
Fire!!!!!!!!!!!!
As I mentioned in the for the Sept 2021 cycle announcement, due to real life commitments, this cycle has been a fairly subtle change from the cycle before. Development for the next cycle is very much underway, however, and something I will be rolling out periodically are some features I want to test.
One of these tests, I've implemented today—I've turned on fires, which can now be set both intentionally and accidentally. Because the TacOps fire rules generate heavy smoke—something that I consider game breaking—I've also decided to use a special setting where fires won't generate smoke.
My hope these settings will provide a few more tactical options for dealing with opponents who camp in woods or in buildings.
Also, fire is just awesome. Who doesn't like fire?

Anyway, I've already tested this in-game and I can confirm it works as intended. Look forward to hearing your feedback!