
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Government:  Representative Republic (currently under martial law)&lt;br /&gt;
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Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
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Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
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The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
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'''Lyran Commonwealth'''&lt;br /&gt;
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Ruling Family: Steiner&lt;br /&gt;
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Head of State Title: Archon&lt;br /&gt;
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Government:  Feudal Monarchy&lt;br /&gt;
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Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
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Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
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The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=288</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Category:Factions&amp;diff=288"/>
		<updated>2013-02-17T22:10:15Z</updated>

		<summary type="html">&lt;p&gt;Jackal: Guide to the major MegaMekNET factions.&lt;/p&gt;
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&lt;div&gt;Work in progress.&lt;br /&gt;
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'''Capellan Confederation'''&lt;br /&gt;
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Ruling Family: Liao&lt;br /&gt;
Head of State Title: Chancellor&lt;br /&gt;
Government:  Military Dictatorship &lt;br /&gt;
Primary Ethnic Group(s):  Chinese&lt;br /&gt;
Location: &amp;quot;South&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Capellan Confederation is the smallest of the 5 major successor states.  Over the last several centuries the Confederation has lost many worlds to its two aggressive neighbors, the Federated Suns and the Free Worlds Republic.  This constant state of siege has hardened the Capellans into a highly militaristic, centrally-planned society with a high level of emphasis on service to the State.  While harsh, the Capellan system is fairly meritocratic with all members of society having access to free education and a theoretically equal opportunity to rise through the ranks.&lt;br /&gt;
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'''Draconis Combine'''&lt;br /&gt;
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Ruling Family: Kurita&lt;br /&gt;
Head of State Title: Coordinator&lt;br /&gt;
Government:  Military Dictatorship (modeled on feudal Japan)&lt;br /&gt;
Primary Ethnic Group(s):  Japanese&lt;br /&gt;
Location: &amp;quot;North East&amp;quot; of Terra&lt;br /&gt;
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The Draconis Combine is the 2nd largest--and historically most aggressive--of the 5 major successor states.  The Combine is a highly militaristic society modeled on 19th century feudal Japan.  Combine teachings emphasize the bushido code--a system of honor practiced by the ancient samurai.  Combine soliders are among the most dedicated and skilled warriors in the Inner Sphere.  The Combine is bordered by the Federated Suns and Lyran Commonwealth, both of which are significant rivals.&lt;br /&gt;
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'''Federated Suns'''&lt;br /&gt;
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Ruling Family: Davion&lt;br /&gt;
Head of State Title: First Prince&lt;br /&gt;
Government:  Constitutional Monarchy&lt;br /&gt;
Primary Ethnic Group(s):  Very ethnically diverse, strong French and English influences&lt;br /&gt;
Location: &amp;quot;South East&amp;quot; of Terra&lt;br /&gt;
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The Federated Suns is the largest of the 5 major successor states.  An unusually liberal society for this war torn era, the Federated Suns places a high level of emphasis on individual rights and liberties.  Despite this progressive attitude regarding it's own citizens, the Federated Suns is one of the more aggressive powers in the Inner Sphere, an irony not lost on those fight against them.  The Federated Suns is bordered by the Draconis Combine and Capellan Confederation.&lt;br /&gt;
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'''Free Worlds Republic'''&lt;br /&gt;
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Ruling Family: Marik&lt;br /&gt;
Head of State Title: Captain-General&lt;br /&gt;
Government:  Representative Republic (currently under martial law)&lt;br /&gt;
Primary Ethnic Group(s):  Various south asian, east asian, and european groups&lt;br /&gt;
Location: &amp;quot;South West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Free Worlds League is the 4th largest successor state, distinguished both by being the first successor state founded and also by its unique form of government, which in certain ways resembles the old United Nations system on ancient Terra.  The League has a large legislative body--the League Parliament--that is made up of representatives from individual planets and which theoretically holds all the power of state.  The overall military commander of the League, known as the Captain-General, is supposed to serve at the pleasure of the Parliament, but a constant state of emergency during the centuries-long Succession Wars has morphed this title into the de facto ruler of the nation.  The Free Worlds League is bordered by the Lyran Commonwealth and Capellan Confederation.&lt;br /&gt;
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'''Lyran Commonwealth'''&lt;br /&gt;
&lt;br /&gt;
Ruling Family: Steiner&lt;br /&gt;
Head of State Title: Archon&lt;br /&gt;
Government:  Feudal Monarchy&lt;br /&gt;
Primary Ethnic Group(s):  German, Scottish, Indian&lt;br /&gt;
Location: &amp;quot;North West&amp;quot; of Terra&lt;br /&gt;
&lt;br /&gt;
The Lyran Commonwealth is the 3rd largest successor state, and arguably it's largest industrial power.  The Commonwealth has a system of government best described as a feudal monarchy, with a powerful hereditary leader, known as the Archon, and a strong nobility that oversees the provision of the Commonwealth's many worlds.  Despite this somewhat ridged form of government, Commonwealth citizens nevertheless enjoy a high level of rights and personal freedoms, a fact which has greatly contributed to the strength of the Lyran economy.&lt;/div&gt;</summary>
		<author><name>Jackal</name></author>
		
	</entry>
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