Megalopolis

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Image:Megalopolis illustration.jpg
Megalopolis sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Megalopolis uses the default theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest Few (3-4 spots) Small to Medium (1-4 hexes) 3.43%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/2/2f/Tile_Fortification.gif': No such file or directory.
Fortification None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough Few (1-3 spots) Small to Medium (1-2 hexes) 1.18%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble Average (1 spot) Small (1 hex) 0.39%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water Few (1 spot) Medium (7-10 hexes) 3.33%

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is very unlikely (10%) that land elevation vary a lot. You can expect very smooth (10%) landscape with a maximum level variation of 2 levels. Furthermore, the map is likely to be one-way sloped.

Buildings

This terrain definition use a HUB template of 10 homogeneous blocks. The area is made up of bungalows to skyscrappers (1-6 floors). The city buildings' solidity is heavy to hardened (50-200 CF).It is certain (100%) that a road cross the map.

Extra features

Hydrometry

  • Area's substratum is reported to be stable, thus all water hexes are unlikely (20%) to show various deepness.

Biosphere

  • The local flora is reported to be standard. It is very unlikely (15%) each wooded hexes is an heavy wood.


Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
INVERTNEGATIVETERRAIN 1
HILLYNESS 10
HILLELEVATIONRANGE 2
HILLINVERTPROB 0
ALGORITHM 0
CLIFFS 20
FORESTMINSPOTS 3
FORESTMAXSPOTS 4
FORESTMINHEXES 1
FORESTMAXHEXES 4
FORESTHEAVYPROB 15
ROUGHMINSPOTS 1
ROUGHMAXSPOTS 3
ROUGHMINHEXES 1
ROUGHMAXHEXES 2
SWAMPMINSPOTS 0
SWAMPMAXSPOTS 0
SWAMPMINHEXES 1
SWAMPMAXHEXES 2
ROADPROB 100
WATERMINSPOTS 1
WATERMAXSPOTS 1
WATERMINHEXES 7
WATERMAXHEXES 10
WATERDEEPPROB 20
RIVERPROB 0
CRATERMINNUM 1
CRATERMAXNUM 2
CRATERMINRADIUS 2
CRATERMAXRADIUS 7
CRATEPROB 0
PAVEMENTMINSPOTS 0
PAVEMENTMAXSPOTS 0
PAVEMENTMINHEXES 1
PAVEMENTMAXHEXES 3
RUBBLEMINSPOTS 1
RUBBLEMAXSPOTS 1
RUBBLEMINHEXES 1
RUBBLEMAXHEXES 1
FORTIFIEDMINSPOTS 0
FORTIFIEDMAXSPOTS 0
FORTIFIEDMINHEXES 1
FORTIFIEDMAXHEXES 2
ICEMINSPOTS 0
ICEMAXSPOTS 0
ICEMINHEXES 1
ICEMAXHEXES 4
FXMOD 0
PROBFREEZE 0
PROBFLOOD 0
PROBFORESTFIRE 0
PROBDROUGHT 0
CITYTYPE HUB
CITYBLOCKS 10
CITYDENSITY 55
MINCF 50
MAXCF 200
MINFLOORS 1
MAXFLOORS 6
TOWNSIZE 80
MOUNTPEAKS 0
MOUNTWIDTHMIN 5
MOUNTWIDTHMAX 8
MOUNTHEIGHTMIN 5
MOUNTHEIGHTMAX 8
MOUNTSTYLE 0
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