Disconnection Autovictories

Issues with the campaign environment

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bridgeburners
Posts: 15
Joined: Wed May 28, 2014 1:03 pm

Re: Disconnection Autovictories

Post by bridgeburners »

I am stuck in 'combat mode' after 72nd SOL was unable to make it back from being disconnected, game did not autoresolve properly, etc.

The game was on one of the '-krieg' servers but I forgot which one. It also seems Nastyogre received a salvaged Tokugawa from this battle by accident.

Ripper
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Posts: 39
Joined: Thu Jan 28, 2010 8:04 pm

Re: Disconnection Autovictories

Post by Ripper »

Drakka surrendered, I accepted surrender, but game did not autoresolve at end of round.

Were playing on Stampede.

Morgantfel
Posts: 3
Joined: Sun Jun 01, 2008 8:08 am

Re: Disconnection Autovictories

Post by Morgantfel »

Me and Feenris have had 2 games in last 4 days that have not auto resolved properly. i have lost both matches but heavy damage on both sides. It says we are still in a match but we are not. Sorry I did not save the log files. but will next time.

fert
Posts: 53
Joined: Tue Dec 18, 2012 6:27 am
Location: Brawlin

Re: Disconnection Autovictories

Post by fert »

Hello, sorry no logs, Big Dummy and me where playing and then big dummy disconnected for over 16 mins. Game didnt resolve on Tractor.


PS: Here some stuff i find note-worthy:
Running Games: #1 fert[LC] is attempting a Counter-Piracy Incursion on Circinus (Units: 4 Meks / BV: 4856). Big Dummy[P] is defending (Units: 4 Meks / BV: 3812)
(So it seems one unit has already been substracted from the original bv, due to disconnection for over 10 minutes)

And finally some Server Messages:
[03:38] SERVER: 9/9 1:31 Big Dummy returned. He was offline for 23 min, 13 sec.
[03:38] => SERVER: SERVER: 9/9 1:31 Big Dummy returned. He was offline for 23 min, 13 sec.

(there has been a message before, in which it said something around 16 Minutes, but i didn't save it)

Big Dummy returned. He was offline for 115 min, 54 sec.

juice14
Posts: 42
Joined: Fri Mar 07, 2008 7:31 am

Re: Disconnection Autovictories

Post by juice14 »

#1 juice14[CC] is attempting a Drop Assault on Lee (Units: 4 Meks / BV: 6387). Windschreiter[FS] is defending (Units: 4 Meks / BV: 6311)

Windschreiter disconnected.... end result after 10 min:

No disconnection messages

I have damage to my AS7 as per the game and army is fighting
Windschreiter has damage to his BLR as per game and missing his AWS (I assume game scrapped it)
34CP traded on the planet

No cash rewards for both
Armies stuck in fighting for both

Please help

Lumpi
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Posts: 356
Joined: Wed Mar 30, 2016 5:24 pm

Re: Disconnection Autovictories

Post by Lumpi »

I observed that Auto resolve kicks in faulty if the one present is still in the ded when the time Counter hits the mark, either it doesn´t resolve at all or faulty. Just an observation
"was interessiert mich mein geschwätz von gestern!" Konrad Adenauer German Chancelor
"what do I care about my chatter from yesterday!"

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Legion
Posts: 34
Joined: Tue Jan 19, 2010 10:12 pm
Location: There you are.

Re: Disconnection Autovictories

Post by Legion »

Trapped in Combat.

12-22-17
#6 DrBuckarooBanzai[LC] is attempting a Skirmish on Irian (Units: 3 Meks 1 Vees 2 Inf / BV: 5986). Aurelious00012[FWL] is defending (Units: 3 Meks 1 Vees 3 Inf / BV: 5898)

I believe it was about 15:40 EST, not entirely sure though.

juice14
Posts: 42
Joined: Fri Mar 07, 2008 7:31 am

Re: Disconnection Autovictories

Post by juice14 »

#1 juice14[FWL] is attempting a Skirmish on Calloway VI (Units: 4 Meks / BV: 5389). Pale Star Irregulars[CC] is defending (Units: 3 Meks / BV: 3639)

Opponent left but task did not auto resolve. I disconnected and now I am stuck in task and the army cannot be fixed. Please cancel the task.

McMadMax
Posts: 525
Joined: Thu Jan 21, 2010 2:10 pm

Re: Disconnection Autovictories

Post by McMadMax »

#0 McMadMax[FWL] is attempting a Skirmish on Betelgeuse (Units: 3 Meks, 1 Vees / BV: 3882). Windschreiter[CC] is defending (Units: 3 Meks / BV: 2817)

Left the ded before 10 min timer exired, still didn't help. Please terminate.

