From MegaMekNET
Description
Please write some fluff text here.
Settings
Theme
Border Town uses the default theme.
Spots
Spots setting indicates how many patches of a specific feature (wood, water, rough...) are to be added for every 15x17 map chunk. This value is a range composed of the lowest and highest possible values. If you have 5 minspots and 7 maxspots, and your final map is 30x17 (twice the size of a standard map), then you will have at least 10 patches and at most 14 patches. Size setting indicates the size of patches in hexes. Again it is a range, with lowest to highest possible values. Ratio is a calculated value that indicate the chance each map hex has to home a named feature.
| Label
| Spots
| Size
| Ratio
|
|
| Forest
| Few to Average (5-6 spots)
| Small to Medium (3-8 hexes)
| 11.86%
|
|
| Fortification
| None (0 spot)
|
|
|
|
| Ice
| None (0 spot)
|
|
|
|
| Pavement
| Few (1 spot)
| Small (1 hex)
| 0.39%
|
|
| Rough
| Few to Average (2-5 spots)
| Small to Medium (1-2 hexes)
| 2.06%
|
|
| Rubble
| None (0 spot)
|
|
|
|
| Swamp
| Average (2-3 spots)
| Medium (1-2 hexes)
| 1.47%
|
|
| Water
| Few to Average (1-3 spots)
| Small (2-4 hexes)
| 2.35%
|
Note: Please note that above qualifiers are relative to other terrains.
Elevation
It is very unlikely (4%) that land elevation vary a lot. You can expect very smooth (4%) landscape with a maximum level variation of 3 levels.
Buildings
This terrain definition use a TOWN template of 16 dense blocks. The area is made up of bungalows to skyscrappers (1-6 floors). The city buildings' solidity is light to hardened (10-100 CF).It is certain (100%) that a road cross the map.
Extra features
Hydrometry
- Area's substratum is reported to be stable, thus all water hexes are unlikely (20%) to show various deepness.
Biosphere
- The local flora is reported to be standard. It is unlikely (20%) each wooded hexes is an heavy wood.
Screenshots
Border Town screenshot1.jpg
|
Raw configuration
| Key
| Value
|
| ENVIRONMENTPROBABILITY
| 10
|
| INVERTNEGATIVETERRAIN
| 0
|
| HILLYNESS
| 40
|
| HILLELEVATIONRANGE
| 3
|
| HILLINVERTPROB
| 0
|
| ALGORITHM
| 1
|
| CLIFFS
| 0
|
| FORESTMINSPOTS
| 5
|
| FORESTMAXSPOTS
| 6
|
| FORESTMINHEXES
| 3
|
| FORESTMAXHEXES
| 8
|
| FORESTHEAVYPROB
| 20
|
| ROUGHMINSPOTS
| 2
|
| ROUGHMAXSPOTS
| 5
|
| ROUGHMINHEXES
| 1
|
| ROUGHMAXHEXES
| 2
|
| SWAMPMINSPOTS
| 2
|
| SWAMPMAXSPOTS
| 3
|
| SWAMPMINHEXES
| 1
|
| SWAMPMAXHEXES
| 2
|
| ROADPROB
| 100
|
| WATERMINSPOTS
| 1
|
| WATERMAXSPOTS
| 3
|
| WATERMINHEXES
| 2
|
| WATERMAXHEXES
| 4
|
| WATERDEEPPROB
| 20
|
| RIVERPROB
| 0
|
| CRATERMINNUM
| 1
|
| CRATERMAXNUM
| 2
|
| CRATERMINRADIUS
| 2
|
| CRATERMAXRADIUS
| 7
|
| CRATEPROB
| 0
|
| PAVEMENTMINSPOTS
| 1
|
| PAVEMENTMAXSPOTS
| 3
|
| PAVEMENTMINHEXES
| 1
|
| PAVEMENTMAXHEXES
| 6
|
| RUBBLEMINSPOTS
| 0
|
| RUBBLEMAXSPOTS
| 0
|
| RUBBLEMINHEXES
| 1
|
| RUBBLEMAXHEXES
| 6
|
| FORTIFIEDMINSPOTS
| 0
|
| FORTIFIEDMAXSPOTS
| 0
|
| FORTIFIEDMINHEXES
| 1
|
| FORTIFIEDMAXHEXES
| 2
|
| ICEMINSPOTS
| 0
|
| ICEMAXSPOTS
| 0
|
| ICEMINHEXES
| 1
|
| ICEMAXHEXES
| 6
|
| FXMOD
| 0
|
| PROBFREEZE
| 0
|
| PROBFLOOD
| 0
|
| PROBFORESTFIRE
| 0
|
| PROBDROUGHT
| 0
|
| CITYTYPE
| TOWN
|
| CITYBLOCKS
| 16
|
| CITYDENSITY
| 75
|
| MINCF
| 10
|
| MAXCF
| 100
|
| MINFLOORS
| 1
|
| MAXFLOORS
| 6
|
| TOWNSIZE
| 60
|
| MOUNTPEAKS
| 0
|
| MOUNTWIDTHMIN
| 5
|
| MOUNTWIDTHMAX
| 8
|
| MOUNTHEIGHTMIN
| 5
|
| MOUNTHEIGHTMAX
| 8
|
| MOUNTSTYLE
| 0
|