Bring back anti-air targetting

Post here your ideas for the campaign settings

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obese pigeon
Posts: 1012
Joined: Sat Mar 19, 2011 10:51 am

Bring back anti-air targetting

Post by obese pigeon »

Hullo, at the moment, setting a unit to "anti-air" targeting in the mekwars campaign engine does not propagate the setting to the megamek host where the game is launched and fought.

While generally this isn't an issue because VTOLs are few in number and don't pack significant weaponry, some VTOLs can actually be dangerous - eg those packing ER LL or Pulse LL.

I suggest re-enabling anti-air targeting to allow players the option to counter this.

Brown Adept
Posts: 45
Joined: Fri Jun 23, 2017 6:43 pm

Re: Bring back anti-air targetting

Post by Brown Adept »

Agreed.

Jackal
Posts: 1481
Joined: Thu Jan 21, 2010 3:02 pm

Re: Bring back anti-air targetting

Post by Jackal »

As of the launch of the new cycle yesterday evening, Anti-Air Targeting should now work again.

serjim
Posts: 2
Joined: Sat Feb 11, 2023 9:56 am

Re: Bring back anti-air targetting

Post by serjim »

I agree, I would also suggest enabling anti-air targeting again to give players a chance to counter this

obese pigeon
Posts: 1012
Joined: Sat Mar 19, 2011 10:51 am

Re: Bring back anti-air targetting

Post by obese pigeon »

Anti-air targeting is online and has been for some time.

Right click -> customize unit

There is a dropdown box that lets you change the targeting system. Note that you should change the targeting system after you see that you are facing air units and BEFORE you join the ded

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