<?xml version="1.0"?>
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	<id>http://www.mekwars.org/mediawiki-1.34.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chaser</id>
	<title>MMNet Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.mekwars.org/mediawiki-1.34.1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chaser"/>
	<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php/Special:Contributions/Chaser"/>
	<updated>2026-04-12T09:13:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1785</id>
		<title>Operation/Pillage</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1785"/>
		<updated>2017-07-25T17:30:45Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OP COSTS 1K CBILLS 100FLU and 1 RP TO LAUNCH AND PAYS HORRIBLY FOR THE ATTACKER BEWARE. &lt;br /&gt;
&lt;br /&gt;
Range: 60 Max BV Difference (Flat): 150 &lt;br /&gt;
Deployment.&lt;br /&gt;
Side/Side 40 Center/Edge 4&lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
Base Money 1000 Attacker/ 2000 Defender Per BV 2.5(Attacker)2.273(Defender) cbills     &lt;br /&gt;
Loss (Percent) -15(Defender 0) Win (Flat) +15&lt;br /&gt;
BV Payment Penalty Min BV Destroyed 20% Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs 0&lt;br /&gt;
&lt;br /&gt;
Winning Attacker Pillages a unit from the bays or factories present on the planet attacked. Stops production for 10mintiks&lt;br /&gt;
&lt;br /&gt;
Winning Defender produces 40k components for factory on planet attacked. &lt;br /&gt;
&lt;br /&gt;
Land Base: 2 BV Mod: 2400&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
Salvage chance&lt;br /&gt;
Attacker 20 Defender 60&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assault&amp;diff=1784</id>
		<title>Operation/Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assault&amp;diff=1784"/>
		<updated>2017-07-25T17:18:29Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 60&lt;br /&gt;
&lt;br /&gt;
Min ELO 1525 &lt;br /&gt;
Min Exp 750&lt;br /&gt;
&lt;br /&gt;
Min 2 leveled Pilots&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
&lt;br /&gt;
Attacker and Defender get arty &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2400 Defender 2640&lt;br /&gt;
Per BV 2.083(Attacker)1.894(Defender) cbills&lt;br /&gt;
   &lt;br /&gt;
Loss (Percent) -15 Defender 0 &lt;br /&gt;
Win            +15 &lt;br /&gt;
&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
Min BV Destroyed 20%&lt;br /&gt;
Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 24&lt;br /&gt;
BV Mod: 400&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1783</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1783"/>
		<updated>2017-07-25T17:17:15Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money Attaker 2000 Defender 2500&lt;br /&gt;
Additional BV Comp (Divider) 2.5(Attacker)2.273(Defender) cbills&lt;br /&gt;
   &lt;br /&gt;
Loss    -15 (Defender 0)&lt;br /&gt;
Win     +15&lt;br /&gt;
&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
Min BV Destroyed 20%&lt;br /&gt;
Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1782</id>
		<title>Operation/Pillage</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1782"/>
		<updated>2017-07-24T20:16:34Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 60 Max BV Difference (Flat): 150 Cost Influence 30&lt;br /&gt;
Deployment.&lt;br /&gt;
Side/Side 40 Center/Edge 4&lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
Base Money 2000 Per BV 2.5(Attacker)2.273(Defender) cbills     &lt;br /&gt;
Loss (Percent) -15 Win (Flat) +15&lt;br /&gt;
BV Payment Penalty Min BV Destroyed 20% Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs 0&lt;br /&gt;
&lt;br /&gt;
Winning Attacker Pillages a unit from the bays or factories present on the planet attacked. &lt;br /&gt;
&lt;br /&gt;
Winning Defender produces 40k components for factory on planet attacked. &lt;br /&gt;
&lt;br /&gt;
Land Base: 2 BV Mod: 2400&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
Salvage chance&lt;br /&gt;
Attacker 40 Defender 60&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1781</id>
		<title>Operation/Pillage</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Pillage&amp;diff=1781"/>
		<updated>2017-07-24T20:16:18Z</updated>

		<summary type="html">&lt;p&gt;Chaser: Created page with &amp;quot;Range: 60 Max BV Difference (Flat): 150 Cost Influence 30 Deployment. Side/Side 40 Center/Edge 4  Reward  Base Money 2000 Per BV 2.5(Attacker)2.273(Defender) cbills      Loss ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 60 Max BV Difference (Flat): 150 Cost Influence 30&lt;br /&gt;
Deployment.&lt;br /&gt;
Side/Side 40 Center/Edge 4&lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
Base Money 2000 Per BV 2.5(Attacker)2.273(Defender) cbills     &lt;br /&gt;
Loss (Percent) -15 Win (Flat) +15&lt;br /&gt;
BV Payment Penalty Min BV Destroyed 20% Modifier to payout %30&lt;br /&gt;
RPs 0&lt;br /&gt;
Winning Attacker Pillages a unit from the bays or factories present on the planet attacked. &lt;br /&gt;
Winning Defender produces 40k components for factory on planet attacked. &lt;br /&gt;
Land Base: 2 BV Mod: 2400&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
Salvage chance&lt;br /&gt;
Attacker 40 Defender 60&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assault&amp;diff=1780</id>