Lumpi
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Posts: 356
Joined: Wed Mar 30, 2016 5:24 pm

Re: Disconnection Autovictories

Post by Lumpi »

terminated
"was interessiert mich mein geschwätz von gestern!" Konrad Adenauer German Chancelor
"what do I care about my chatter from yesterday!"

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Windschreiter
Posts: 118
Joined: Sat Feb 16, 2008 1:07 am

Re: Disconnection Autovictories

Post by Windschreiter »

#1 Windschreiter[CC] is attempting a Skirmish on New Earth (Units: 3 Meks / BV: 3198). morgantfel[LC] is defending (Units: 2 Meks, 2 Vees, 1 Inf / BV: 4438)

as I was the one dc'd I don't know if there was a msg or anything. WHM is gone from the lance so I take it got autoresolved

Brown Adept
Posts: 43
Joined: Fri Jun 23, 2017 6:43 pm

Re: Disconnection Autovictories

Post by Brown Adept »

1421 on 30 August,,,game against Guillotine. He left and game did not auto end. I rebooted and the game was ended without any result/credit noted. Hellfire can stand witness.

Brown Adept
Posts: 43
Joined: Fri Jun 23, 2017 6:43 pm

Re: Disconnection Autovictories

Post by Brown Adept »

30 August update. Went back to site and tried to remove my army. I show no red sword but can not remove or change my army because it's still in the game,,,,that does not exist.

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marshall1234
Posts: 276
Joined: Mon Mar 16, 2009 5:02 am
Location: Owensboro, Ky

Re: Disconnection Autovictories

Post by marshall1234 »

BA: I'd post this in the forum so that Tuco, Spork, or one of the mods can hard cancel the game.

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marshall1234
Posts: 276
Joined: Mon Mar 16, 2009 5:02 am
Location: Owensboro, Ky

Re: Disconnection Autovictories

Post by marshall1234 »

Maybe not, looks like the server reset and I see no running games.

TheSloth
Posts: 9
Joined: Thu May 06, 2021 7:42 pm

Re: Disconnection Autovictories

Post by TheSloth »

[02:31] New Game: :#0 Thesloth[LC] is attempting a Beachhead on Rigil Kentarus (Units: 4 Meks / BV: 5277). JayRabbit[FS] is defending (Units: 3 Meks, 1 Vees, 1 Inf / BV: 5157)

We were in Ded Gamma. The time was 0352 (Qatar - which is GMT +3 so maybe 1752 PST???)

Game failed to autoreport. It was acting pretty sluggish near the end, took a long time to move between phases in the last turn. Tried to reload a previous save. No luck.

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Nastyogre
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Joined: Sun Jul 18, 2010 4:46 am

Re: Disconnection Autovictories

Post by Nastyogre »

Has this been hard cancelled? I logged in and saw others in that Ded. Typically you can't play a game with a ded if it's stuck. If you are still locked out, I'll hop back on and see what I can do.

TheSloth
Posts: 9
Joined: Thu May 06, 2021 7:42 pm

Re: Disconnection Autovictories

Post by TheSloth »

Nastyogre wrote:
Thu Sep 30, 2021 9:58 pm
Has this been hard cancelled? I logged in and saw others in that Ded. Typically you can't play a game with a ded if it's stuck. If you are still locked out, I'll hop back on and see what I can do.
Yes it got cancelled.

Cherry Bomb
Posts: 1
Joined: Fri Jul 15, 2022 3:03 pm

Re: Disconnection Autovictories

Post by Cherry Bomb »

game vs Nova
they disco from game but not the server roughly 10:10 after saying they'd be back in a sec, sent them a mail [10:13] => Nova [FWL]: you rejoining or?

sent mail to Mock after it didnt resolve the first time
[10:20] => Mock26 [CS]: just hit 10min and hasnt autoresolved

Nova disconnected. You will win by forfeit if he does not return within 10 min.
[10:21] >> Exit Nova
the auto resolve timer restarts
[10:31] CherryBomb [FS]: hmm the autoresolve should be kicking in any minute according to the logs
[10:32] Giles [FWL]: You got one Pirate mod and one Space Nerd mod, they should be able to autoresolve no?
You counted towards production (0.67 points worth).
[10:32] >> Enter Nova
Nova returned. He was offline for 10 min, 41 sec.

Auto-Resolve failed to go off twice
MMnet Ded - Beta

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