real time (as opposed to turn based) firing phase.

Post here your ideas for the game engine (not campaign)

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Marte
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Joined: Sun Sep 07, 2008 4:29 pm

real time (as opposed to turn based) firing phase.

Post by Marte » Thu Jan 05, 2012 10:02 pm

Hi,

Coming back after a few years, I'm slightly amused by the amount of time a single match takes on average. I think optional rules to speed up the average game could benefit the growth of this community without substantially changing the nature of the game.

Would it be possible to code an optional rule to allow for all firing to be declared at once by each player, without switching turns between players? Arrows would appear as each mech was done, but turns would automatically switch only after all of a player's units had finished firing.

Same thing for physical attacks phase.

Apologies if this has already been debated.

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Tuco
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Post by Tuco » Thu Jan 05, 2012 10:05 pm

code exists, but is unused on MMNet because it's not battletech. other servers make use of this. beware of the bugs it brings.
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Harmlos
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Post by Harmlos » Thu Jan 05, 2012 10:07 pm

go to game options before the deployment
go to initiative options
swith on simultainious fire declaration
Done!

Same can be done at the same way for arty declaration and physicals


Best regards

P.S.: both player need to agree on that and some bugs are reported so better use cautiously

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Marte
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Post by Marte » Mon Jan 09, 2012 8:49 pm

Thanks guys, checked the SF tracker and most of the bugs seem to be closed, will definitely try it.

Cheers

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