Difference between revisions of "Constants"
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| − | + | ;Unit Types (MekWars) | |
| + | :(defined in mekwars.common.Unit) | ||
| + | :''Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these'' | ||
| + | :Mek: 0 | ||
| + | :Vehicle: 1 | ||
| + | :Infantry: 2 | ||
| + | :Protomek: 3 | ||
| + | :Battle Armor: 4 | ||
| + | :Aero: 5 | ||
| + | :Quad: 6 | ||
| + | :MekWarrior: 7 | ||
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| − | + | ;Unit Weights | |
| − | + | :(defined in mekwars.common.Unit) | |
| − | + | :Light: 0 | |
| − | + | :Medium: 1 | |
| − | + | :Heavy: 2 | |
| − | + | :Assault: 3 | |
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| − | Light: 0 | ||
| − | |||
| − | Medium: 1 | ||
| − | |||
| − | Heavy: 2 | ||
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| − | Assault: 3 | ||
Revision as of 06:34, 16 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Unit Types (MegaMek)
- (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
- Unit Types (MekWars)
- (defined in mekwars.common.Unit)
- Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these
- Mek: 0
- Vehicle: 1
- Infantry: 2
- Protomek: 3
- Battle Armor: 4
- Aero: 5
- Quad: 6
- MekWarrior: 7
- Unit Weights
- (defined in mekwars.common.Unit)
- Light: 0
- Medium: 1
- Heavy: 2
- Assault: 3