		<title>Operation/Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Assault&amp;diff=1780"/>
		<updated>2017-07-24T20:10:59Z</updated>

		<summary type="html">&lt;p&gt;Chaser: Created page with &amp;quot;Range: 30 Max BV Difference (Flat): 150 Cost Influence 60  Min ELO 1525  Min Exp 750  Min 2 leveled Pilots  Deployment.   Side/Side 40 Center/Edge 4  Attacker and Defender get...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 60&lt;br /&gt;
&lt;br /&gt;
Min ELO 1525 &lt;br /&gt;
Min Exp 750&lt;br /&gt;
&lt;br /&gt;
Min 2 leveled Pilots&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
&lt;br /&gt;
Attacker and Defender get arty &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2400&lt;br /&gt;
Per BV 2.083(Attacker)1.894(Defender) cbills&lt;br /&gt;
   &lt;br /&gt;
Loss (Percent) -15&lt;br /&gt;
Win (Flat)     +15&lt;br /&gt;
&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
Min BV Destroyed 20%&lt;br /&gt;
Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 24&lt;br /&gt;
BV Mod: 400&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1779</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1779"/>
		<updated>2017-07-24T18:45:56Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2000&lt;br /&gt;
Per BV 2.5(Attacker)2.273(Defender) cbills&lt;br /&gt;
   &lt;br /&gt;
Loss (Percent) -15&lt;br /&gt;
Win (Flat)     +15&lt;br /&gt;
&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
Min BV Destroyed 20%&lt;br /&gt;
Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1778</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1778"/>
		<updated>2017-07-24T18:45:34Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2000&lt;br /&gt;
Per BV 2.5(Attacker)2.273(Defender) cbills&lt;br /&gt;
   Loss (Percent) -15&lt;br /&gt;
   Win (Flat)     +15&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
Min BV Destroyed 20%&lt;br /&gt;
Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1777</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1777"/>
		<updated>2017-07-24T18:45:22Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Deployment. &lt;br /&gt;
&lt;br /&gt;
Side/Side 40&lt;br /&gt;
Center/Edge 4&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2000&lt;br /&gt;
Per BV 2.5(Attacker)2.273(Defender) cbills&lt;br /&gt;
   Loss (Percent) -15&lt;br /&gt;
   Win (Flat)     +15&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
   Min BV Destroyed 20%&lt;br /&gt;
   Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1776</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1776"/>
		<updated>2017-07-24T18:44:55Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Deployment. Side/Side 40&lt;br /&gt;
            Center/Edge 4&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base Money 2000&lt;br /&gt;
Per BV 2.5(Attacker)2.273(Defender) cbills&lt;br /&gt;
   Loss (Percent) -15&lt;br /&gt;
   Win (Flat)     +15&lt;br /&gt;
BV Payment Penalty &lt;br /&gt;
   Min BV Destroyed 20%&lt;br /&gt;
   Modifier to payout %30&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Land&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;br /&gt;
&lt;br /&gt;
Pushed Salvage Change 40 Scrap 20&lt;br /&gt;
&lt;br /&gt;
Salvage chance&lt;br /&gt;
&lt;br /&gt;
Attacker 40 Defender 50&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1775</id>
		<title>Operation/Skirmish</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Skirmish&amp;diff=1775"/>
		<updated>2017-07-24T18:36:46Z</updated>

		<summary type="html">&lt;p&gt;Chaser: Created page with &amp;quot;Range: 30 Max BV Difference (Flat): 150 Cost Influence 30  Reward Base Money 2000    Loss (Percent) -15    Win (Flat)     +15  RPs Winner 2  Base: 8 BV Mod: 1200&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Range: 30&lt;br /&gt;
Max BV Difference (Flat): 150&lt;br /&gt;
Cost Influence 30&lt;br /&gt;
&lt;br /&gt;
Reward&lt;br /&gt;
Base Money 2000&lt;br /&gt;
   Loss (Percent) -15&lt;br /&gt;
   Win (Flat)     +15&lt;br /&gt;
&lt;br /&gt;
RPs&lt;br /&gt;
Winner 2&lt;br /&gt;
&lt;br /&gt;
Base: 8&lt;br /&gt;
BV Mod: 1200&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1774</id>
		<title>Operations</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operations&amp;diff=1774"/>
		<updated>2017-07-24T18:26:14Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operation Types:&lt;br /&gt;
&lt;br /&gt;
'''''Training''''': Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
&lt;br /&gt;
'''''Skimish''''': Initial attacks on planet and low level skirmishes to slowly gain control of the planet.&lt;br /&gt;
&lt;br /&gt;
'''''Assaults''''': Major Attacks intended to conquer a planet in 2 or 3 major battles.&lt;br /&gt;
&lt;br /&gt;
'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{OperationTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LITTLE THINGS&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
Scrapping expensive. Scrapping is 2x the cost of a unit, donating is disabled.&lt;br /&gt;
Force mod has been turned off.&lt;br /&gt;
Vehicle ops can now use up to 4 infantry of any type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Team Operations.''' have been removed due to lack of interest and confusion in peoples attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''! IMPORTANT NOTES !'''&lt;br /&gt;
