From MegaMekNET
Wetland sample illustration
Description
Please write some fluff text here.
Settings
Theme
Wetland uses the default theme.
Spots
Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.
| Label
| Spots
| Size
| Ratio
|
|
| Forest
| Few (1-4 spots)
| Medium (4-12 hexes)
| 7.84%
|
|
| Fortification
| None (0 spot)
|
|
|
|
| Ice
| None (0 spot)
|
|
|
|
| Pavement
| None (0 spot)
|
|
|
|
| Rough
| None (0 spot)
|
|
|
|
| Rubble
| None (0 spot)
|
|
|
|
| Swamp
| None (0 spot)
|
|
|
|
| Water
| Few to Average (1-4 spots)
| Small (2-4 hexes)
| 2.94%
|
Note: Please note that above qualifiers are relative to other terrains.
Elevation
It is possible (40%) that land elevation vary a lot. You can expect smooth (40%) landscape with a maximum level variation of 7 levels. Furthermore, the map is likely to be one-way sloped.
Buildings
This terrain definition is not urban. No building is likely to exist.It is possible (50%) that a road cross the map.
Extra features
Hydrometry
- A major river cross the area, it is very probable (85%) you encounter it. It is possible (42.5%) that a bridge step over the river bed.
- Area's substratum is reported to be stable, thus all water hexes are unlikely (33%) to show various deepness.
- The area temperature are low, it is unlikely (33%) that the whole map is frozen.
Biosphere
- The local flora is reported to be standard. It is very unlikely (13%) each wooded hexes is an heavy wood.
Screenshots
Raw configuration
| Key
| Value
|
| ENVIRONMENTPROBABILITY
| 10
|
| CRATERPROB
| 0
|
| CRATERMINNUM
| 3
|
| CRATERMAXNUM
| 7
|
| CRATERMINRADIUS
| 4
|
| CRATERMAXRADIUS
| 15
|
| HILLYNESS
| 40
|
| HILLELEVATIONRANGE
| 7
|
| HILLINVERTPROB
| 100
|
| WATERMINSPOTS
| 1
|
| WATERMAXSPOTS
| 4
|
| WATERMINHEXES
| 2
|
| WATERMAXHEXES
| 4
|
| WATERDEEPPROB
| 33
|
| FORESTMINSPOTS
| 1
|
| FORESTMAXSPOTS
| 4
|
| FORESTMINHEXES
| 4
|
| FORESTMAXHEXES
| 12
|
| FORESTHEAVYPROB
| 13
|
| ROUGHMINSPOTS
| 0
|
| ROUGHMAXSPOTS
| 0
|
| ROUGHMINHEXES
| 0
|
| ROUGHMAXHEXES
| 0
|
| ROADPROB
| 50
|
| RIVERPROB
| 85
|
| ALGORITHM
| 0
|
| SWAMPMINSPOTS
| 0
|
| SWAMPMAXSPOTS
| 0
|
| SWAMPMINHEXES
| 0
|
| SWAMPMAXHEXES
| 0
|
| PAVEMENTMINSPOTS
| 0
|
| PAVEMENTMAXSPOTS
| 0
|
| PAVEMENTMINHEXES
| 0
|
| PAVEMENTMAXHEXES
| 0
|
| ICEMINSPOTS
| 0
|
| ICEMAXSPOTS
| 0
|
| ICEMINHEXES
| 0
|
| ICEMAXHEXES
| 0
|
| RUBBLEMINSPOTS
| 0
|
| RUBBLEMAXSPOTS
| 0
|
| RUBBLEMINHEXES
| 0
|
| RUBBLEMAXHEXES
| 0
|
| FORTIFIEDMINSPOTS
| 0
|
| FORTIFIEDMAXSPOTS
| 0
|
| FORTIFIEDMINHEXES
| 0
|
| FORTIFIEDMAXHEXES
| 0
|
| MINBUILDINGS
| 0
|
| MAXBUILDINGS
| 0
|
| MINCF
| 0
|
| MAXCF
| 0
|
| MINFLOORS
| 0
|
| MAXFLOORS
| 0
|
| FXMOD
| -1
|
| PROBFORESTFIRE
| 0
|
| PROBFREEZE
| 18
|
| PROBFLOOD
| 0
|
| PROBDROUGHT
| 0
|