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 Post subject: Attacker advantage
PostPosted: Mon Oct 30, 2017 9:56 pm 

Joined: Fri Jun 23, 2017 6:43 pm
Posts: 6
It seems that the attacker has a big terrain advantage. Gamers make lances/armies for different terrain types, e.g. cities, and find a planet(s) to attack that mostly matches. They then wait to 'blind' someone in to that terrain.
Suggestion - When attacked, let the defender know the general terrain type and give a chance to modify his lance makeup, within the attacked BV range.


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 Post subject: Re: Attacker advantage
PostPosted: Fri Jan 19, 2018 5:19 pm 

Joined: Sat Oct 25, 2014 4:47 am
Posts: 19
One of features of Legends BTW.
In general - very bad behavior, don't know what is the fun in such game.


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 Post subject: Re: Attacker advantage
PostPosted: Fri Jan 19, 2018 8:26 pm 
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Joined: Wed Feb 13, 2008 10:23 pm
Posts: 3742
Blinding is the default game mechanism on MegaMekNET, and therefore is not bad behavior.

Please refrain from making value judgments about the various servers.



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 Post subject: Re: Attacker advantage
PostPosted: Sat Jan 20, 2018 5:35 am 

Joined: Sat Oct 25, 2014 4:47 am
Posts: 19
Spork wrote:
Blinding is the default game mechanism on MegaMekNET, and therefore is not bad behavior.

Please refrain from making value judgments about the various servers.

Excuse me, I won't judge rules. I would say IMHO that's not very funny, when your average army is trapped in city/woods with opponent's HBKs/Devastators and this isn't random selection but intended by this opponent.


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 Post subject: Re: Attacker advantage
PostPosted: Sat Jan 20, 2018 7:37 am 

Joined: Sat Feb 16, 2008 7:47 am
Posts: 605
The intention is to encourage players to be active and to attack, being active and in game both stimulate your factions economy. There are tactics to help deal with getting blinded on terrain favorable to your opponent, i.e. balanced armies or covering armies.



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