# The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.&lt;br /&gt;
# Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.&lt;br /&gt;
# Counterattacks are disabled.&lt;br /&gt;
# Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players&lt;br /&gt;
# Victory Conditions &amp;quot;BV Ratio Percent&amp;quot; and &amp;quot;Destroy Enemy BV&amp;quot; are enabled for all operations and both must be met to trigger an automatic Victory.&lt;br /&gt;
# ALL Games are Double Blind.&lt;br /&gt;
# Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Template:OperationTable&amp;diff=1773</id>
		<title>Template:OperationTable</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Template:OperationTable&amp;diff=1773"/>
		<updated>2017-07-24T18:23:26Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:10%&amp;quot; | Operation Type&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:10%&amp;quot; | Operation&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:80%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Training''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Ground Tutorial|Ground Tutorial]]&lt;br /&gt;
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Aero Tutorial|Aero Tutorial]]&lt;br /&gt;
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Skirmish''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Skirmish|Skirmish]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Skirmishes are required to allow Assault operations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Assault''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Assault|Assault]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to take a significant portion of the land. Requires the attacker to have at least some foothold on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Pillage''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Pillage|Pillage]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is allowed. Used to raid a factory world to capture a unit.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Aero''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Aero Sortie|Aero Sortie]]&lt;br /&gt;
|  | An aerospace-only attack of 2 or more aero units. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Black Water Navy|Black Water Navy]]&lt;br /&gt;
|  | Large-scale aero battle involving assault drop ships.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Template:OperationTable&amp;diff=1772</id>
		<title>Template:OperationTable</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Template:OperationTable&amp;diff=1772"/>
		<updated>2017-07-24T18:22:58Z</updated>

		<summary type="html">&lt;p&gt;Chaser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:10%&amp;quot; | Operation Type&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:10%&amp;quot; | Operation&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width:80%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Training''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Ground Tutorial|Ground Tutorial]]&lt;br /&gt;
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Aero Tutorial|Aero Tutorial]]&lt;br /&gt;
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Skirmish''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Skirmish|Skirmish]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Skirmishes are required to allow Assault operations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Assault''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Assault|Assault]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to take a significant portion of the land. Requires the attacker to have at least some foothold on the planet.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Pillage''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Pillage|Pillage]]&lt;br /&gt;
|  | An attack by 4 Mechs/Vehicles infantry is allowed. Used to raid a factory world to capture a unit.  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; font-size:10pt;&amp;quot; | ''Aero''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Aero Sortie|Aero Sortie]]&lt;br /&gt;
|  | An aerospace-only attack of 2 or more aero units. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Pirate Sortie|Pirate Sortie]]&lt;br /&gt;
|  | Aerospace-only attack of pirates involving 2 or more aero units.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[Operation/Black Water Navy|Black Water Navy]]&lt;br /&gt;
|  | Large-scale aero battle involving assault drop ships.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1726</id>
		<title>Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1726"/>
		<updated>2017-05-11T19:11:39Z</updated>

		<summary type="html">&lt;p&gt;Chaser: /* Survivalist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires [[Resources|Pilot XP]]. &lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
=== Gunnery Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +20%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Gunnery ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Melee Specialist ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0). &lt;br /&gt;
*'''BV Modifier:''' +1 per ton of unit weight.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
