A mech (ENF) and a tank (Scorpion) occupied a woods hex, and behind those another mech (TDR) was positioned.
An attempt to push the ENF in the hex with the TDR was declared by the WSP. This was the last action in that physicals phase, but the game got stuck there, while the successful push was already displayed. The /skip command was necessary to get to the resolution screen, and the game further did not accept commands (/skip, /victory and /defeat) and also did not continue.
To my knowledge, some kind of displacement should have happened with the TDR.
The attached file shows the situation before declaring the push (above) and when the game got stuck after declaring all physicals (below).
Issues with the game engine (not campaign)
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