Cycle Reset tonight

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Spork
Mekwars Developer
Posts: 3904
Joined: Wed Feb 13, 2008 10:23 pm

Cycle Reset tonight

Post by Spork »

New Cycle Details

The Story
The 4th Succession war Capellan Confederation war was mostly an invasion of the Capellan Confederation by the Federated Suns and the Lyran Commonwealth engaged in a massive offensive against the Draconis Combine. The coordinated attacks cost the Capellan Confederation half it's territory and the Draconis Combine lost 50 worlds to the Lyran forces. Free Worlds League lost a portion of their coreward planets as well. Like the last cycle where we re-enacted the Andurien Crisis, this cycle we will re-enact the Lyran Commonwealth/Draconis Combine/Federated Suns 4th Succession war fronts with a twist.
The Steiner/Davion Alliance was cemented by the marriage between First Prince Hanse Davion and Archon-Designate Melissa Davion, beloved only child of Archon Katrina Steiner. In the FASA storyline Melissa is kidnapped by Capellan agents of the Maskirovka but rescued by agents of the Steiner Heimdall organization. Their marriage goes forward and the 4th Succession war creates the Federated Commonwealth super-state.
Our story?
The Lyran Commonwealth and Federated Suns alliance breaks down after Melissa Steiner-Davion is killed by assassins. The Maskirovka plant evidence that the Kuritan ISF (Internal Security Force) is responsible for her assassination. Katrina Steiner blames Hanse Davion for her daughter's death and ends the alliance. Taking advantage of the resources and coordination of the early alliance, Katrina hits both house Kurita and house Davion hard. Centuries of use of incompetent social generals ends and Katrina replaces dozens of Generals with more capable commanders and patriotic Lyran troops are enraged by the death of their beloved princess.
Decades of de-facto non-aggression between the two geographically isolated powers, the Federated Suns and Lyran Commonwealth, ends, and the two powerful militaries attack each other like jilted lovers. The LCAF (Lyran Commonwealth Armed Forces) shows uncharacteristic aggression and decisiveness in their attacks across the Combine front. The Federated Suns must end their attack into the Capellan Confederation and defend against Lyran and Kuritan aggression. Takashi Kurita, bewildered at being blamed for a plot and a murder he did not commit has no choice but to respond aggressively to Lyran attacks. Indeed, he takes the opportunity to attempt a knockout blow to his nation’s long time foe, the Federated Suns. Strange whispers and murmurs in the Periphery have organized almost all Periphery states, large and small, and encouraged them to take advantage of the chaotic situation.
The pieces of the game are set, the players are ready, plans and plots are in motion. Let the 4th Succession War begin.

Factions Involved
Federated Suns
Lyran Commonwealth
Draconis Combine
Periphery

The Free Worlds League and the Capellan Confederation are not active factions this cycle.

Victory Conditions:
1st Faction to 1000 Victory Points
Must exceed the 2nd Place faction by at least 250 points.
Notes on Victory Conditions: This is much scaled back from last cycle and others. We could have a very fast cycle. However, during this last cycle no faction earned more than 700ish victory points (until very recently) and only a few times did the 1st place faction exceed 300 victory points more than the 2nd place team.
If we have a particularly quick cycle, we will just re-start and see what happens again.

A Summary of the Changes

Blind Black Market: The Black Market has returned to being ‘blind.” Players will now only see the unit type “Mek, Vehicle or Aero” and weight class. This should reduce the prevalence of overuse of a handful of “superior” units and highly customized and tailored armies that tended to benefit the strongest players.
Changes to Pilot leveling: Players will no longer choose the skills and levels of the pilots. Pilots may automatically level when adequate experience is earned.
• Leveling cannot be avoided and players will not choose the skill or level gained.
• Role Playing skills do not count as pilot “levels” but may increase the BV of the unit per the skill
• Retirement allowed after 2 levels. (So you could retire at 3/4 or 4/3 if you so choose)
• Reduce chance to lose mech when a pilot retires, from to 25% from 50%
• Increase the base Roll to level from 100 to 300 (basically slow down the chance of a pilot getting a level) Previously pilots leveled like hotcakes. This will reduce that chance but its still a die roll after every game. How this works is a roll of a d100 if that was under your exp, you leveled or took a skill if possible. If you rolled over it or couldn't afford anything possible you didn't level. A d300 roll would mean a player would have only a 1 in 3 chance to level once they had 100 exp and it might take significantly more.
• Pilots can level asymmetrically. 4/3 or 2/5 if they are lucky with rolls is ok as people have no control. Symmetrical leveling is not needed because players would no longer be able to choose their levels.
• No More Green Pilots: While an interesting fixture in our games, 46/ and 5/5 pilots will provide significant disadvantages with the slowdown of pilot leveling. (see Base roll discussion above) The possibility for Green pilots has been removed.



