Wetland

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Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/f0/Wetland_illustration.jpg': No such file or directory.
Wetland sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Wetland uses the default theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest Few (1-4 spots) Medium (4-12 hexes) 7.84%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/2/2f/Tile_Fortification.gif': No such file or directory.
Fortification None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water Few to Average (1-4 spots) Small (2-4 hexes) 2.94%

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is possible (40%) that land elevation vary a lot. You can expect smooth (40%) landscape with a maximum level variation of 7 levels. Furthermore, the map is likely to be one-way sloped.

Buildings

This terrain definition is not urban. No building is likely to exist.It is possible (50%) that a road cross the map.

Extra features

Hydrometry

  • A major river cross the area, it is very probable (85%) you encounter it. It is possible (42.5%) that a bridge step over the river bed.
  • Area's substratum is reported to be stable, thus all water hexes are unlikely (33%) to show various deepness.
  • The area temperature are low, it is unlikely (33%) that the whole map is frozen.

Biosphere

  • The local flora is reported to be standard. It is very unlikely (13%) each wooded hexes is an heavy wood.


Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
CRATERPROB 0
CRATERMINNUM 3
CRATERMAXNUM 7
CRATERMINRADIUS 4
CRATERMAXRADIUS 15
HILLYNESS 40
HILLELEVATIONRANGE 7
HILLINVERTPROB 100
WATERMINSPOTS 1
WATERMAXSPOTS 4
WATERMINHEXES 2
WATERMAXHEXES 4
WATERDEEPPROB 33
FORESTMINSPOTS 1
FORESTMAXSPOTS 4
FORESTMINHEXES 4
FORESTMAXHEXES 12
FORESTHEAVYPROB 13
ROUGHMINSPOTS 0
ROUGHMAXSPOTS 0
ROUGHMINHEXES 0
ROUGHMAXHEXES 0
ROADPROB 50
RIVERPROB 85
ALGORITHM 0
SWAMPMINSPOTS 0
SWAMPMAXSPOTS 0
SWAMPMINHEXES 0
SWAMPMAXHEXES 0
PAVEMENTMINSPOTS 0
PAVEMENTMAXSPOTS 0
PAVEMENTMINHEXES 0
PAVEMENTMAXHEXES 0
ICEMINSPOTS 0
ICEMAXSPOTS 0
ICEMINHEXES 0
ICEMAXHEXES 0
RUBBLEMINSPOTS 0
RUBBLEMAXSPOTS 0
RUBBLEMINHEXES 0
RUBBLEMAXHEXES 0
FORTIFIEDMINSPOTS 0
FORTIFIEDMAXSPOTS 0
FORTIFIEDMINHEXES 0
FORTIFIEDMAXHEXES 0
MINBUILDINGS 0
MAXBUILDINGS 0
MINCF 0
MAXCF 0
MINFLOORS 0
MAXFLOORS 0
FXMOD -1
PROBFORESTFIRE 0
PROBFREEZE 18
PROBFLOOD 0
PROBDROUGHT 0
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