=== Piloting Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +15%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Piloting ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Maneuvering Ace === &lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' You may sidestep like a quad Mech. You get a -1 to-hit modifier on skidding rolls. &lt;br /&gt;
*'''BV Modifier:''' +8 per point of top speed.&lt;br /&gt;
*'''Availability''': Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Dodge Maneuver ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.&lt;br /&gt;
*'''BV Modifier:''' +50&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
=== Pain Resistance ===&lt;br /&gt;
*'''XP Cost:''' 50 &lt;br /&gt;
*'''Effect:''' +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1. &lt;br /&gt;
*'''BV Modifier:''' +30 per ammo critical on the Mech.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
=== Astech ===&lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' Dramatically reduced repair costs for this unit. &lt;br /&gt;
*'''BV Modifier:''' Nil&lt;br /&gt;
*'''Availability''': Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Survivalist ===&lt;br /&gt;
*'''XP Cost:''' 30 &lt;br /&gt;
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.&lt;br /&gt;
*'''BV Modifier:''' 0&lt;br /&gt;
*'''Availability''': Mechs&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1725</id>
		<title>Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1725"/>
		<updated>2017-05-11T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;Chaser: /* Maneuvering Ace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires [[Resources|Pilot XP]]. &lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
=== Gunnery Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +20%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Gunnery ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Melee Specialist ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0). &lt;br /&gt;
*'''BV Modifier:''' +1 per ton of unit weight.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
=== Piloting Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +15%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Piloting ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Maneuvering Ace === &lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' You may sidestep like a quad Mech. You get a -1 to-hit modifier on skidding rolls. &lt;br /&gt;
*'''BV Modifier:''' +8 per point of top speed.&lt;br /&gt;
*'''Availability''': Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Dodge Maneuver ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.&lt;br /&gt;
*'''BV Modifier:''' +50&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
=== Pain Resistance ===&lt;br /&gt;
*'''XP Cost:''' 50 &lt;br /&gt;
*'''Effect:''' +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1. &lt;br /&gt;
*'''BV Modifier:''' +30 per ammo critical on the Mech.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
=== Astech ===&lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' Dramatically reduced repair costs for this unit. &lt;br /&gt;
*'''BV Modifier:''' Nil&lt;br /&gt;
*'''Availability''': Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Survivalist ===&lt;br /&gt;
*'''XP Cost:''' 30 &lt;br /&gt;
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.&lt;br /&gt;
*'''BV Modifier:''' Unknown &lt;br /&gt;
*'''Availability''': Mechs&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1724</id>
		<title>Pilot Skills</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Pilot_Skills&amp;diff=1724"/>
		<updated>2017-05-11T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;Chaser: /* Survivalist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires [[Resources|Pilot XP]]. &lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
=== Gunnery Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +20%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Gunnery ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Melee Specialist ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0). &lt;br /&gt;
*'''BV Modifier:''' +1 per ton of unit weight.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
== Piloting ==&lt;br /&gt;
=== Piloting Skill ===&lt;br /&gt;
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.&lt;br /&gt;
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.&lt;br /&gt;
*'''BV Modifier:''' +15%&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Natural Aptitude: Piloting ===&lt;br /&gt;
*'''XP Cost:''' 100&lt;br /&gt;
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)&lt;br /&gt;
*'''BV Modifier:''' None&lt;br /&gt;
*'''Availability''': All units&lt;br /&gt;
&lt;br /&gt;
=== Maneuvering Ace === &lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' You may sidestep like a quad Mech. You get a -1 to-hit modifier on skidding rolls. &lt;br /&gt;
*'''BV Modifier:''' +8 per point of top speed.&lt;br /&gt;
*'''Availability''': Biped Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Dodge Maneuver ===&lt;br /&gt;
*'''XP Cost:''' 150 &lt;br /&gt;
*'''Effect:''' You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.&lt;br /&gt;
*'''BV Modifier:''' +50&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
=== Pain Resistance ===&lt;br /&gt;
*'''XP Cost:''' 50 &lt;br /&gt;
*'''Effect:''' +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1. &lt;br /&gt;
