Building no collapsing.

Issues with the game engine (not campaign)

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Illician Lancers
Posts: 149
Joined: Sun Apr 05, 2015 10:34 pm

Building no collapsing.

Post by Illician Lancers » Wed Sep 04, 2019 7:48 pm

I had a game against Tairizo. A patrol in Port Moseby the map was Martian City. He try to jump a firestarter Mirage to an adjacent hex of ones of my units but fell short duet that i have another unit hidden in that hex that he didnt saw because a level 2 building was blocking his LOS, he finish his jump on top of that building with a CF of 21. The Firestarter Mirage weight 35 tns and the building didn't collapse at all in the movement phase. Only collapse when I destroy the 21 CF of the building in the firing phase.

TigerShark
Mekwars Server Operator
Posts: 705
Joined: Wed Feb 24, 2010 8:28 am

Re: Building no collapsing.

Post by TigerShark » Wed Sep 04, 2019 10:37 pm

If this doesn't happen, use the command /fixelevation.

Padraig Tseng
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Posts: 311
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Location: Arizona
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Re: Building no collapsing.

Post by Padraig Tseng » Thu Sep 05, 2019 5:24 am

Also this would be a MegaMek issue.
life is the crummiest book I ever read,
there isn't a hook, just a lot of cheap shots,
pictures to shock and characters an amateur would never dream up

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