Desert Hills

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Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b3/Desert_Hills_illustration.jpg': No such file or directory.
Desert Hills sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Desert Hills uses the default theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/2/2f/Tile_Fortification.gif': No such file or directory.
Fortification Average (1-2 spots) Medium (1-2 hexes) 0.88%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough Few to Average (3-8 spots) Medium to Huge (2-5 hexes) 7.55%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water None (0 spot)

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is possible (50%) that land elevation vary a lot. You can expect raw (50%) landscape with a maximum level variation of 5 levels. Furthermore, the map is likely to be one-way sloped.

Buildings

This terrain definition is not urban. No building is likely to exist.It is possible (50%) that a road cross the map.

Extra features

Biosphere

  • The area is reported to be barren, no vegetation is expected.

Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
HILLYNESS 50
HILLELEVATIONRANGE 5
HILLINVERTPROB 0
ALGORITHM 0
CLIFFS 0
FORESTMINSPOTS 0
FORESTMAXSPOTS 0
FORESTMINHEXES 0
FORESTMAXHEXES 0
FORESTHEAVYPROB 0
ROUGHMINSPOTS 3
ROUGHMAXSPOTS 8
ROUGHMINHEXES 2
ROUGHMAXHEXES 5
SWAMPMINSPOTS 0
SWAMPMAXSPOTS 0
SWAMPMINHEXES 0
SWAMPMAXHEXES 0
ROADPROB 50
WATERMINSPOTS 0
WATERMAXSPOTS 0
WATERMINHEXES 0
WATERMAXHEXES 0
WATERDEEPPROB 0
RIVERPROB 0
CRATERMINNUM 0
CRATERMAXNUM 0
CRATERMINRADIUS 0
CRATERMAXRADIUS 0
CRATEPROB 0
PAVEMENTMINSPOTS 0
PAVEMENTMAXSPOTS 0
PAVEMENTMINHEXES 0
PAVEMENTMAXHEXES 0
RUBBLEMINSPOTS 0
RUBBLEMAXSPOTS 0
RUBBLEMINHEXES 0
RUBBLEMAXHEXES 0
FORTIFIEDMINSPOTS 1
FORTIFIEDMAXSPOTS 2
FORTIFIEDMINHEXES 1
FORTIFIEDMAXHEXES 2
ICEMINSPOTS 0
ICEMAXSPOTS 0
ICEMINHEXES 0
ICEMAXHEXES 0
FXMOD 0
PROBFREEZE 0
PROBFLOOD 0
PROBFORESTFIRE 0
PROBDROUGHT 0
CITYTYPE None
CITYBLOCKS 16
CITYDENSITY 75
MINCF 10
MAXCF 100
MINFLOORS 1
MAXFLOORS 6
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