Artillery units assigned as scenario addons are not working anymore. This is not a MMNet specific bug, as other SOs have reported the same.
The units transit to the MM-Lobby but once you start a game, you're stuck. Which makes me think something in the MM-logic changed once again...
Support Units broken
Moderators: Torren, Moderators
Support Units broken
When the injustice is great enough, Justice will lend me the strength needed to correct it.
None may stand against it.
It will shatter every barrier, sunder any shield, tear through any enchantment and lend its servant the power to pass sentence.
Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them.
It may unmake armies. It may sunder the thrones of gods.
Know that for ALL who betray Justice, I am their fate... and fate carries an Executioner's Axe.
None may stand against it.
It will shatter every barrier, sunder any shield, tear through any enchantment and lend its servant the power to pass sentence.
Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them.
It may unmake armies. It may sunder the thrones of gods.
Know that for ALL who betray Justice, I am their fate... and fate carries an Executioner's Axe.
-
- Mekwars Server Operator
- Posts: 61
- Joined: Sat Feb 16, 2008 6:43 am
Re: Support Units broken
The error comes when designating auto hit hexes. I can test turning off the auto hit hex option if needed, but that is where the bug seems to lie. Let me know what testing is needed and I can supply the appropriate logs.