More Ops Issues

Issues with the server software (not campaign)

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Padraig Tseng
Mekwars Server Operator
Posts: 306
Joined: Sat Feb 16, 2008 5:29 pm
Location: Arizona
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More Ops Issues

Post by Padraig Tseng » Wed Sep 06, 2017 12:18 pm

Setting up an AFR only op when launched the following is displayed for the defender....

362nd Assault Cluster proposes you a game of Training Op on planet Solaris VII with 1 units totalling 842 BV. You may accept with: Army #0 (Units: 1 / BV: 947) Or decline. You have 5 mins to accept, or the attack will be automatically declined.
Invalid Syntax: /ACCEPTATTACKFROMRESERVE

And the error log goes like thus:

[04:16] [java.lang.NullPointerException]
[04:16] server.campaign.operations.ShortOperation. (ShortOperation.java:225)
[04:16] server.campaign.commands.AcceptAttackFromReserveCommand.process(AcceptAttackFromReserveCommand.java:159)
[04:16] server.campaign.CampaignMain.fromUser(CampaignMain.java:709)
[04:16] server.MWServ.clientRecieve(MWServ.java:664)
[04:16] server.ServerWrapper.processCommand(ServerWrapper.java:64)
[04:16] server.MWChatServer.commands.Command.process(Command.java:36)
[04:16] server.MWChatServer.CommandProcessorRemote.process(CommandProcessorRemote.java:159)
[04:16] server.MWChatServer.MWChatClient.incomingMessage(MWChatClient.java:192)
[04:16] server.MWChatServer.ReaderThread.normalRun(ReaderThread.java:71)
[04:16] server.MWChatServer.ReaderThread.run(ReaderThread.java:97)
[04:16] java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[04:16] java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[04:16] java.lang.Thread.run(Unknown Source)

These are the latest jars from r1608.
life is the crummiest book I ever read,
there isn't a hook, just a lot of cheap shots,
pictures to shock and characters an amateur would never dream up

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Tuco
MegamekNET Campaign Operator
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Joined: Wed Feb 13, 2008 10:23 pm

Re: More Ops Issues

Post by Tuco » Wed Sep 06, 2017 1:43 pm

There was a bug like this in november '06. It had to do with the attacking player and IIRC was looping the attacker back as defender.

Is your operation set so that it can be defended by other than SOL? If so, try to make SOL the exclusive defender.
Is the defending player in SOL?
When the injustice is great enough, Justice will lend me the strength needed to correct it.
None may stand against it.
It will shatter every barrier, sunder any shield, tear through any enchantment and lend its servant the power to pass sentence.
Know this: there is nothing on all the Planes that can stay the hand of justice when it is brought against them.
It may unmake armies. It may sunder the thrones of gods.
Know that for ALL who betray Justice, I am their fate... and fate carries an Executioner's Axe.

Padraig Tseng
Mekwars Server Operator
Posts: 306
Joined: Sat Feb 16, 2008 5:29 pm
Location: Arizona
Contact:

Re: More Ops Issues

Post by Padraig Tseng » Wed Sep 06, 2017 6:14 pm

Tuco wrote:There was a bug like this in november '06. It had to do with the attacking player and IIRC was looping the attacker back as defender.

Is your operation set so that it can be defended by other than SOL? If so, try to make SOL the exclusive defender.
Is the defending player in SOL?
Defender is in SOL.

Tried setting SOL as the exclusive defender in the op, still no dice.
life is the crummiest book I ever read,
there isn't a hook, just a lot of cheap shots,
pictures to shock and characters an amateur would never dream up

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