From MegaMekNET
Tundra sample illustration
Description
Please write some fluff text here.
Settings
Theme
Tundra uses the snow theme.
Spots
Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.
| Label
| Spots
| Size
| Ratio
|
|
| Forest
| Few to Average (1-14 spots)
| Medium (4-8 hexes)
| 17.65%
|
|
| Fortification
| None (0 spot)
|
|
|
|
| Ice
| None (0 spot)
|
|
|
|
| Pavement
| None (0 spot)
|
|
|
|
| Rough
| None to Average (0-5 spots)
| Small to Medium (1-2 hexes)
| 1.47%
|
|
| Rubble
| None (0 spot)
|
|
|
|
| Swamp
| None (0 spot)
|
|
|
|
| Water
| None (0 spot)
|
|
|
Note: Please note that above qualifiers are relative to other terrains.
Elevation
It is possible (50%) that land elevation vary a lot. You can expect raw (50%) landscape with a maximum level variation of 3 levels. Furthermore, the map is likely to be one-way sloped.
Buildings
This terrain definition is not urban. No building is likely to exist.It is possible (50%) that a road cross the map.
Extra features
Biosphere
- The local flora is reported to be standard. It is very unlikely (10%) each wooded hexes is an heavy wood.
Screenshots
Raw configuration
| Key
| Value
|
| ENVIRONMENTPROBABILITY
| 10
|
| THEME
| snow
|
| CRATERPROB
| 0
|
| CRATERMINNUM
| 0
|
| CRATERMAXNUM
| 0
|
| CRATERMINRADIUS
| 0
|
| CRATERMAXRADIUS
| 0
|
| HILLYNESS
| 50
|
| HILLELEVATIONRANGE
| 3
|
| HILLINVERTPROB
| 0
|
| WATERMINSPOTS
| 0
|
| WATERMAXSPOTS
| 0
|
| WATERMINHEXES
| 0
|
| WATERMAXHEXES
| 0
|
| WATERDEEPPROB
| 0
|
| FORESTMINSPOTS
| 1
|
| FORESTMAXSPOTS
| 14
|
| FORESTMINHEXES
| 4
|
| FORESTMAXHEXES
| 8
|
| FORESTHEAVYPROB
| 10
|
| ROUGHMINSPOTS
| 0
|
| ROUGHMAXSPOTS
| 5
|
| ROUGHMINHEXES
| 1
|
| ROUGHMAXHEXES
| 2
|
| PAVEMENTMINSPOTS
| 0
|
| PAVEMENTMAXSPOTS
| 0
|
| PAVEMENTMINHEXES
| 0
|
| PAVEMENTMAXHEXES
| 0
|
| ROADPROB
| 50
|
| RIVERPROB
| 0
|
| ALGORITHM
| 0
|