Difference between revisions of "Constants"
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| − | ;Unit Types (MegaMek) (defined in megamek.common.UnitType) | + | ;Player Status |
| + | :(defined in mekwars.server.campaign.SPlayer) | ||
| + | :STATUS_LOGGEDOUT: 1 | ||
| + | :STATUS_RESERVE: 2 | ||
| + | :STATUS_ACTIVE: 3 | ||
| + | :STATUS_FIGHTING: 4 | ||
| + | |||
| + | |||
| + | ;Tech Level | ||
| + | :(defined in megamek.common.TechConstants) | ||
| + | :All: -2 | ||
| + | :Unknown: -1 | ||
| + | :Intro Box Set: 0 | ||
| + | :IS TW Non-Box: 1 | ||
| + | :Clan TW: 2 | ||
| + | :IS TW All: 3 | ||
| + | :TW All: 4 | ||
| + | :IS Advanced: 5 | ||
| + | :Clan Advanced: 6 | ||
| + | :IS Experimental: 7 | ||
| + | :Clan Experimental: 8 | ||
| + | :IS Unofficial: 9 | ||
| + | :Clan Unofficial: 10 | ||
| + | :All IS: 11 | ||
| + | :All Clan: 12 | ||
| + | :All: 13 | ||
| + | : (yes, I am aware there are 2 "alls." I do not know why.) | ||
| + | |||
| + | |||
| + | ;Unit Types (MegaMek) | ||
| + | :(defined in megamek.common.UnitType) | ||
:Mek: 0 | :Mek: 0 | ||
:Vehicle: 1 | :Vehicle: 1 | ||
| Line 20: | Line 50: | ||
| − | + | ;Unit Types (MekWars) | |
| − | + | :(defined in mekwars.common.Unit) | |
| − | ''Please note, | + | :''Please note that, since these conflict with the MegaMek constants, I will probably make a move to drop these'' |
| − | + | :Mek: 0 | |
| − | Mek: 0 | + | :Vehicle: 1 |
| − | + | :Infantry: 2 | |
| − | Vehicle: 1 | + | :Protomek: 3 |
| − | + | :Battle Armor: 4 | |
| − | Infantry: 2 | + | :Aero: 5 |
| − | + | :Quad: 6 | |
| − | Protomek: 3 | + | :MekWarrior: 7 |
| − | |||
| − | Battle Armor: 4 | ||
| − | |||
| − | Aero: 5 | ||
| − | |||
| − | Quad: 6 | ||
| − | |||
| − | MekWarrior: 7 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | ;Unit Status | |
| + | :(defined in mekwars.common.Unit) | ||
| + | :STATUS_OK: 1 | ||
| + | :STATUS_UNMAINTAINED: 2 | ||
| + | :STATUS_FORSALE: 3 | ||
| − | |||
| − | Assault: 3 | + | ;Unit Weights |
| + | :(defined in mekwars.common.Unit) | ||
| + | :Light: 0 | ||
| + | :Medium: 1 | ||
| + | :Heavy: 2 | ||
| + | :Assault: 3 | ||
Latest revision as of 08:21, 23 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Player Status
- (defined in mekwars.server.campaign.SPlayer)
- STATUS_LOGGEDOUT: 1
- STATUS_RESERVE: 2
- STATUS_ACTIVE: 3
- STATUS_FIGHTING: 4
- Tech Level
- (defined in megamek.common.TechConstants)
- All: -2
- Unknown: -1
- Intro Box Set: 0
- IS TW Non-Box: 1
- Clan TW: 2
- IS TW All: 3
- TW All: 4
- IS Advanced: 5
- Clan Advanced: 6
- IS Experimental: 7
- Clan Experimental: 8
- IS Unofficial: 9
- Clan Unofficial: 10
- All IS: 11
- All Clan: 12
- All: 13
- (yes, I am aware there are 2 "alls." I do not know why.)
- Unit Types (MegaMek)
- (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
- Unit Types (MekWars)
- (defined in mekwars.common.Unit)
- Please note that, since these conflict with the MegaMek constants, I will probably make a move to drop these
- Mek: 0
- Vehicle: 1
- Infantry: 2
- Protomek: 3
- Battle Armor: 4
- Aero: 5
- Quad: 6
- MekWarrior: 7
- Unit Status
- (defined in mekwars.common.Unit)
- STATUS_OK: 1
- STATUS_UNMAINTAINED: 2
- STATUS_FORSALE: 3
- Unit Weights
- (defined in mekwars.common.Unit)
- Light: 0
- Medium: 1
- Heavy: 2
- Assault: 3