Tundra

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Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/6/65/Tundra_illustration.jpg': No such file or directory.
Tundra sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Tundra uses the snow theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest Few to Average (1-14 spots) Medium (4-8 hexes) 17.65%
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Fortification None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough None to Average (0-5 spots) Small to Medium (1-2 hexes) 1.47%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water None (0 spot)

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is possible (50%) that land elevation vary a lot. You can expect raw (50%) landscape with a maximum level variation of 3 levels. Furthermore, the map is likely to be one-way sloped.

Buildings

This terrain definition is not urban. No building is likely to exist.It is possible (50%) that a road cross the map.

Extra features

Biosphere

  • The local flora is reported to be standard. It is very unlikely (10%) each wooded hexes is an heavy wood.


Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
THEME snow
CRATERPROB 0
CRATERMINNUM 0
CRATERMAXNUM 0
CRATERMINRADIUS 0
CRATERMAXRADIUS 0
HILLYNESS 50
HILLELEVATIONRANGE 3
HILLINVERTPROB 0
WATERMINSPOTS 0
WATERMAXSPOTS 0
WATERMINHEXES 0
WATERMAXHEXES 0
WATERDEEPPROB 0
FORESTMINSPOTS 1
FORESTMAXSPOTS 14
FORESTMINHEXES 4
FORESTMAXHEXES 8
FORESTHEAVYPROB 10
ROUGHMINSPOTS 0
ROUGHMAXSPOTS 5
ROUGHMINHEXES 1
ROUGHMAXHEXES 2
PAVEMENTMINSPOTS 0
PAVEMENTMAXSPOTS 0
PAVEMENTMINHEXES 0
PAVEMENTMAXHEXES 0
ROADPROB 50
RIVERPROB 0
ALGORITHM 0
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