Defection

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Tuco
MegamekNET Campaign Operator
Posts: 2866
Joined: Wed Feb 13, 2008 10:23 pm

Defection

Post by Tuco »

The defection penalty is set to 100% of everything until the council agrees on a new setting. Note that this does not apply to defections from SOL.
When the injustice is great enough, Justice will lend me the strength needed to correct it.
None may stand against it.
It will shatter every barrier, sunder any shield, tear through any enchantment and lend its servant the power to pass sentence.
Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them.
It may unmake armies. It may sunder the thrones of gods.
Know that for ALL who betray Justice, I am their fate... and fate carries an Executioner's Axe.

Tuco
MegamekNET Campaign Operator
Posts: 2866
Joined: Wed Feb 13, 2008 10:23 pm

Re: Defection

Post by Tuco »

The Council has agreed on the following settings:

Loss of 75% of your units, 2 RPs flat and 1000 CBills flat.

Note that you will not lose any influence nor experience upon defecting
When the injustice is great enough, Justice will lend me the strength needed to correct it.
None may stand against it.
It will shatter every barrier, sunder any shield, tear through any enchantment and lend its servant the power to pass sentence.
Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them.
It may unmake armies. It may sunder the thrones of gods.
Know that for ALL who betray Justice, I am their fate... and fate carries an Executioner's Axe.

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