Visibility Bug?

Issues with the server software (not campaign)

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PeterJames
Posts: 49
Joined: Sat Apr 09, 2011 10:41 pm

Visibility Bug?

Post by PeterJames » Sat Apr 16, 2011 11:59 pm

Unsure if this is a proper scenario, or if it is a bug.

Enemy mek A is in a Level 1 hex (1206 below)
Adjacent to a Level -1 water hex (1205 below); where my mek B is prone

Should A have visibility of B?

I assumed yes as it was adjacent, but he did not (dulled out in image below, and verified after match was called). Megamek.net server, all current versions for both of us.


Image

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Black Rabbit
Posts: 285
Joined: Sat Feb 23, 2008 1:32 am

Post by Black Rabbit » Sun Apr 17, 2011 1:14 am

This is correct, if he is under the water then you lose LOS.

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MajorFrantic
Former MegamekNET Moderator
Posts: 664
Joined: Sat Feb 16, 2008 2:22 am
Location: Nashville, TN

Post by MajorFrantic » Sun Apr 17, 2011 1:55 am

Remember to switch your mek sensors into different modes, to take advantage of their unique detection capabilities.
Former Admin for Public Relations/Player Information

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