Operation Changes:
Three ground operations exist. Skirmish, Assault and Pillage.
Skimish op is the basic attack operation. It requires at least 4 non-infantry combat units (including tols). Land exchange base is 8. Range is 30 Light years. This is the basic attack operation.
Assaults are planetary invasions: Requires 4 non-infantry combat units (including vtols) Requires a Pilot Skillsum of 8.5 (2 levels for every 4 units) Assaults can only be launched by an attacker than holds 20% of the target world. No more 0% held assaults. Payouts on assaults are significantly higher than Skirmishes. Base Land exchange is 24 and scales much more aggressively with higher BV’s yielding much higher gains than Skirmish does.
Pillage is a raid operation. Pillage is a factory world only attack that allows the attacker to force produce a unit from a factory on the target world if the attacker wins the game. That unit is placed in the attacker’s hangar. The Defender gains 40000 random unit components if they are victorious. Range is extended to 45 Light years. Land Exchange base is only 2 with limited scaling at higher BVs. The point is not to offer a long range strike to capture land but to ensure that there is always something to gain or lose when attacking or defending.

Aero Incursion: Unchanged form last cycle. 2+ Aero units. 2000-4500 BV. 30 Light year range. Limited Land Exchange.

Black Water Navy: The anything goes Aero operation. 2000+ BV 2+ units. No BV limit. Assault Aero (Dropships) available. AFR operation. Limited land exchange despite major resource requirements.

Tutorial: No changes

Tactical simulations: Ground, Aero & Artillery: Teaching tools remain.

Note: There is no Capital Assault or “Kingslayer” operation. Faction Capitals are not viable as targets this cycle.

Remove Aero Tutorial: To avoid forcing players to accept Aerospace fighters into their hangar when a small portion of players even bothered to play Aero, we have removed Aero from Solaris hangars. This also means that the Aero Tutorial is unnecessary.

Periphery is a Full Conquer Faction: The Periphery returns to full conquer status. There are no longer separate Periphery only operations. They operate with the same restrictions and rewards as the Great Houses. One note: The Periphery has received 7 “homeworlds.” This addresses the Periphery’s tenuous strategic position. They have some regions that may be isolated and completely conquered by a neighboring house and the P have no capacity to retake those worlds once lost. The Periphery will always have these “safe holds” from which to launch their pirate attacks against unsuspecting inner sphere powers.


Donation to the house bays has been disabled: To encourage less hangar cycling, more “playing with what you pull.” Donation to the house bays has been disabled. Units may be scrapped and units may be traded between players. To facilitate play activity parameters have changed.

Going active with negative bays: This is now permissible. Players may go active with up to -12 negative bays. This allows a player to fill their hangar and then receive salvage and still play. Players will still be unable to win bids from the Black Market or buy from bays with negative bays. Players can still us RP to receive a unit regardless of bay status. Players are HIGHLY discouraged from making it a habit to play with negative bays as a matter of course. Extra units should be given away or scrapped. The Council will monitor this decision closely for concerns.
Terrain Fixes: A number of worlds than were only one terrain were updated to have at least 2 terrains. If you notice any more please let the staff and/or the Council know and we will have that planet adjusted.
Never had much, grew up with nothing
But the music, well it was something
Been down and out, I've been on top of the world,
World that keeps on spinning on a turntable.

Spork
Mekwars Developer
Posts: 3904
Joined: Wed Feb 13, 2008 10:23 pm

Re: Cycle Reset tonight

Post by Spork »

Server is down for reset. Almost done.
Never had much, grew up with nothing
But the music, well it was something
Been down and out, I've been on top of the world,
World that keeps on spinning on a turntable.

Spork
Mekwars Developer
Posts: 3904
Joined: Wed Feb 13, 2008 10:23 pm

Re: Cycle Reset tonight

Post by Spork »

We are back up
Never had much, grew up with nothing
But the music, well it was something
Been down and out, I've been on top of the world,
World that keeps on spinning on a turntable.

Spork
Mekwars Developer
Posts: 3904
Joined: Wed Feb 13, 2008 10:23 pm

Re: Cycle Reset tonight

Post by Spork »

BETA is complete. Reset has been completed. Connect and fight!
Never had much, grew up with nothing
But the music, well it was something
Been down and out, I've been on top of the world,
World that keeps on spinning on a turntable.

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