*'''BV Modifier:''' +30 per ammo critical on the Mech.&lt;br /&gt;
*'''Availability''': Mechs&lt;br /&gt;
&lt;br /&gt;
==Campaign==&lt;br /&gt;
=== Astech ===&lt;br /&gt;
*'''XP Cost:''' 100 &lt;br /&gt;
*'''Effect:''' Dramatically reduced repair costs for this unit. &lt;br /&gt;
*'''BV Modifier:''' Nil&lt;br /&gt;
*'''Availability''': Mechs and Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Survivalist ===&lt;br /&gt;
*'''XP Cost:''' 30 &lt;br /&gt;
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.&lt;br /&gt;
*'''BV Modifier:''' Unknown &lt;br /&gt;
*'''Availability''': Mechs&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Ground_Assault&amp;diff=1624</id>
		<title>Operation/Ground Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Ground_Assault&amp;diff=1624"/>
		<updated>2017-04-21T14:30:10Z</updated>

		<summary type="html">&lt;p&gt;Chaser: /* Deployment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Ground Assault|Ground Assault]] is a larger-scale attack mission that requires an secure foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
*Both Attacker and Defender receive artillery&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2640&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
	<entry>
		<id>http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Assault&amp;diff=1623</id>
		<title>Operation/Drop Assault</title>
		<link rel="alternate" type="text/html" href="http://www.mekwars.org/mediawiki-1.34.1/index.php?title=Operation/Drop_Assault&amp;diff=1623"/>
		<updated>2017-04-21T14:28:57Z</updated>

		<summary type="html">&lt;p&gt;Chaser: Added Defender has small amount of artillery and mines to Deployment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack missions ([[Operation/Ground Incursion|Ground Incursion]] and [[Operation/Ground Assault|Ground Assault]]). As such this attack, alongside [[Operation/Drop Incursion|Drop Incursion]] form the first step in the process of conquering an enemy planet. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Force Description ==&lt;br /&gt;
==== Army Composition ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | BV Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:1Mek icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Meks Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:2Tank icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Vehicles Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:3Infantry icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Infantry Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | [[File:4Aero icon.png|72px]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Aeros Allowed&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Unit Restrictions ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Unit BV&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Max Tonnage Per Unit&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Minimum Walking MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Mimumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Maxiumum Jumping MP&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation Description ==&lt;br /&gt;
==== Valid Targets ====&lt;br /&gt;
*Any Non-capital World&lt;br /&gt;
&lt;br /&gt;
==== Deployment ====&lt;br /&gt;
*Random Deployment&lt;br /&gt;
*Chance for Deep&lt;br /&gt;
*Chance for one army center and one army edge&lt;br /&gt;
*Defender has small amount of artillery and mines&lt;br /&gt;
&lt;br /&gt;
==== Combatant Requirements ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Experience Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 750+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Rating Range&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1525+&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Attack Range (LY)&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Target Planet Hold %&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Influence Cost&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Payout ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 75px; height:40px;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 40%&amp;quot; | &lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Loser&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Attacker&lt;br /&gt;
! style=&amp;quot;text-align: center; font-weight: bold; width: 200px; font-size:16pt;&amp;quot; | Defender&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Land Exchange*&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base C-Bill Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2400&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2880&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Influence Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Base Experience Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;height:20px;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | Reward Points Payout&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center; font-size:12pt;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base values are further modified by win or loss, unit losses and other various modifiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
{{OperationsNav}}&lt;/div&gt;</summary>
		<author><name>Chaser</name></author>
		
	</entry>
</feed>