From MegaMekNET
Description
Please write some fluff text here.
Settings
Theme
Concrete Fields uses the default theme.
Spots
Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.
| Label
| Spots
| Size
| Ratio
|
|
| Forest
| Few to Average (4-6 spots)
| Small (1-3 hexes)
| 3.92%
|
|
| Fortification
| None (0 spot)
|
|
|
|
| Ice
| None (0 spot)
|
|
|
|
| Pavement
| Many (155 spots)
| Huge (155 hexes)
| 100%
|
|
| Rough
| Few (1-3 spots)
| Small to Medium (1-2 hexes)
| 1.18%
|
|
| Rubble
| Average (1 spot)
| Small (1 hex)
| 0.39%
|
|
| Swamp
| None (0 spot)
|
|
|
|
| Water
| None (0 spot)
|
|
|
Note: Please note that above qualifiers are relative to other terrains.
Elevation
It is unlikely (30%) that land elevation vary a lot. You can expect smooth (30%) landscape with a maximum level variation of 2 levels. Furthermore, the map is likely to be one-way sloped.
Buildings
This terrain definition use a GRID template of 8 sparse blocks. The area is made up of bungalows to skyscrappers (1-6 floors). The city buildings' solidity is medium to hardened (20-100 CF).It is impossible (0%) that a road cross the map.
Extra features
Hydrometry
- Area's substratum is reported to be stable, thus all water hexes are unlikely (20%) to show various deepness.
Biosphere
- The local flora is reported to be standard. It is very unlikely (15%) each wooded hexes is an heavy wood.
Screenshots
Raw configuration
| Key
| Value
|
| ENVIRONMENTPROBABILITY
| 10
|
| INVERTNEGATIVETERRAIN
| 0
|
| HILLYNESS
| 30
|
| HILLELEVATIONRANGE
| 2
|
| HILLINVERTPROB
| 0
|
| ALGORITHM
| 0
|
| CLIFFS
| 20
|
| FORESTMINSPOTS
| 4
|
| FORESTMAXSPOTS
| 6
|
| FORESTMINHEXES
| 1
|
| FORESTMAXHEXES
| 3
|
| FORESTHEAVYPROB
| 15
|
| ROUGHMINSPOTS
| 1
|
| ROUGHMAXSPOTS
| 3
|
| ROUGHMINHEXES
| 1
|
| ROUGHMAXHEXES
| 2
|
| SWAMPMINSPOTS
| 0
|
| SWAMPMAXSPOTS
| 0
|
| SWAMPMINHEXES
| 1
|
| SWAMPMAXHEXES
| 2
|
| ROADPROB
| 0
|
| WATERMINSPOTS
| 0
|
| WATERMAXSPOTS
| 0
|
| WATERMINHEXES
| 7
|
| WATERMAXHEXES
| 10
|
| WATERDEEPPROB
| 20
|
| RIVERPROB
| 0
|
| CRATERMINNUM
| 1
|
| CRATERMAXNUM
| 2
|
| CRATERMINRADIUS
| 2
|
| CRATERMAXRADIUS
| 7
|
| CRATEPROB
| 0
|
| PAVEMENTMINSPOTS
| 155
|
| PAVEMENTMAXSPOTS
| 155
|
| PAVEMENTMINHEXES
| 1
|
| PAVEMENTMAXHEXES
| 1
|
| RUBBLEMINSPOTS
| 1
|
| RUBBLEMAXSPOTS
| 1
|
| RUBBLEMINHEXES
| 1
|
| RUBBLEMAXHEXES
| 1
|
| FORTIFIEDMINSPOTS
| 0
|
| FORTIFIEDMAXSPOTS
| 0
|
| FORTIFIEDMINHEXES
| 1
|
| FORTIFIEDMAXHEXES
| 2
|
| ICEMINSPOTS
| 0
|
| ICEMAXSPOTS
| 0
|
| ICEMINHEXES
| 1
|
| ICEMAXHEXES
| 4
|
| FXMOD
| 0
|
| PROBFREEZE
| 0
|
| PROBFLOOD
| 0
|
| PROBFORESTFIRE
| 0
|
| PROBDROUGHT
| 0
|
| CITYTYPE
| GRID
|
| CITYBLOCKS
| 8
|
| CITYDENSITY
| 28
|
| MINCF
| 20
|
| MAXCF
| 100
|
| MINFLOORS
| 1
|
| MAXFLOORS
| 6
|
| TOWNSIZE
| 60
|
| MOUNTPEAKS
| 0
|
| MOUNTWIDTHMIN
| 5
|
| MOUNTWIDTHMAX
| 8
|
| MOUNTHEIGHTMIN
| 5
|
| MOUNTHEIGHTMAX
| 8
|
| MOUNTSTYLE
| 0
|