Marshland

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Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/07/Marshland_illustration.jpg': No such file or directory.
Marshland sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Marshland uses the default theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest Average (6-8 spots) Small to Medium (3-6 hexes) 12.35%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/2/2f/Tile_Fortification.gif': No such file or directory.
Fortification None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough Few (2-3 spots) Small to Medium (1-2 hexes) 1.47%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp Average to Many (11-14 spots) Medium to Huge (1-3 hexes) 9.8%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water Average (5-6 spots) Small (2-5 hexes) 7.55%

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is possible (40%) that land elevation vary a lot. You can expect smooth (40%) landscape with a maximum level variation of 4 levels.

Buildings

This terrain definition is not urban. No building is likely to exist.It is certain (100%) that a road cross the map.

Extra features

Biosphere

  • The local flora is reported to be standard. It is very unlikely (15%) each wooded hexes is an heavy wood.


Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
INVERTNEGATIVETERRAIN 0
HILLYNESS 40
HILLELEVATIONRANGE 4
HILLINVERTPROB 5
ALGORITHM 2
CLIFFS 30
FORESTMINSPOTS 6
FORESTMAXSPOTS 8
FORESTMINHEXES 3
FORESTMAXHEXES 6
FORESTHEAVYPROB 15
ROUGHMINSPOTS 2
ROUGHMAXSPOTS 3
ROUGHMINHEXES 1
ROUGHMAXHEXES 2
SWAMPMINSPOTS 11
SWAMPMAXSPOTS 14
SWAMPMINHEXES 1
SWAMPMAXHEXES 3
ROADPROB 100
WATERMINSPOTS 5
WATERMAXSPOTS 6
WATERMINHEXES 2
WATERMAXHEXES 5
WATERDEEPPROB 0
RIVERPROB 0
CRATERMINNUM 1
CRATERMAXNUM 2
CRATERMINRADIUS 2
CRATERMAXRADIUS 7
CRATEPROB 0
PAVEMENTMINSPOTS 0
PAVEMENTMAXSPOTS 0
PAVEMENTMINHEXES 1
PAVEMENTMAXHEXES 6
RUBBLEMINSPOTS 0
RUBBLEMAXSPOTS 0
RUBBLEMINHEXES 1
RUBBLEMAXHEXES 6
FORTIFIEDMINSPOTS 0
FORTIFIEDMAXSPOTS 0
FORTIFIEDMINHEXES 1
FORTIFIEDMAXHEXES 2
ICEMINSPOTS 0
ICEMAXSPOTS 0
ICEMINHEXES 1
ICEMAXHEXES 6
FXMOD 0
PROBFREEZE 0
PROBFLOOD 0
PROBFORESTFIRE 0
PROBDROUGHT 0
CITYTYPE None
CITYBLOCKS 16
CITYDENSITY 75
MINCF 10
MAXCF 100
MINFLOORS 1
MAXFLOORS 6
TOWNSIZE 60
MOUNTPEAKS 0
MOUNTWIDTHMIN 5
MOUNTWIDTHMAX 8
MOUNTHEIGHTMIN 5
MOUNTHEIGHTMAX 8
MOUNTSTYLE 0
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