MekWars: Dominion - Simple Campaign III

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MekWars: Dominion - Simple Campaign III

Post by TigerShark »



November 12, 2021

MekWars: Dominion is a MegaMek & MekWars campaign set in the 2765 era, just prior to the Star League Civil War. You may choose from any of the major factions of the time: Capellan Confederation, Draconis Combine, Federated Suns, Free Worlds League, Lyran Commonwealth, Rim Worlds Republic, or the Territorial States.

  • You may nominate one commander per full Lance. A full Lance is (4) non-support 'Mechs or vehicles.
  • Commanders are either the most-skilled unit in your army or the highest BV. The player may choose.
  • You may bring one Support Unit per (4) non-support 'Mechs or vehicles.
  • Minimum BV for games is 4,000 BV.
  • Players may request a "no Aero" game. If they request this from you, you may request that they don't bring (1) type of support, in return.
  • All games are arranged. Players discuss a BV range they wish to play in (ex.: 6,000 - 8,000 BV) Both players use the "roll" command in Main Chanel (type "/roll"). The winner announces the target planet and BV. The defender then builds to the terrain (within +/- 150 BV of the attacker) on that planet and announces their BV. The attackers sends and AFR ("attack from reserve").
  • If you are attacking a planet where you hold 0%, it is customary to allow the defender to attack for your next game if they are the winner. This is not mandatory, but a courtesy.
  • Aerospace Fighter
  • Artillery
  • Conventional Fighter
  • Light Infantry (2 Foot Platoons, or 1 Foot Platoon + APC)
  • Medium Infantry (1 Mechanized, Motorized, Tracked, Wheeled, Jump, or Hover Platoon)
  • Heavy Infantry (1 Field Gunner platoon)
  • VTOL
  • If you are given free mines during deployment, they may be set to a 10-point strength each, maximum.
  • Each player is allowed (1) opportunity to remap (resetting the map from within the dedicated host). This is to avoid unplayable maps.


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