Terminology
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Players on MekWars use a lot of different terms and acronyms that might be very confusing at first for new players. This table should assist in getting over the hurdle of learning some of the lingo.
Term | Description |
---|---|
Bay | A bay within a player's hangar. The number of bays determine the amount of units a player can have at one time. |
BV | Acronym of Battle Value, which can refer to a unit's individual Battle Value or an army's total Battle Value, calculated as a total of all units within the army. Battle Value is a basic summary of a unit's worth, taking into account weight, weapons, speed, armor, pilot and skills and more. |
BV Spread | Difference between the highest Battle Value unit in a given army and the lowest Battle Value unit within that army. Important for Army Construction. |
C-Bills | One type of Resources for the player. C-Bills are the basic international currency within MekWars and the Inner Sphere. |
Components | Used in Production by factories to manufacture new units for the a Faction. |
ELO or Elo | Another term for Rating. See [wikipedia's Elo Rating System entry] for more info on how it works. New players always start with 1600 Rating. |
Faction | Teams of players fighting for control of the Inner Sphere. |
Flu | See influence. |
Force Mod | An offset applied when the number of units on a side is dissimilar. The greater number force will have its BV increased, for the purpose of matching it up against the smaller force. |
Influence | One type of Resources for the player. Influence is used as a sort of activity limiter, ensuring one player doesn't perform too many battles, unit purchases, etc in too short a time frame. |
Landex | Land Exchange. Refers to the control of a planet and how much control is changed when a battle is won or lost. |
RP (Reward Points) | One type of Resources for the player. Given to players after battles only, these can be used to repair or purchase new units, especially rarer units or units that the player's faction cannot necessarily acquire because of factory limitations. |
Tech | An engineer in a player's employ that repairs damaged units. See Repair for more information. |
Tick | Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks. |
Unit | Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with. |