Concrete Fields

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Image:Concrete Fields illustration.jpg
Concrete Fields sample illustration

Contents

Description

Please write some fluff text here.

Settings

Theme

Concrete Fields uses the default theme.

Spots

Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.

Label Spots Size Ratio
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/b/b1/Tile_Forest.gif': No such file or directory.
Forest Few to Average (4-6 spots) Small (1-3 hexes) 3.92%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/2/2f/Tile_Fortification.gif': No such file or directory.
Fortification None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/5/5b/Tile_Ice.gif': No such file or directory.
Ice None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/f/fd/Tile_Pavement.gif': No such file or directory.
Pavement Many (155 spots) Huge (155 hexes) 100%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/d5/Tile_Rough.gif': No such file or directory.
Rough Few (1-3 spots) Small to Medium (1-2 hexes) 1.18%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/0/0d/Tile_Rubble.gif': No such file or directory.
Rubble Average (1 spot) Small (1 hex) 0.39%
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/d/dd/Tile_Swamp.gif': No such file or directory.
Swamp None (0 spot)
Error creating thumbnail: convert: unable to open image `/var/lib/mediawiki/images/9/95/Tile_Water.gif': No such file or directory.
Water None (0 spot)

Note: Please note that above qualifiers are relative to other terrains.

Elevation

It is unlikely (30%) that land elevation vary a lot. You can expect smooth (30%) landscape with a maximum level variation of 2 levels. Furthermore, the map is likely to be one-way sloped.

Buildings

This terrain definition use a GRID template of 8 sparse blocks. The area is made up of bungalows to skyscrappers (1-6 floors). The city buildings' solidity is medium to hardened (20-100 CF).It is impossible (0%) that a road cross the map.

Extra features

Hydrometry

  • Area's substratum is reported to be stable, thus all water hexes are unlikely (20%) to show various deepness.

Biosphere

  • The local flora is reported to be standard. It is very unlikely (15%) each wooded hexes is an heavy wood.


Screenshots

Raw configuration

Key Value
ENVIRONMENTPROBABILITY 10
INVERTNEGATIVETERRAIN 0
HILLYNESS 30
HILLELEVATIONRANGE 2
HILLINVERTPROB 0
ALGORITHM 0
CLIFFS 20
FORESTMINSPOTS 4
FORESTMAXSPOTS 6
FORESTMINHEXES 1
FORESTMAXHEXES 3
FORESTHEAVYPROB 15
ROUGHMINSPOTS 1
ROUGHMAXSPOTS 3
ROUGHMINHEXES 1
ROUGHMAXHEXES 2
SWAMPMINSPOTS 0
SWAMPMAXSPOTS 0
SWAMPMINHEXES 1
SWAMPMAXHEXES 2
ROADPROB 0
WATERMINSPOTS 0
WATERMAXSPOTS 0
WATERMINHEXES 7
WATERMAXHEXES 10
WATERDEEPPROB 20
RIVERPROB 0
CRATERMINNUM 1
CRATERMAXNUM 2
CRATERMINRADIUS 2
CRATERMAXRADIUS 7
CRATEPROB 0
PAVEMENTMINSPOTS 155
PAVEMENTMAXSPOTS 155
PAVEMENTMINHEXES 1
PAVEMENTMAXHEXES 1
RUBBLEMINSPOTS 1
RUBBLEMAXSPOTS 1
RUBBLEMINHEXES 1
RUBBLEMAXHEXES 1
FORTIFIEDMINSPOTS 0
FORTIFIEDMAXSPOTS 0
FORTIFIEDMINHEXES 1
FORTIFIEDMAXHEXES 2
ICEMINSPOTS 0
ICEMAXSPOTS 0
ICEMINHEXES 1
ICEMAXHEXES 4
FXMOD 0
PROBFREEZE 0
PROBFLOOD 0
PROBFORESTFIRE 0
PROBDROUGHT 0
CITYTYPE GRID
CITYBLOCKS 8
CITYDENSITY 28
MINCF 20
MAXCF 100
MINFLOORS 1
MAXFLOORS 6
TOWNSIZE 60
MOUNTPEAKS 0
MOUNTWIDTHMIN 5
MOUNTWIDTHMAX 8
MOUNTHEIGHTMIN 5
MOUNTHEIGHTMAX 8
MOUNTSTYLE 0
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